Posts in Category "Gaming"

Announcing Cube Builder, a Flex Facebook game

Come check out Cube Builder, a new Facebook game where developers can show off their Flash Builder and Adobe Flex knowledge, build wacky cubicles, and compete for top slots on the leader board.

Answer trivia questions, test your Flex knowledge and try out the arcade game feature as you earn cool items to populate your cube with.

There is plenty of room atop the leader board, so come see where you stack up!

Creating games on the Adobe Flash Platform

The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games. Additionally, several articles have been posted recently to the Adobe Developer Connection on the topic of game development that are great resources for developers creating games on the Flash Platform.

Danielle Deibler, a senior engineering manager at Adobe, wrote an article to introduce developers to the Flash Platform Game Technology Center. It is a great read as she discusses the tools for building games, the runtimes for rendering games and even touches on some of the new Flash Platform services being offered to assist developers in not only deploying their games, but also monetizing them.

Next, Nick Avgerinos, a senior systems engineer at Adobe, put out a terrific piece to provide an introduction to some of the many different Adobe technologies that you can use to build great games, in an attempt to break down some of the technologies and terminologies used in the Flash Platform to help new developers make sense of it all.

Finally, there are two articles that go into depth on using a technique called “blitting”. First Renaun Erickson (a recent addition to the Adobe Platform Evangelist team) demonstrates in his article how you can give your games a performance boost by using blitting techniques and Flash Builder 4. Then, Michael James Williams follows up with an article that delves into some more advanced blitting techniques and caching.