Archive for February, 2010

Blitting and caching movie clips in Flash

ADC Flash Game Technology Center Updates for 2/22:
Last week, Renaun Erickson gave us an introduction to blitting techniques in ActionScript. Today, Michael James Williams follows up on that article with his own showing some more advanced blitting techniques and caching.
Read the full article here: Blitting and caching movie clips in Flash

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Game Technology Center Updates – 2/15

We’ve got some great new updates for the Flash Platform Game Technology Center on ADC this month.
First up, I attempt to break down some of the technologies and terminologies used in the Flash Platform to help new developers make sense of it all:
Understanding Adobe Flash Platform technologies for building games
Next, Renaun shows you how to give your games a bit of a performance boost by using a technique called “blitting”:
Rendering game assets in ActionScript using blitting techniques
And finally, for our Get Inspired section this month, we showcase three great games that hopefully will inspire you to go create:

Don’t forget, the Flash Gaming Summit 2010 is coming up March 8th in San Francisco. We’re very happy to be sponsoring again this year and we hope to see you all there!

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Flash Gaming Summit 2010 – March 8th!

Flash Gaming Summit We’re very happy to be sponsoring the Flash Gaming Summit again this year. It’s all taking place the Monday before GDC, March 8th, at the Mission Bay Conference Center at UCSF in San Francisco.

“Join us for a one day conference in San Francisco dedicated to fostering the growth and success of the Flash games community. The conference will bring together leaders in the Flash game space to share industry insights and strategies on successful game design, development and monetization.”

Last year was full of great speakers and we had a great time meeting everyone. Our own Renaun Erickson is hosting a panel scheduled for 11am entitled “Adobe Tools and Services for Flash Games”:

“Hear from Adobe about latest Flash platform developments in devices, Flash CS5, and services. Flash CS5 product feature provide game developers more options then ever before. Learn how to leverage Adobe’s Radiate and Shibuya services for distribution and monetization of your games.”

Registration is still open, so visit the Flash Gaming Summit page and we hope to see you all there!

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