Posts in Category "Adobe on Gaming"

MAX 2009 Day 2 Items

There have been some really exciting announcements so far at MAX 2009 of interest to game developers.
The biggest announcement was probably that when you develop your game (or application) in Flash Professional, that game should play great, as is, in a wide variety of smartphones. Check out the Open Screen Project for more info and the list of partners who are helping to bring Flash Player 10.1 to mobile devices.
And of course, for a certain phone that isn’t part of that project, in Flash CS5 Professional you’ll be able to export your app to the iPhone.
Now, the first question that I’m hearing from game developers is what kind of performance will you get? Well, you can see for yourself. There are a number of applications that have already been released on Apple’s application store that are using this technology.
Try & Buy for your AIR Applications
You may have caught mention on the day 1 keynote that we’re announcing a new monetization service for the AIR runtime. Well, the service (codenamed Shibuya) is up on labs for developers.
Be sure to catch the keynote on day 2 (or the live stream if you can’t be here in person) where we’ll go into a lot more detail and demonstrate how you’ll be able to sell your games and applications on the AIR Marketplace.
Also be sure to stop by the Adobe booth in the Community Pavilion afterwards and pick up your $5 Coupon for applications that use the new service on the AIR Marketplace.

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MAX 2009 and the Flash Arcade Public Debut!

We just got back from the LA Convention Center where we set everything up and finished applying the side art. It really looks awesome!
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Until the movers actually arrived the other day I didn’t think it was really going to happen.. Even then, there was the nerves of if everything would arrive in one place. However, it seems the stars have aligned and I’m really excited to say the Flash Arcade we’ve been building is making its public debut at MAX 2009. We’ve got a great spot in the MAX Playground in the Community Pavilion, West Hall, Level 1. Pretty much right when you come in the doors
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Gaming Related Sessions at MAX 2009!

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We’ve been working to get a number of sessions and labs of interest to Flash Game Developers into the show for MAX 2009 in Los Angeles, CA (October 4-7th).
So far, we can announce that on Wednesday at 9:30am, John Say from Say Designs will be presenting Building Great Games with Flash:

Learn the secrets and tools of the trade for creating great games with Flash Professional, including honing the fun factor, performance optimizations, and cross-platform/device strategies. John Say and his team at Say Design have enjoyed the excitement and rewards of building a wide variety of games over the last ten years using the Flash Platform. From the web to mobile to kiosks they have delivered games onto almost every type of device enabled for the Flash Platform.

Next, on Wednesday at 11:00am, our friends from Rebel Monkey will be presenting a talk about their recently launched casual MMO, CampFu. Building Browser-Based Casual MMOs:

Learn from the experts how to design and deploy a new kind of multiplayer gaming experience right in the browser. Rebel Monkey recently launched a casual MMO called CampFu, which gives players the unique ability to form teams and engage each other in real-time co-op games with nothing more than a browser. Get the lowdown on the tricks of the trade, challenges, and solutions for building your own browser-based casual MMO.

We’re very excited to have a “Bring Your Own Laptop” Lab on Wednesday at 4:00pm. Our friends Ben Garney and Aaron Buchanan from PushButton Labs will teach you how to Build a Flash Based Platformer in 90 Minutes:

Learn how to build a platformer using Flex Builder and the open source PushButton Engine game framework. This will be a hands-on session that will give the attendee experience with writing real-world game logic, designing levels, and learning the tricks of the professionals. By the end of the session, you will have created a complete side-scrolling platformer style game (like Super Mario Brothers), including puzzles, cut scenes, and enemies.

We’re really excited to be bringing these sessions and labs to you and hope to see you all at MAX this year! Stay tuned, because we may have one or two more game-related MAX announcements for you in the coming days. For more information, check out the MAX web site.

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Flash Games Market Survey

In partnership with Mochi, FlashGameLicense and Casual Gameplay (JayIsGames.com) we have released a market survey to learn about and educate the community.


Your responses to the survey results are COMPLETELY ANONYMOUS. Reporting will only be done on an aggregated basis and no personally identifiable information will be released. We will release the full report of survey results back to the community once the survey is completed. As a way to thank you for participating, survey respondents will have the option to receive an early preview of their survey results and win prizes for participating =)
Take the Survey
Note: The survey will close August 7, 2009.
Thanks for participating and please share the survey link with your friends and colleagues!

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