Posts in Category "Events"

MAX2010 Day 1 Wrap-Up and Day 2 (Tuesday) Sessions for Game Developers

MAX2010 Day 1 is behind us. If you didn’t catch this morning’s keynote, it looks like there’s a replay available. Adobe’s CTO Kevin Lynch demonstrated Flash and AIR running on a fantastic array of devices, from phones to tablets to TV’s, from several manufactures. All the different devices and screen sizes now available are terrific for consumer choice, but also present some new challenges for developers. Monday’s keynote was dedicated to showing developers how Adobe is leading the charge through this new landscape.

For game developers (since that is the focus of this blog), there’s a number exciting developments, not the least of which was the announcement of the 3D APIs for Adobe Flash Player and Adobe AIR now available on Adobe Labs!

Also in the keynote, Kevin was joined by RIM’s President and Co-CEO Mike Lazarides for one of the first public demos of the PlayBook, RIM’s new tablet based on AIR (SDK for the PlayBook now available). Samsung announced support for AIR 2.5 integrated in future Samsung SmartTV’s. The Flash Platform blog has a great summary of all the announcements.

With all the announcements, sessions, labs, free DROID2′s and more, MAX has certainly had an exciting first day. There’s lots more in store for game developers on Day 2, here’s some of the highlights:


Developer Tips for Building Great Games using AIR for Android
Tuesday, October, 26th, 8:30 am – 9:30 am
Room: 515B

Join Adobe Platform Evangelist Renaun Erickson to learn how to develop, optimize, and deploy an Adobe AIR game on the Android mobile platform. Get the lowdown on using features like gestures, touch, bitmap transformations, and peer-to-peer networking to take your game to the next level on mobile devices. Sample code will be available to participants after the session.

Tracks: Develop
Audience: Architect, Application Developer, Business Decision Maker
Skill Level: Advanced
Products: ActionScript, AIR
Speaker: Renaun Erickson


Building P2P Multiplayer Games
Tuesday, October, 26th, 3:00 pm – 4:00 pm
Room: 515B

Learn how you can leverage peer-to-peer communication in Adobe Flash Player to enable multiplayer games on Facebook. This session will include an in-depth tutorial on peer-to-peer technology, a demo of how to use peer to peer in your games with Adobe Flash Builder and Flash Professional CS5, and deployment on the Facebook platform.

Tracks: Develop
Audience: Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Advanced
Products: ActionScript, Flash Builder, Flash Player, Flash Professional
Speaker: Tomas Krcha


Animation with Chris Georgenes
Tuesday, October, 26th, 4:30 pm – 5:30 pm
Room: 518

Learn from animation expert Chris Georgenes of Mudbubble as he walks through various games, character animation and interactive content he’s created for clients using Flash Professional. Always an educational and informative speaker, Chris will share his approach to various animation projects, sharing his artful way of using Flash animation tools.

Tracks: Design, Develop
Audience: Creative Designer, Web Designer, Web Developer, Application Developer, Educator
Skill Level: Beginner
Product: Flash Professional
Speaker: Chris Georgenes

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MAX2010 Day 1 (Monday) Sessions for Game Developers

Just finished setting up the Flash Arcade for the MAX Playground this year. It’s going to be awesome! I caught Serge doing some filming while playing the arcade, so hopefully he’ll be posting a new video soon.

MAX 2010 is here! Here’s a short list of a couple of sessions & labs that are happening on Day 1 of MAX 2010 that may be of interest to Flash Game Developers. Of course, there’s tons more going on at MAX, but here’s a few I thought I would highlight:


Game On! Multiscreen, Multiplayer Game Development
Monday, October, 25th, 12:45 pm – 2:15 pm
Room: 403A

Learn about techniques used in multiscreen and multiplayer game development and how best to use the resources available on mobile devices, including multitouch and accelerometers. Be sure to bring your Flash enabled device, and your competitive edge, to participate!

Tracks: Envision, Design, Develop
Audience: Architect, Creative Designer, Application Developer
Skill Level: Intermediate
Products: ActionScript, AIR, Flash Builder, Flash Media Server, Flash Player, Flash Professional, Flex
Speaker: Nate Beck


Building “Plants vs. Zombies” in Flash
Monday, October, 25th, 2:00 pm – 3:00 pm
Room: 515A

Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling “Plants vs. Zombies” from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap’s native PC graphics API, animation, font rendering, sound and music systems, and resource management.

