Posts in Category "Arcade Machine"

MAX2010 Day 1 (Monday) Sessions for Game Developers

Just finished setting up the Flash Arcade for the MAX Playground this year. It’s going to be awesome! I caught Serge doing some filming while playing the arcade, so hopefully he’ll be posting a new video soon.

MAX 2010 is here! Here’s a short list of a couple of sessions & labs that are happening on Day 1 of MAX 2010 that may be of interest to Flash Game Developers. Of course, there’s tons more going on at MAX, but here’s a few I thought I would highlight:


Game On! Multiscreen, Multiplayer Game Development
Monday, October, 25th, 12:45 pm – 2:15 pm
Room: 403A

Learn about techniques used in multiscreen and multiplayer game development and how best to use the resources available on mobile devices, including multitouch and accelerometers. Be sure to bring your Flash enabled device, and your competitive edge, to participate!

Tracks: Envision, Design, Develop
Audience: Architect, Creative Designer, Application Developer
Skill Level: Intermediate
Products: ActionScript, AIR, Flash Builder, Flash Media Server, Flash Player, Flash Professional, Flex
Speaker: Nate Beck


Building “Plants vs. Zombies” in Flash
Monday, October, 25th, 2:00 pm – 3:00 pm
Room: 515A

Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling “Plants vs. Zombies” from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap’s native PC graphics API, animation, font rendering, sound and music systems, and resource management.

Tracks: Develop
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Beginner
Products: ActionScript, Flash Builder, Flash Player
Speaker: Max Anderson


Animation How-To’s, Tips and Tricks with Chris Georgenes
Monday, October, 25th, 2:45 pm – 4:15 pm
Room: 409A

Ask, share, and learn everything about animation in this hands-on lab with leading Flash animator Chris Georgenes. The lab will help anyone who has wanted to advance their character animation, interactivity, games, and animation skills with the animation tools in Flash Pro.

Tracks: Design, Develop
Audience: Web Designer, IS/IT, Web Developer, Application Developer, Educator
Skill Level: Beginner
Product: Flash Professional
Speaker: Chris Georgenes


Open Source Game Development with Flash and PushButton Engine
Monday, October, 25th, 3:30 pm – 4:30 pm
Room: 511C

Learn how to develop games based on Flash technology and the open source PushButton Engine. PushButton Engine is a framework that’s designed for creating a new generation of games for Flash. PushButton Engine not only makes it easy to build great games, but it also allows the development of new functionality and components to improve the world of gaming for everyone thanks to its open source nature.

Tracks: Envision, Design, Develop
Audience: Architect, Web Developer, Application Developer, Business Decision Maker
Skill Level: General Audience
Products: AIR, Flash Builder, Flash Player, Flex, Open Source
Speaker: Ben Garney
Times:


Pushing Pixels: Blitting on Desktop, Web, and Mobile
Monday, October, 25th, 4:00 pm – 4:30 pm
Room: Unconference (FITC)

Speaker: Jesse Freeman Blitting is a technique for rapidly drawing bitmaps to a screen. This is one of the oldest techniques for displaying graphics on a screen and was used heavily in the 8bit and 16bit video game days. Even though it’s an old technique it doesn’t mean Blitting doesn’t apply to modern Flash development. Bitmap manipulation is incredibly fast in Flash and can be used to scroll large images, make games, or perform generative art. Through the power of Bitmap and BitmapData classes in Flash Player you can achieve incredible run time compositing.

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Flash Gaming Summit 2010 is Today!

Flash Gaming Summit We’re really excited to be the premier sponsor for the 2010 Flash Gaming Summit today in San Francisco. The fine folks at Mochi Media have a great event planned, even bigger than last year!
Be sure to catch our panel, “Adobe Tools and Services for Flash Games” at 11am PST. Adobe representatives will also be around at the sponsor tables so be sure to come by and say “Hi!”. We’ll have a selection of mobile phones running Flash Player 10.1 and AIR for you to see in person.
We’ve also brought along the Flash Arcade machine with us and have it loaded up with the nominees for this year’s Mochi’s.
The official twitter account to follow along with everything is @fgsummit and the event hashtag is #fgs.
Registrations have sold out but they will streaming the sessions live over Adobe Connect for those of you who can’t make it in person. Everything starts at 8:30am Pacific. There are two tracks this year, so check the program to see what’s happening in what room.

Connect Room 1: ROBERTSON AUDITORIUM
Connect Room 2: FISHER ROOM

We’re looking forward to seeing everyone again this year!

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MAX 2009 and the Flash Arcade Public Debut!

We just got back from the LA Convention Center where we set everything up and finished applying the side art. It really looks awesome!
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Until the movers actually arrived the other day I didn’t think it was really going to happen.. Even then, there was the nerves of if everything would arrive in one place. However, it seems the stars have aligned and I’m really excited to say the Flash Arcade we’ve been building is making its public debut at MAX 2009. We’ve got a great spot in the MAX Playground in the Community Pavilion, West Hall, Level 1. Pretty much right when you come in the doors
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Painting the Monitor Bezel

Having the monitor mounted in the cabinet has been great, but it still doesn’t feel like a proper arcade with the big gaping space around the monitor (oh yeah, and that you can see through to the back!) With the first “public” unveiling of the Flash Arcade coming up soon (an internal Adobe event on 6/23), its time to start getting things in shape. It’s time to paint the monitor bezel.

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Mounting the Monitor

Thanks to the awesome facilities people we have here at Adobe, I was able to get the monitor mounted inside the cabinet yesterday!
arcade0039.jpg

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Inside the Controller

I can’t believe we’ve had the controller unit for a couple weeks now and I haven’t cracked the sucker open! Well, today I solved that major oversight:
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Assembly – Day 2

Today we assembled the top section of the cabinet. Unfortunately, we got a little excited and forgot to take a bunch of pictures like we did on Day 1.
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Assembly – Day 1

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First day of assembly is done and we finished putting the bottom section of the cabinet together. Its a lot like assembling something from Ikea. No drilling required, mostly just the trusty phillips screwdriver and a hammer every now and then.
Before we could start, I kept searching over everything looking for the printed instructions – there weren’t any! After going back to the website, I found them in PDF form. Hurray for using Adobe PDF’s, but still expected some instructions to be included. So, after killing some trees printing out instructions, we started by organizing all our pieces, sorting and counting out the screws…

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Cabinet Arrives (Part 2)

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Three more boxes arrived today! It looks like we’ve got everything we need to start building now. The styrofoam bits are even messier in this set. I’m sure our excellent cleaning staff is hating us very much right now as this stuff is everywhere.
Some unboxing pics follow…

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Cabinet Arrives (Part 1)

arcade0872.jpg
An exciting day today as two boxes from mameroom.com arrived today. The excitement was a little dampened when we discovered that all the parts aren’t there, so we’re expecting some more boxes soon.
Like the controller box, these also have slight damage on the outside of the box. Inside, one of the corners is chipped, but it looks like the chip will be on the inside of the cabinet so no big deal. I’ve attached some pictures.
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The mess from the styrofoam is pretty amazing.

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