Posts in Category "Adobe on Gaming"

MAX2010 Day 1 Wrap-Up and Day 2 (Tuesday) Sessions for Game Developers

MAX2010 Day 1 is behind us. If you didn’t catch this morning’s keynote, it looks like there’s a replay available. Adobe’s CTO Kevin Lynch demonstrated Flash and AIR running on a fantastic array of devices, from phones to tablets to TV’s, from several manufactures. All the different devices and screen sizes now available are terrific for consumer choice, but also present some new challenges for developers. Monday’s keynote was dedicated to showing developers how Adobe is leading the charge through this new landscape.

For game developers (since that is the focus of this blog), there’s a number exciting developments, not the least of which was the announcement of the 3D APIs for Adobe Flash Player and Adobe AIR now available on Adobe Labs!

Also in the keynote, Kevin was joined by RIM’s President and Co-CEO Mike Lazarides for one of the first public demos of the PlayBook, RIM’s new tablet based on AIR (SDK for the PlayBook now available). Samsung announced support for AIR 2.5 integrated in future Samsung SmartTV’s. The Flash Platform blog has a great summary of all the announcements.

With all the announcements, sessions, labs, free DROID2’s and more, MAX has certainly had an exciting first day. There’s lots more in store for game developers on Day 2, here’s some of the highlights:

Developer Tips for Building Great Games using AIR for Android
Tuesday, October, 26th, 8:30 am – 9:30 am
Room: 515B

Join Adobe Platform Evangelist Renaun Erickson to learn how to develop, optimize, and deploy an Adobe AIR game on the Android mobile platform. Get the lowdown on using features like gestures, touch, bitmap transformations, and peer-to-peer networking to take your game to the next level on mobile devices. Sample code will be available to participants after the session.

Tracks: Develop
Audience: Architect, Application Developer, Business Decision Maker
Skill Level: Advanced
Products: ActionScript, AIR
Speaker: Renaun Erickson

Building P2P Multiplayer Games
Tuesday, October, 26th, 3:00 pm – 4:00 pm
Room: 515B

Learn how you can leverage peer-to-peer communication in Adobe Flash Player to enable multiplayer games on Facebook. This session will include an in-depth tutorial on peer-to-peer technology, a demo of how to use peer to peer in your games with Adobe Flash Builder and Flash Professional CS5, and deployment on the Facebook platform.

Tracks: Develop
Audience: Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Advanced
Products: ActionScript, Flash Builder, Flash Player, Flash Professional
Speaker: Tomas Krcha

Animation with Chris Georgenes
Tuesday, October, 26th, 4:30 pm – 5:30 pm
Room: 518

Learn from animation expert Chris Georgenes of Mudbubble as he walks through various games, character animation and interactive content he’s created for clients using Flash Professional. Always an educational and informative speaker, Chris will share his approach to various animation projects, sharing his artful way of using Flash animation tools.

Tracks: Design, Develop
Audience: Creative Designer, Web Designer, Web Developer, Application Developer, Educator
Skill Level: Beginner
Product: Flash Professional
Speaker: Chris Georgenes

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MAX2010 Day 1 (Monday) Sessions for Game Developers

Just finished setting up the Flash Arcade for the MAX Playground this year. It’s going to be awesome! I caught Serge doing some filming while playing the arcade, so hopefully he’ll be posting a new video soon.

MAX 2010 is here! Here’s a short list of a couple of sessions & labs that are happening on Day 1 of MAX 2010 that may be of interest to Flash Game Developers. Of course, there’s tons more going on at MAX, but here’s a few I thought I would highlight:

Game On! Multiscreen, Multiplayer Game Development
Monday, October, 25th, 12:45 pm – 2:15 pm
Room: 403A

Learn about techniques used in multiscreen and multiplayer game development and how best to use the resources available on mobile devices, including multitouch and accelerometers. Be sure to bring your Flash enabled device, and your competitive edge, to participate!

Tracks: Envision, Design, Develop
Audience: Architect, Creative Designer, Application Developer
Skill Level: Intermediate
Products: ActionScript, AIR, Flash Builder, Flash Media Server, Flash Player, Flash Professional, Flex
Speaker: Nate Beck

Building “Plants vs. Zombies” in Flash
Monday, October, 25th, 2:00 pm – 3:00 pm
Room: 515A

Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling “Plants vs. Zombies” from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap’s native PC graphics API, animation, font rendering, sound and music systems, and resource management.

Tracks: Develop
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Beginner
Products: ActionScript, Flash Builder, Flash Player
Speaker: Max Anderson

Animation How-To’s, Tips and Tricks with Chris Georgenes
Monday, October, 25th, 2:45 pm – 4:15 pm
Room: 409A

Ask, share, and learn everything about animation in this hands-on lab with leading Flash animator Chris Georgenes. The lab will help anyone who has wanted to advance their character animation, interactivity, games, and animation skills with the animation tools in Flash Pro.

