MAX 2010 Registration Now Open!

MAX2010_email_sig_image_only.jpg Adobe MAX is returning to Los Angeles, CA for 2010 and registration has just started. Early bird discount pricing gets you $200 off the full conference pass price if you register before 8/15/2010.
There’s even more labs and sessions lined up this year related to Flash game development! John Say and Ben Garney will be back this year and there’s a slew of new people and topics already listed in the session catalog.

Sessions that may be of interest to Flash Game Developers:

  • Game Theory and Design for the Flash Platform
  • Open Source Game Development using Flash Technology
  • Game On! Multiscreen, Multiplayer Game Development (BYOL Lab)
  • Animation with Chris Georgenes
  • Mobile Devices as Application Controllers
  • Authoring Rich Experiences for Every Room in the Home
  • Building P2P Multiplayer Games
  • Building the Coolest Online Chess Game: Real-Time Messaging Lessons from the Trenches (Lab)
  • Creating Interactive Rich Media Advertising Campaigns with Video

Read on for more details and stay tuned, we’ve got some more exciting sessions in the works. We’ll see you in LA for MAX 2010!


Sessions
Game Theory and Design for the Flash Platform
Learn the tools of the trade for creating great games for the Adobe Flash Platform, including enhancing the fun factor, optimizing performance, and deploying across devices. John Say and his team at Say Design have enjoyed the excitement and rewards of building a wide variety of games over the last ten years using the Flash Platform. From the web to mobile to kiosks, they have delivered games on almost every device enabled for the Flash Platform. Catch up on their latest tips and tricks for Flash Player on mobile.
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: General Audience
Speaker: John Say
Products: Flash Builder, Flash Player, Flash Professional
Open Source Game Development using Flash Technology
Learn how to develop games using Flash technology that are based on the open source PushButton Engine. PushButton Engine is an open source engine and framework that’s designed for creating a new generation of games for Flash. PushButton Engine not only makes it easy to build great games, but its open source nature also allows the development of new functionality and components to improve the world of gaming for everyone.
Audience: Web Developer, Application Developer, Business Decision Maker
Skill Level: General Audience
Speaker: Ben Garney
Products: Flash Builder, Flash Player, Flex, Open Source
Animation with Chris Georgenes
Learn from animation expert Chris Georgenes of Mudbubble as he walks through various games, character animation and interactive content he’s created for clients using Flash Professional. Always an educational and informative speaker, Chris will share his approach to various animation projects, sharing his artful way of using Flash animaiton tools.
Audience: Creative Designer, Web Designer, Web Developer, Application Developer, Educator
Skill Level: Beginner
Speaker: Chris Georgenes
Product: Flash Professional
Mobile Devices as Application Controllers
Learn how to set up mobile devices as controllers with Adobe AIR, explore issues you might run into, and discover how to best design desktop applications to interface with one or more devices. When you think beyond the desktop, you are not limited to simply building mobile versions of an application, but rather can take advantage of powerful features like multitouch, geolocation, and accelerometer information. This allows you to add a whole new level of interactivity in scenarios ranging from productivity tools to games to eLearning environments.
Audience: Web Developer, Application Developer
Skill Level: Intermediate
Speakers: Peter Elst, Nathalie Wormser
Products: ActionScript, AIR, Flex
Authoring Rich Experiences for Every Room in the Home
Hear from Chuck Freedman (@chuckstar), Adobe Flash Platform expert and chief channel evangelist at litl, as he discusses how Flash Player compatible content plays on many cool, in-home devices from Sony, Nintendo, litl, and more. He’ll explore why creators should take special note of different form factors, simplified user experiences, and the new distribution channels that make this an exciting opportunity. We’ll consider the full range of experiences, from open, multiplayer games and HD video in the living room to interactive cooking in the kitchen to DIY guides in the garage, and even story time.
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer, Business Decision Maker
Skill Level: General Audience
Speaker: Chuck Freedman
Products: ActionScript, AIR, Flash Builder, Flash Catalyst, Flash Media Server, Flash Player, Flash Professional, Flex
Building P2P Multiplayer Games
Learn how you can leverage peer-to-peer communication in Adobe Flash Player to enable multiplayer games on Facebook. This session will include an in-depth tutorial on peer-to-peer technology, a demo of how to use peer to peer in your games with Adobe Flash Builder and Flash Professional CS5, and deployment on the Facebook platform.
Audience: Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Advanced
Speaker: Tomas Krcha
Products: ActionScript, Flash Builder, Flash Player, Flash Professional
Creating Interactive Rich Media Advertising Campaigns with Video
In this session you’ll learn how video can be one of the most engaging components in Rich Media Advertising. We’ll discuss how: use multiple videos in standard or HD format leveraging Dynamic Streaming; record your own video with a webcam and send it to email or a smartphone; post videos on Facebook; play a 3D multiplayer game using Papervision and Flash Media Interactive Server; and go mobile with your campaigns. We’ll show examples of real rich media campaigns from top advertisers, discuss the technologies powering the creative, and try to dispel all the myths around the limitations of video ads.
Audience: Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: General Audience
Speaker: Todd Pasternack
Products: Flash Media Server, Flash Player, Flash Professional, Flex
Labs
Building the Coolest Online Chess Game: Real-Time Messaging Lessons from the Trenches
Learn how ChessJam, a scalable, interactive, multiplayer chess application, was built using Flex, Adobe AIR, BlazeDS with LiveCycle Data Services, and ColdFusion. Employ publish/subscribe messaging, remoting, and a few tricks to build something far cooler than just another multiuser chat application. Synchronize graphics across players and learn how to handle user disconnects and reconnects, poor networking conditions, latency, and more.
Audience: Architect, Application Developer
Skill Level: General Audience
Speaker: Greg Wilson
Products: AIR, Blaze DS, ColdFusion, Flash Builder, Flex, LiveCycle DS
Game On! Multiscreen, Multiplayer Game Development
Learn about techniques used in multiscreen and multiplayer game development and how best to use the resources available on mobile devices, including multitouch and accelerometers. Be sure to bring your Flash enabled device, and your competitive edge, to participate!
Audience: Architect, Creative Designer, Application Developer
Skill Level: Intermediate
Speaker: Nate Beck
Products: ActionScript, AIR, Flash Builder, Flash Media Server, Flash Player, Flash Professional, Flex

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