Author Archive: nicka

Student Discounts for MAX 2009

We’re out here in Seattle getting ready to enjoy the last day of PAX09 but I wanted to drop a quick note for any students who are thinking of attending MAX this year. Adobe has just announced some seriously deep discounted pricing for students:

Kick-start your career. Students get over 80% Off Adobe MAX Registration

  • Network with leading industry professionals
  • Learn new ways to productively adapt your skills to a changing world
  • View work by students that are already getting international recognition

Special student pricing (ID required at registration)
Full conference pass: US$199 (normally US$1495)
1-Day Pass: US$99 (normally US$595)
Register with code STU691 http://max.adobe.com/registration/

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Gaming Related Sessions at MAX 2009!

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We’ve been working to get a number of sessions and labs of interest to Flash Game Developers into the show for MAX 2009 in Los Angeles, CA (October 4-7th).
So far, we can announce that on Wednesday at 9:30am, John Say from Say Designs will be presenting Building Great Games with Flash:

Learn the secrets and tools of the trade for creating great games with Flash Professional, including honing the fun factor, performance optimizations, and cross-platform/device strategies. John Say and his team at Say Design have enjoyed the excitement and rewards of building a wide variety of games over the last ten years using the Flash Platform. From the web to mobile to kiosks they have delivered games onto almost every type of device enabled for the Flash Platform.

Next, on Wednesday at 11:00am, our friends from Rebel Monkey will be presenting a talk about their recently launched casual MMO, CampFu. Building Browser-Based Casual MMOs:

Learn from the experts how to design and deploy a new kind of multiplayer gaming experience right in the browser. Rebel Monkey recently launched a casual MMO called CampFu, which gives players the unique ability to form teams and engage each other in real-time co-op games with nothing more than a browser. Get the lowdown on the tricks of the trade, challenges, and solutions for building your own browser-based casual MMO.

We’re very excited to have a “Bring Your Own Laptop” Lab on Wednesday at 4:00pm. Our friends Ben Garney and Aaron Buchanan from PushButton Labs will teach you how to Build a Flash Based Platformer in 90 Minutes:

Learn how to build a platformer using Flex Builder and the open source PushButton Engine game framework. This will be a hands-on session that will give the attendee experience with writing real-world game logic, designing levels, and learning the tricks of the professionals. By the end of the session, you will have created a complete side-scrolling platformer style game (like Super Mario Brothers), including puzzles, cut scenes, and enemies.

We’re really excited to be bringing these sessions and labs to you and hope to see you all at MAX this year! Stay tuned, because we may have one or two more game-related MAX announcements for you in the coming days. For more information, check out the MAX web site.

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Painting the Monitor Bezel

Having the monitor mounted in the cabinet has been great, but it still doesn’t feel like a proper arcade with the big gaping space around the monitor (oh yeah, and that you can see through to the back!) With the first “public” unveiling of the Flash Arcade coming up soon (an internal Adobe event on 6/23), its time to start getting things in shape. It’s time to paint the monitor bezel.

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Mounting the Monitor

Thanks to the awesome facilities people we have here at Adobe, I was able to get the monitor mounted inside the cabinet yesterday!
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Inside the Controller

I can’t believe we’ve had the controller unit for a couple weeks now and I haven’t cracked the sucker open! Well, today I solved that major oversight:
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Assembly – Day 2

Today we assembled the top section of the cabinet. Unfortunately, we got a little excited and forgot to take a bunch of pictures like we did on Day 1.
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Assembly – Day 1

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First day of assembly is done and we finished putting the bottom section of the cabinet together. Its a lot like assembling something from Ikea. No drilling required, mostly just the trusty phillips screwdriver and a hammer every now and then.
Before we could start, I kept searching over everything looking for the printed instructions – there weren’t any! After going back to the website, I found them in PDF form. Hurray for using Adobe PDF’s, but still expected some instructions to be included. So, after killing some trees printing out instructions, we started by organizing all our pieces, sorting and counting out the screws…

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Cabinet Arrives (Part 2)

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Three more boxes arrived today! It looks like we’ve got everything we need to start building now. The styrofoam bits are even messier in this set. I’m sure our excellent cleaning staff is hating us very much right now as this stuff is everywhere.
Some unboxing pics follow…

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Cabinet Arrives (Part 1)

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An exciting day today as two boxes from mameroom.com arrived today. The excitement was a little dampened when we discovered that all the parts aren’t there, so we’re expecting some more boxes soon.
Like the controller box, these also have slight damage on the outside of the box. Inside, one of the corners is chipped, but it looks like the chip will be on the inside of the cabinet so no big deal. I’ve attached some pictures.
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The mess from the styrofoam is pretty amazing.

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Arcade Update: The Controller

When we decided to pursue the idea of actually building an arcade machine, we started off doing some research. I have a little experience with the insides of stand up arcade machines, having owned a Ms. Pac-Man and a Spy Hunter machine purchased from an auction. Of course, buying is slightly different from building.
There are two prevailing thoughts within our team. First, it would be amazingly cool to build the machine totally from scratch. Second, if we build from scratch, there’s probably no way we’ll have something ready by MAX 2009.
So we’ve decided to take a few shortcuts for this first cabinet and buy a custom built cabinet and controller. We’ll still do all side art, marquee and controller art ourselves, but this will get us started so we can concentrate on things like the software.

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