Tracks: Design, Develop
Audience: Web Designer, IS/IT, Web Developer, Application Developer, Educator
Skill Level: Beginner
Product: Flash Professional
Speaker: Chris Georgenes

Open Source Game Development with Flash and PushButton Engine
Monday, October, 25th, 3:30 pm – 4:30 pm
Room: 511C

Learn how to develop games based on Flash technology and the open source PushButton Engine. PushButton Engine is a framework that’s designed for creating a new generation of games for Flash. PushButton Engine not only makes it easy to build great games, but it also allows the development of new functionality and components to improve the world of gaming for everyone thanks to its open source nature.

Tracks: Envision, Design, Develop
Audience: Architect, Web Developer, Application Developer, Business Decision Maker
Skill Level: General Audience
Products: AIR, Flash Builder, Flash Player, Flex, Open Source
Speaker: Ben Garney

Pushing Pixels: Blitting on Desktop, Web, and Mobile
Monday, October, 25th, 4:00 pm – 4:30 pm
Room: Unconference (FITC)

Speaker: Jesse Freeman Blitting is a technique for rapidly drawing bitmaps to a screen. This is one of the oldest techniques for displaying graphics on a screen and was used heavily in the 8bit and 16bit video game days. Even though it’s an old technique it doesn’t mean Blitting doesn’t apply to modern Flash development. Bitmap manipulation is incredibly fast in Flash and can be used to scroll large images, make games, or perform generative art. Through the power of Bitmap and BitmapData classes in Flash Player you can achieve incredible run time compositing.

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Build Games for mobile = Win cash and prizes!

By now everyone should know that Flash has landed on Android.  We’ve see some great games already running on Android devices and we know its only going to get better from here.  However, if you needed an incentive to get those creative juices flowing, Adobe has joined forces with 3 different partners to offer 3 different contests this summer!  There’s thousands of dollars up for grabs, in addition to prizes such as copies of Adobe Creative Suites.

So if you’ve got a great mobile Flash game (or a port of an existing game), check out the following partner’s contest pages for more information:


Enter Kongregate’s Mobile Flash Game Contest with Adobe Flash – Nearly $30,000 in prizes! At Kongregate we’re building the leading site to play games – or to make them.

Contest Ends September 6th, 2010


Mochi Media brings you the Made for Mobile developer Flash® game contest! Create games for the Android mobile platform that run in Adobe® Flash® Player 10.1 for a chance to win. We have more than $15,000 $20,000 in cash prizes up for grabs (plus free copies of Adobe CS5 given to the top 3 entries) AND contest submissions will be showcased on Mochi Media’s mobile-optimized site MochiGames.

Contest ends September 24th, 2010

Cell Your Flash Game and Win – brought to you by Develop mobile games for Android and win fabulous prizes. is a marketplace and community of over 13,000 flash game developers and nearly 3000 companies actively sponsoring and licensing their titles.

Contest Ends September 6th, 2010

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MAX 2010 Registration Now Open!

MAX2010_email_sig_image_only.jpg Adobe MAX is returning to Los Angeles, CA for 2010 and registration has just started. Early bird discount pricing gets you $200 off the full conference pass price if you register before 8/15/2010.
There’s even more labs and sessions lined up this year related to Flash game development! John Say and Ben Garney will be back this year and there’s a slew of new people and topics already listed in the session catalog.

Sessions that may be of interest to Flash Game Developers:

  • Game Theory and Design for the Flash Platform
  • Open Source Game Development using Flash Technology
  • Game On! Multiscreen, Multiplayer Game Development (BYOL Lab)
  • Animation with Chris Georgenes
  • Mobile Devices as Application Controllers
  • Authoring Rich Experiences for Every Room in the Home
  • Building P2P Multiplayer Games
  • Building the Coolest Online Chess Game: Real-Time Messaging Lessons from the Trenches (Lab)
  • Creating Interactive Rich Media Advertising Campaigns with Video

Read on for more details and stay tuned, we’ve got some more exciting sessions in the works. We’ll see you in LA for MAX 2010!

Continue reading…

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Adobe Labs Ideas

Over the last year or so we’ve been meeting with game developers one-on-one, as well as talking to you at events like MAX and the Flash Gaming Summit. We’ve heard many great ideas for what you want to see Adobe do to improve the Flash Player and our tools for game development. We’ve taken those ideas to the product teams so they can consider them for their roadmaps, but we know there’s so many more of you out there that we haven’t had a chance to talk to.
Now’s your chance to help influence the development of Flash Professional, Adobe AIR, Flash Builder and more. Adobe recently launched a new site called Adobe Labs Ideas which lets the community post suggestions and vote on their favorites. Adobe’s development teams will review the submissions and use them to help drive future roadmaps.
Have your voice heard! Read more on the Conversations Blog or head over to Adobe Labs Ideas and post your ideas.

