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	<title>Comments on: Help for ULTRA 1 and 2 customers is coming.</title>
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	<link>http://blogs.adobe.com/VideoRoad/2008/12/help_for_ultra_1_and_2_custome.html</link>
	<description>On the Road with Production Premium, Dynamic Media, and Karl Soule.</description>
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		<title>By: Chris</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/12/help_for_ultra_1_and_2_custome.html#comment-20</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 26 Dec 2008 19:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/12/help_for_ultra_1_and_2_custome.html#comment-20</guid>
		<description><![CDATA[Hello Karl,

I have a few quick yet important questions regarding Adobe Ultra, that have never been addressed:

1) will you guys ever release HD versions of your virtual sets? They were all rendered in 720x576 which is way to small to today&#039;s standards. At least a 720p version is mandatory. It shouldn&#039;t be tough to re-render them in whatever 3D software you guys have used to create them.

&lt;i&gt;1) The virtual Set system used in Ultra CS3 and earlier versions needs to be re-thought out in order to make HD sets feasible. Ultra CS3 came with about 12 sets, and in SD that took up almost 4GB worth of space. If you purchased all of the add-on sets (again, only in SD) they ate up something like 20GB. HD Sets would not be double in size – more like 4 times the size of SD sets. There’s some thoughts how we could address this. On option would be to use a different style engine – one that would load the 3d model of the set rather than pre-rendered paths. However, this option will take some time.&lt;/i&gt;


2) if Ultra ends up one days being integrated in Premiere or AE, will it still handle the Virtual Sets 3D tracking? This is really what keeps Ultra apart from competition, it&#039;d be a waste to drop this feature.

&lt;i&gt;2) We need to solve the above problem with the sets to really address the tracking. There’s some thought on where we might go with it, but nothing’s set in stone just yet. The GPU vector keyer by itself is a pretty powerful tool to get integrated into Pr and AE. Imagine having the multiple tracks of the Pr timeline, each keying in real time with HD clips? And, not using the CPU for the keying?&lt;/i&gt;


3) Will Ultra ever allow changing alpha channel contents within a timeline? Right now, it&#039;s totally static and requires to cut scenes over and over. If integrated to Premiere, will it allow a timeline  change of content of the alpha channels?

&lt;i&gt;3) One of the reasons we are considering integrating the keyer into Premiere Pro and After Effects is exactly for this reason. AE and Pr provide a more complete editorial workflow than the tools in Ultra ever did alone. It makes more sense to integrate the technology into these rich set of tools.&lt;/i&gt;

4) I hope your Premiere/AE future Ultra plugin will finally have an UNDO feature! How annoying it is!... Not being able to undo/redo is beyond my understanding. The rest button is not sufficient!

&lt;i&gt;4) I fully agree with you! There is the ability in Ultra CS3 to take &quot;snapshots&quot; or presets of the different panels, but it&#039;s nowhere as simple to use as an Undo button. Believe me, Adobe is all about the ‘undo’, and I’m sure any future use of the Ultra technology will access the already-rich undo features of Pr and AE. &lt;/i&gt;


Besides all this, I love Ultra CS3, especially the use of Virtual Sets.