Tracks: Develop
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Beginner
Products: ActionScript, Flash Builder, Flash Player
Speaker: Max Anderson


Animation How-To’s, Tips and Tricks with Chris Georgenes
Monday, October, 25th, 2:45 pm – 4:15 pm
Room: 409A

Ask, share, and learn everything about animation in this hands-on lab with leading Flash animator Chris Georgenes. The lab will help anyone who has wanted to advance their character animation, interactivity, games, and animation skills with the animation tools in Flash Pro.

Tracks: Design, Develop
Audience: Web Designer, IS/IT, Web Developer, Application Developer, Educator
Skill Level: Beginner
Product: Flash Professional
Speaker: Chris Georgenes


Open Source Game Development with Flash and PushButton Engine
Monday, October, 25th, 3:30 pm – 4:30 pm
Room: 511C

Learn how to develop games based on Flash technology and the open source PushButton Engine. PushButton Engine is a framework that’s designed for creating a new generation of games for Flash. PushButton Engine not only makes it easy to build great games, but it also allows the development of new functionality and components to improve the world of gaming for everyone thanks to its open source nature.

Tracks: Envision, Design, Develop
Audience: Architect, Web Developer, Application Developer, Business Decision Maker
Skill Level: General Audience
Products: AIR, Flash Builder, Flash Player, Flex, Open Source
Speaker: Ben Garney
Times:


Pushing Pixels: Blitting on Desktop, Web, and Mobile
Monday, October, 25th, 4:00 pm – 4:30 pm
Room: Unconference (FITC)

Speaker: Jesse Freeman Blitting is a technique for rapidly drawing bitmaps to a screen. This is one of the oldest techniques for displaying graphics on a screen and was used heavily in the 8bit and 16bit video game days. Even though it’s an old technique it doesn’t mean Blitting doesn’t apply to modern Flash development. Bitmap manipulation is incredibly fast in Flash and can be used to scroll large images, make games, or perform generative art. Through the power of Bitmap and BitmapData classes in Flash Player you can achieve incredible run time compositing.

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MAX 2010 Session: “Building ‘Plants vs. Zombies’ in Flash”

Plants vs. ZombiesMAX 2010 is only a month away! I highlighted in a previous post some of the many sessions available that will be of interest to Flash game developers.

We’ve got one more to add to that list and it’s a big one! Max Anderson from PopCap will be discussing their recent port of the uber popular Plants vs. Zombies game to Flash. He’ll give a postmortem of the porting process and he’s sure to have some great performance optimization tips as well. The session will be on Monday, October, 25th from 2:00 pm – 3:00 pm.

Building “Plants vs. Zombies” in Flash
Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling “Plants vs. Zombies” from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap’s native PC graphics API, animation, font rendering, sound and music systems, and resource management.

Speaker: Max Anderson
Tracks: Develop
Audience: Architect, Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Beginner
Products: ActionScript, Flash Builder, Flash Player
Time: Monday, October, 25th, 2:00 pm – 3:00 pm

If you’re already registered for MAX, follow this link: http://bit.ly/cULY78 to find the session in the MAX Scheduler. Be sure to register early for this one, it’s sure to fill up quick.

If you’re not already registered for MAX, what are you waiting for! They’ll be over 300 sessions and labs, not to mention keynotes, Sneaks, parties and everything else. Head on over to http://max.adobe.com/ to register now!

After you register, play the online version of PvZ here: http://www.popcap.com/games/free/pvz

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Build Games for mobile = Win cash and prizes!

By now everyone should know that Flash has landed on Android.  We’ve see some great games already running on Android devices and we know its only going to get better from here.  However, if you needed an incentive to get those creative juices flowing, Adobe has joined forces with 3 different partners to offer 3 different contests this summer!  There’s thousands of dollars up for grabs, in addition to prizes such as copies of Adobe Creative Suites.

So if you’ve got a great mobile Flash game (or a port of an existing game), check out the following partner’s contest pages for more information:

Kongregate

Enter Kongregate’s Mobile Flash Game Contest with Adobe Flash – Nearly $30,000 in prizes! At Kongregate we’re building the leading site to play games – or to make them.

Contest Ends September 6th, 2010

Mochi

Mochi Media brings you the Made for Mobile developer Flash® game contest! Create games for the Android mobile platform that run in Adobe® Flash® Player 10.1 for a chance to win. We have more than $15,000 $20,000 in cash prizes up for grabs (plus free copies of Adobe CS5 given to the top 3 entries) AND contest submissions will be showcased on Mochi Media’s mobile-optimized site MochiGames.

