MAX 2010 Session: “Building ‘Plants vs. Zombies’ in Flash”

Plants vs. ZombiesMAX 2010 is only a month away! I highlighted in a previous post some of the many sessions available that will be of interest to Flash game developers.

We’ve got one more to add to that list and it’s a big one! Max Anderson from PopCap will be discussing their recent port of the uber popular Plants vs. Zombies game to Flash. He’ll give a postmortem of the porting process and he’s sure to have some great performance optimization tips as well. The session will be on Monday, October, 25th from 2:00 pm – 3:00 pm.

Building “Plants vs. Zombies” in Flash
Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling “Plants vs. Zombies” from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap’s native PC graphics API, animation, font rendering, sound and music systems, and resource management.

Speaker: Max Anderson
Tracks: Develop
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Beginner
Products: ActionScript, Flash Builder, Flash Player
Time: Monday, October, 25th, 2:00 pm – 3:00 pm

If you’re already registered for MAX, follow this link: http://bit.ly/cULY78 to find the session in the MAX Scheduler. Be sure to register early for this one, it’s sure to fill up quick.

If you’re not already registered for MAX, what are you waiting for! They’ll be over 300 sessions and labs, not to mention keynotes, Sneaks, parties and everything else. Head on over to http://max.adobe.com/ to register now!

After you register, play the online version of PvZ here: http://www.popcap.com/games/free/pvz

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