Thanks!
]]></description>
		<content:encoded><![CDATA[<p>Hello Karl,</p>
<p>I have a few quick yet important questions regarding Adobe Ultra, that have never been addressed:</p>
<p>1) will you guys ever release HD versions of your virtual sets? They were all rendered in 720&#215;576 which is way to small to today&#8217;s standards. At least a 720p version is mandatory. It shouldn&#8217;t be tough to re-render them in whatever 3D software you guys have used to create them.</p>
<p><i>1) The virtual Set system used in Ultra CS3 and earlier versions needs to be re-thought out in order to make HD sets feasible. Ultra CS3 came with about 12 sets, and in SD that took up almost 4GB worth of space. If you purchased all of the add-on sets (again, only in SD) they ate up something like 20GB. HD Sets would not be double in size – more like 4 times the size of SD sets. There’s some thoughts how we could address this. On option would be to use a different style engine – one that would load the 3d model of the set rather than pre-rendered paths. However, this option will take some time.</i></p>
<p>2) if Ultra ends up one days being integrated in Premiere or AE, will it still handle the Virtual Sets 3D tracking? This is really what keeps Ultra apart from competition, it&#8217;d be a waste to drop this feature.</p>
<p><i>2) We need to solve the above problem with the sets to really address the tracking. There’s some thought on where we might go with it, but nothing’s set in stone just yet. The GPU vector keyer by itself is a pretty powerful tool to get integrated into Pr and AE. Imagine having the multiple tracks of the Pr timeline, each keying in real time with HD clips? And, not using the CPU for the keying?</i></p>
<p>3) Will Ultra ever allow changing alpha channel contents within a timeline? Right now, it&#8217;s totally static and requires to cut scenes over and over. If integrated to Premiere, will it allow a timeline  change of content of the alpha channels?</p>
<p><i>3) One of the reasons we are considering integrating the keyer into Premiere Pro and After Effects is exactly for this reason. AE and Pr provide a more complete editorial workflow than the tools in Ultra ever did alone. It makes more sense to integrate the technology into these rich set of tools.</i></p>
<p>4) I hope your Premiere/AE future Ultra plugin will finally have an UNDO feature! How annoying it is!&#8230; Not being able to undo/redo is beyond my understanding. The rest button is not sufficient!</p>
<p><i>4) I fully agree with you! There is the ability in Ultra CS3 to take &#8220;snapshots&#8221; or presets of the different panels, but it&#8217;s nowhere as simple to use as an Undo button. Believe me, Adobe is all about the ‘undo’, and I’m sure any future use of the Ultra technology will access the already-rich undo features of Pr and AE. </i></p>
<p>Besides all this, I love Ultra CS3, especially the use of Virtual Sets.</p>
<p>Thanks!</p>
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	<item>
		<title>By: Dave Hamilton</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/12/help_for_ultra_1_and_2_custome.html#comment-19</link>
		<dc:creator>Dave Hamilton</dc:creator>
		<pubDate>Mon, 22 Dec 2008 19:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/12/help_for_ultra_1_and_2_custome.html#comment-19</guid>
		<description><![CDATA[Hi Karl,

My website runs on Ultra 2 with all the virtual sets I bought.  Would appreciate trying out the trial activation solution to test until ready for release.

Ultra stopped working for me about a week ago, not sure as I was away for awhile then it would not start.

Best success with new products with Ultra in them, though I need the Virtual Set Use asap.

Merry Christmas,
--
Dave Hamilton
]]></description>
		<content:encoded><![CDATA[<p>Hi Karl,</p>
<p>My website runs on Ultra 2 with all the virtual sets I bought.  Would appreciate trying out the trial activation solution to test until ready for release.</p>
<p>Ultra stopped working for me about a week ago, not sure as I was away for awhile then it would not start.</p>
<p>Best success with new products with Ultra in them, though I need the Virtual Set Use asap.</p>
<p>Merry Christmas,<br />
&#8211;<br />
Dave Hamilton</p>
]]></content:encoded>
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	<item>
		<title>By: Robert Madsen</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/12/help_for_ultra_1_and_2_custome.html#comment-18</link>
		<dc:creator>Robert Madsen</dc:creator>
		<pubDate>Mon, 22 Dec 2008 12:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/12/help_for_ultra_1_and_2_custome.html#comment-18</guid>
		<description><![CDATA[Do you have any indication from Adobe when the activation fix will be available for Ultra 2?
]]></description>
		<content:encoded><![CDATA[<p>Do you have any indication from Adobe when the activation fix will be available for Ultra 2?</p>
]]></content:encoded>
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	<item>
		<title>By: Dennis Sladek</title>
		<link>http://blogs.adobe.com/VideoRoad/2008/12/help_for_ultra_1_and_2_custome.html#comment-17</link>
		<dc:creator>Dennis Sladek</dc:creator>
		<pubDate>Fri, 19 Dec 2008 08:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://blogs.adobe.com/VideoRoaddev/2008/12/help_for_ultra_1_and_2_custome.html#comment-17</guid>
		<description><![CDATA[Thanks Karl,
We&#039;ll all be watching for it.

Dennis

]]></description>
		<content:encoded><![CDATA[<p>Thanks Karl,<br />
We&#8217;ll all be watching for it.</p>
<p>Dennis</p>
]]></content:encoded>
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