Contest ends September 24th, 2010

FlashGameLicense.com

Cell Your Flash Game and Win – brought to you by FlashGameLicense.com. Develop mobile games for Android and win fabulous prizes. FlashGameLicense.com is a marketplace and community of over 13,000 flash game developers and nearly 3000 companies actively sponsoring and licensing their titles.

Contest Ends September 6th, 2010

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Adobe/Intel AppLab

Registration is now open for the Adobe/Intel Application Lab event on July 21, 2010.  If you’re an AIR developer looking for ways to distribute and monetize your applications, stop by the Adobe San Francisco offices for this joint event.  From Adobe, you’ll learn about the new Flash Platform Services being offered and from Intel you’ll get an overview of the Intel AppUp Center and what it means for developers (and how you can onboard your AIR apps).

The event is free, pizza & beer are being provided and prizes raffled off, but space is limited, so head on over to http://www.adobeintelapplab.com/ to register today.

Info from the official invite:

If you are an AIR developer who has been looking for an easy way to reach millions of users and make money, join us for this joint Adobe – Intel event. Learn more about what Adobe and Intel are doing to help you distribute and monetize your AIR applications. We will talk about the business opportunity and how you can take advantage of the service immediately.

Date:
Wednesday, July 21st

Location:
Adobe Systems Office

Click here for information on this venue.

Address:
601 Townsend, San Francisco, CA 94103
Click here for a map and directions.

Parking:
Parking will be extremely limited in the Adobe parking structure;
however, there is street parking available.

Agenda:
4:45 PM – Registration Begins
5:00 PM – Beer & Pizza Served
5:30 PM – Flash Platform Services Overview (Adobe)
6:00 PM – Intel AppUp Center Business Model and Opportunity (Intel)
7:00 PM – Technical Deep Dive (Adobe)
8:30 PM – Staffed Open Lab (Adobe and Intel)
Prizes will also be raffled off during the evening. Space is limited so register now to secure your spot!

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CS5 is coming!

cs5_launch_banner_250x250_EN.jpgThe #1 question we were asked at FGS2010 was “When is CS5 coming?” Well, we can finally say that yes, CS5 is coming! Be among the first to see Adobe® Creative Suite® 5. Register now to join the global online launch event on April 12. The event will last about 30 minutes:

Event Information
Adobe® Creative Suite® 5 Global Online Launch Event
April 12, 2010
8am PDT/11amEDT/ 5pm CEST on Adobe TV
http://cs5launch.adobe.com

Until then, you can catch the latest “buzz” around CS5 at the CS5 Buzz Hub and of course follow along on twitter: #cs5.

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Flash Gaming Summit 2010 is Today!

Flash Gaming Summit We’re really excited to be the premier sponsor for the 2010 Flash Gaming Summit today in San Francisco. The fine folks at Mochi Media have a great event planned, even bigger than last year!
Be sure to catch our panel, “Adobe Tools and Services for Flash Games” at 11am PST. Adobe representatives will also be around at the sponsor tables so be sure to come by and say “Hi!”. We’ll have a selection of mobile phones running Flash Player 10.1 and AIR for you to see in person.
We’ve also brought along the Flash Arcade machine with us and have it loaded up with the nominees for this year’s Mochi’s.
The official twitter account to follow along with everything is @fgsummit and the event hashtag is #fgs.
Registrations have sold out but they will streaming the sessions live over Adobe Connect for those of you who can’t make it in person. Everything starts at 8:30am Pacific. There are two tracks this year, so check the program to see what’s happening in what room.

Connect Room 1: ROBERTSON AUDITORIUM
Connect Room 2: FISHER ROOM

We’re looking forward to seeing everyone again this year!

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Flash Gaming Summit 2010 – March 8th!

Flash Gaming Summit We’re very happy to be sponsoring the Flash Gaming Summit again this year. It’s all taking place the Monday before GDC, March 8th, at the Mission Bay Conference Center at UCSF in San Francisco.

“Join us for a one day conference in San Francisco dedicated to fostering the growth and success of the Flash games community. The conference will bring together leaders in the Flash game space to share industry insights and strategies on successful game design, development and monetization.”

Last year was full of great speakers and we had a great time meeting everyone. Our own Renaun Erickson is hosting a panel scheduled for 11am entitled “Adobe Tools and Services for Flash Games”:

“Hear from Adobe about latest Flash platform developments in devices, Flash CS5, and services. Flash CS5 product feature provide game developers more options then ever before. Learn how to leverage Adobe’s Radiate and Shibuya services for distribution and monetization of your games.”

Registration is still open, so visit the Flash Gaming Summit page and we hope to see you all there!

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