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Feature Request: Flash Player Rendering API

Today, Ted Patrick submitted a feature request (FP-4218) to the public bug database requesting enhancements to the Flash rendering API.
He starts with a simple question: “What if developers could have programmatic control rendering?” and submits two proposals to give the developer more control over when their assets get rendered.
I know this high on the list of feature requests for many of the Flash game developers that we talk to, so what do you think? Read Ted’s original blog post then head over to the bug database to vote and submit your comments.

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Flash Gaming Summit 2010 – March 8th!

Flash Gaming Summit We’re very happy to be sponsoring the Flash Gaming Summit again this year. It’s all taking place the Monday before GDC, March 8th, at the Mission Bay Conference Center at UCSF in San Francisco.

“Join us for a one day conference in San Francisco dedicated to fostering the growth and success of the Flash games community. The conference will bring together leaders in the Flash game space to share industry insights and strategies on successful game design, development and monetization.”

Last year was full of great speakers and we had a great time meeting everyone. Our own Renaun Erickson is hosting a panel scheduled for 11am entitled “Adobe Tools and Services for Flash Games”:

“Hear from Adobe about latest Flash platform developments in devices, Flash CS5, and services. Flash CS5 product feature provide game developers more options then ever before. Learn how to leverage Adobe’s Radiate and Shibuya services for distribution and monetization of your games.”

Registration is still open, so visit the Flash Gaming Summit page and we hope to see you all there!

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Flash Player 10.1 public prerelease demos

The Flash team has been busy posting a number of demos of Flash Player 10.1 running on several mobile devices including the Palm Pre, Motorola Droid and Google’s NexusOne.
Many of the videos show Flash games running on the mobile phones. Check them out at:
To find out more about the Flash Player 10.1 pre-release, check out the page on Adobe Labs:

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Announcing the Flash Platform Game Technology Center

We’re very happy today to announce the launch of the Flash Platform Game Technology Center on the Adobe Developer Connection web site!
If you’ve developed using any of Adobe’s products, you’ve probably visited the ADC web site before. It’s a great resource, full of articles, tutorials and code samples – most of which have been contributed by you, the developer community. While there have been articles posted that relate to game development, it was never one of the themes of the site.
With the launch of the Flash Platform Game Technology Center, we’re putting together a place to collect all the great resources for Flash game developers, both on the ADC web site as well as links to community sites around the Internet.
Some of the new content available:

There’s lots more content we have planned for down the road. We hope this section of the ADC web site grows into a valuable resource for the game development community. If you’ve got an idea for an article you’d like to contribute, please take a look at the ADC Author Guidelines page for more information.

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MAX 2009 Flash Game Developer Sessions

Here’s a breakdown of all the sessions we have scheduled for MAX tomorrow that may be of interest to Flash Game Developers:
Building Great Games with Flash
Wednesday, 9:30am – 10:30am
Room: 403B
Twitter: #adobemax353
Speaker: John Say, Say Designs

Learn the secrets and tools of the trade for creating great games with Flash Professional, including honing the fun factor, performance optimizations, and cross-platform/device strategies. John Say and his team at Say Design have enjoyed the excitement and rewards of building a wide variety of games over the last ten years using the Flash Platform. From the web to mobile to kiosks they have delivered games onto almost every type of device enabled for the Flash Platform.

Building Browser-Based Casual MMOs
Wednesday, 11:00am – 12:00pm
Room: 403B
Twitter: #adobemax39
Speaker: Nick Fortugno, Rebel Monkey

Learn from the experts how to design and deploy a new kind of multiplayer gaming experience right in the browser. Rebel Monkey recently launched a casual MMO called CampFu, which gives players the unique ability to form teams and engage each other in real-time co-op games with nothing more than a browser. Get the lowdown on the tricks of the trade, challenges, and solutions for building your own browser-based casual MMO.

Birds of a Feather – Gaming *JUST ADDED*
Wednesday, 12:00pm – 1:30pm
Community Pavilion, Table 4
Grab your lunch and join us for a birds of a feather session for game developers. Meet and talk to many of our speakers from today as well as people from Adobe who are working to make game development on the Flash Platform an even greater experience.
Flash Platform Gaming Showcase
Wednesday, 2:00pm
Room: 404A
Twitter: #adobemax215
Speaker: Danielle Deibler (Adobe), John Shapiro (Adobe), Patricio Jutard (Three Melons), and More!
Get an overview of the latest developments in the Flash Platform relevant to casual and social gaming. You will get a firsthand look at some fun and innovative games from top publishers as well as insight into how these games were made. See what Adobe is working on to make building games for the Flash Platform better than ever.
Build a Flash Based Platformer in 90 Minutes
Wednesday, 4:00pm
Room: 408B
Twitter: #adobemax267
Speaker: Ben Garney, PushButton Labs

Learn how to build a platformer using Flex Builder and the open source PushButton Engine game framework. This will be a hands-on session that will give the attendee experience with writing real-world game logic, designing levels, and learning the tricks of the professionals. By the end of the session, you will have created a complete side-scrolling platformer style game (like Super Mario Brothers), including puzzles, cut scenes, and enemies.

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