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	<title>Comments on: What about Ultra?</title>
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	<link>http://blogs.adobe.com/VideoRoad/2008/09/what_about_ultra.html</link>
	<description>On the Road with Production Premium, Dynamic Media, and Karl Soule.</description>
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		<title>By: Karl Soule</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/09/what_about_ultra.html#comment-728</link>
		<dc:creator>Karl Soule</dc:creator>
		<pubDate>Mon, 26 Sep 2011 06:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/09/what_about_ultra.html#comment-728</guid>
		<description><![CDATA[The ULTRA keying technology IS in fact in CS5, and CS5.5 - If you look inside Premiere Pro, you&#039;ll find an effect called the Ultra Keyer. This is the same keying algorithm found in the ULTRA standalone software. It&#039;s very fast to use, and it&#039;s GPU-accelerated.

After researching different options on what to do with ULTRA, and discussing with lots of existing users, the decision was made to incorporate the keyer into Premiere Pro, rather than continue offering it in a separate application. The workflow with ULTRA in CS3 could be painful at times - export trimmed clips, import into ULTRA, Import backgrounds into ULTRA, render new files, import new files into Premiere. Plus, ULTRA could only read standard QuickTime and AVI clips. And, it was a Windows-only application, with the majority of the code being written using DirectX API calls. It wasn&#039;t going to be a simple task to make it cross-platform.

As for the pre-made virtual sets that were part of ULTRA - well, those have gone away for the time being. They were all made at a resolution slightly higher than SD res, and as more and more users are in the HD world, they were looking a little long in the tooth. We did try to do some conversions for HD, but the file sizes spiraled quickly out of control. The existing SD library of sets was approaching 24GB, taking up multiple DVDs for installation. In the HD conversion tests, individual HD sets were reaching 10-16 GB in size, and the format for the tracking scenes was starting to require RAIDs for smooth playback. Again, we asked existing users if they were willing to deal with virtual sets at that size, and they overwhelmingly said no. 

I would love to revisit the virtual sets at some point in the future. For now, if you are an owner of the virtual sets, it is possible to open up the Elements folder within each of the camera angles, and pull out the raw files used. For the static shots, it&#039;s fairly easy to layer them on the Premiere Pro timeline, and recreate the sets. Plus, you can customize the graphics using Photoshop.

As for the &quot;tubby&quot; comment....I&#039;m hurt.]]></description>
		<content:encoded><![CDATA[<p>The ULTRA keying technology IS in fact in CS5, and CS5.5 &#8211; If you look inside Premiere Pro, you&#8217;ll find an effect called the Ultra Keyer. This is the same keying algorithm found in the ULTRA standalone software. It&#8217;s very fast to use, and it&#8217;s GPU-accelerated.</p>
<p>After researching different options on what to do with ULTRA, and discussing with lots of existing users, the decision was made to incorporate the keyer into Premiere Pro, rather than continue offering it in a separate application. The workflow with ULTRA in CS3 could be painful at times &#8211; export trimmed clips, import into ULTRA, Import backgrounds into ULTRA, render new files, import new files into Premiere. Plus, ULTRA could only read standard QuickTime and AVI clips. And, it was a Windows-only application, with the majority of the code being written using DirectX API calls. It wasn&#8217;t going to be a simple task to make it cross-platform.</p>
<p>As for the pre-made virtual sets that were part of ULTRA &#8211; well, those have gone away for the time being. They were all made at a resolution slightly higher than SD res, and as more and more users are in the HD world, they were looking a little long in the tooth. We did try to do some conversions for HD, but the file sizes spiraled quickly out of control. The existing SD library of sets was approaching 24GB, taking up multiple DVDs for installation. In the HD conversion tests, individual HD sets were reaching 10-16 GB in size, and the format for the tracking scenes was starting to require RAIDs for smooth playback. Again, we asked existing users if they were willing to deal with virtual sets at that size, and they overwhelmingly said no. </p>
<p>I would love to revisit the virtual sets at some point in the future. For now, if you are an owner of the virtual sets, it is possible to open up the Elements folder within each of the camera angles, and pull out the raw files used. For the static shots, it&#8217;s fairly easy to layer them on the Premiere Pro timeline, and recreate the sets. Plus, you can customize the graphics using Photoshop.</p>
<p>As for the &#8220;tubby&#8221; comment&#8230;.I&#8217;m hurt.</p>
]]></content:encoded>
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	<item>
		<title>By: Liar</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/09/what_about_ultra.html#comment-727</link>
		<dc:creator>Liar</dc:creator>
		<pubDate>Mon, 26 Sep 2011 05:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/09/what_about_ultra.html#comment-727</guid>
		<description><![CDATA[This article suggests ultra is sleeping, and not in CS4... but it also was NOT in CS5, nor CS5.5...

WTF you tubby bastard ?

bring it back !]]></description>
		<content:encoded><![CDATA[<p>This article suggests ultra is sleeping, and not in CS4&#8230; but it also was NOT in CS5, nor CS5.5&#8230;</p>
<p>WTF you tubby bastard ?</p>
<p>bring it back !</p>
]]></content:encoded>
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	<item>
		<title>By: Richard John Jenkins</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/09/what_about_ultra.html#comment-13</link>
		<dc:creator>Richard John Jenkins</dc:creator>
		<pubDate>Fri, 27 Feb 2009 10:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/09/what_about_ultra.html#comment-13</guid>
		<description><![CDATA[Thanks. This was really helpful to know about.

Richard
]]></description>
		<content:encoded><![CDATA[<p>Thanks. This was really helpful to know about.</p>
<p>Richard</p>
]]></content:encoded>
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	<item>
		<title>By: Charley</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/09/what_about_ultra.html#comment-12</link>
		<dc:creator>Charley</dc:creator>
		<pubDate>Thu, 04 Dec 2008 16:26:11 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/09/what_about_ultra.html#comment-12</guid>
		<description><![CDATA[Thanks for the info Karl. I was reading the Ultra Adobe Forums a few months back after the CS4 announcement and a lot of us were unhappy about no mention of Ultra.
]]></description>
		<content:encoded><![CDATA[<p>Thanks for the info Karl. I was reading the Ultra Adobe Forums a few months back after the CS4 announcement and a lot of us were unhappy about no mention of Ultra.</p>
]]></content:encoded>
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	<item>
		<title>By: Bill Hernandez</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/09/what_about_ultra.html#comment-11</link>
		<dc:creator>Bill Hernandez</dc:creator>
		<pubDate>Fri, 10 Oct 2008 10:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/09/what_about_ultra.html#comment-11</guid>
		<description><![CDATA[Will Ultra be part of AE in the future?
]]></description>
		<content:encoded><![CDATA[<p>Will Ultra be part of AE in the future?</p>
]]></content:encoded>
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