We’ve been working to get a number of sessions and labs of interest to Flash Game Developers into the show for MAX 2009 in Los Angeles, CA (October 4-7th).
So far, we can announce that on Wednesday at 9:30am, John Say from Say Designs will be presenting Building Great Games with Flash:
Learn the secrets and tools of the trade for creating great games with Flash Professional, including honing the fun factor, performance optimizations, and cross-platform/device strategies. John Say and his team at Say Design have enjoyed the excitement and rewards of building a wide variety of games over the last ten years using the Flash Platform. From the web to mobile to kiosks they have delivered games onto almost every type of device enabled for the Flash Platform.
Next, on Wednesday at 11:00am, our friends from Rebel Monkey will be presenting a talk about their recently launched casual MMO, CampFu. Building Browser-Based Casual MMOs:
Learn from the experts how to design and deploy a new kind of multiplayer gaming experience right in the browser. Rebel Monkey recently launched a casual MMO called CampFu, which gives players the unique ability to form teams and engage each other in real-time co-op games with nothing more than a browser. Get the lowdown on the tricks of the trade, challenges, and solutions for building your own browser-based casual MMO.
We’re very excited to have a “Bring Your Own Laptop” Lab on Wednesday at 4:00pm. Our friends Ben Garney and Aaron Buchanan from PushButton Labs will teach you how to Build a Flash Based Platformer in 90 Minutes:
Learn how to build a platformer using Flex Builder and the open source PushButton Engine game framework. This will be a hands-on session that will give the attendee experience with writing real-world game logic, designing levels, and learning the tricks of the professionals. By the end of the session, you will have created a complete side-scrolling platformer style game (like Super Mario Brothers), including puzzles, cut scenes, and enemies.
We’re really excited to be bringing these sessions and labs to you and hope to see you all at MAX this year! Stay tuned, because we may have one or two more game-related MAX announcements for you in the coming days. For more information, check out the MAX web site.
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