The wait is over and the secret is out — today Adobe announced the release of Flash Builder 4 (previously Flex Builder) and the open source Flex 4 framework.
To help you get started with these versions, the ADC has prepared new and updated resources for everyone. Be sure to read the articles What’s new in Flash Builder 4 and What’s new in Flex 4 to see how you can benefit from the new features of the latest releases.
For those of you who are considering moving from Flex 3 to Flex 4, the article Differences between Flex 3 and Flex 4 is a good reference.
Experienced web developers curious about Flex should definitely try our new Flex Test Drive to see what it takes to build an app in one hour and explore other things you can easily do with Flex and Flash Builder. If you’re serious about learning to use Flash Builder and Flex, you’ll want to try our updated Flex in a Week video training course. Also Tour de Flex is updated for Flex 4 now with tons of new samples.
If you are coming to Flex from ColdFusion, Java, PHP, or .NET, we also have good news for you. We have redesigned our Flex integration centers for ColdFusion, Java, PHP, and .NET with new and updated content that caters to your specific technical background.
Finally, if you are inspired by the software and our learning resources and want to contribute to Adobe Developer Connection, don’t hesitate to send us your proposals or share tips and tricks with your peers in the Flex cookbook.
Enjoy Flex 4 and Flash Builder 4!
The Adobe Flash Platform is the leading platform in the world for developing games on the web. The Flash Platform Game Technology Center is a great place to start learning how to develop your very own Flash games. Additionally, several articles have been posted recently to the Adobe Developer Connection on the topic of game development that are great resources for developers creating games on the Flash Platform.
Danielle Deibler, a senior engineering manager at Adobe, wrote an article to introduce developers to the Flash Platform Game Technology Center. It is a great read as she discusses the tools for building games, the runtimes for rendering games and even touches on some of the new Flash Platform services being offered to assist developers in not only deploying their games, but also monetizing them.
Next, Nick Avgerinos, a senior systems engineer at Adobe, put out a terrific piece to provide an introduction to some of the many different Adobe technologies that you can use to build great games, in an attempt to break down some of the technologies and terminologies used in the Flash Platform to help new developers make sense of it all.
Finally, there are two articles that go into depth on using a technique called “blitting”. First Renaun Erickson (a recent addition to the Adobe Platform Evangelist team) demonstrates in his article how you can give your games a performance boost by using blitting techniques and Flash Builder 4. Then, Michael James Williams follows up with an article that delves into some more advanced blitting techniques and caching.