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		<title>MAX2010 Day 1 Wrap-Up and Day 2 (Tuesday) Sessions for Game Developers</title>
		<link>http://blogs.adobe.com/adobearcade/2010/10/max2010-day-1-wrap-up-and-day-2-tuesday-sessions-for-game-developers.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/10/max2010-day-1-wrap-up-and-day-2-tuesday-sessions-for-game-developers.html#comments</comments>
		<pubDate>Tue, 26 Oct 2010 06:29:37 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Adobe on Gaming]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[MAX]]></category>
		<category><![CDATA[MAX 2010]]></category>
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/?p=76</guid>
		<description><![CDATA[MAX2010 Day 1 is behind us. If you didn&#8217;t catch this morning&#8217;s keynote, it looks like there&#8217;s a replay available. Adobe&#8217;s CTO Kevin Lynch demonstrated Flash and AIR running on a fantastic array of devices, from phones to tablets to TV&#8217;s, from several manufactures. All the different devices and screen sizes now available are terrific [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://max.adobe.com/">MAX2010</a> Day 1 is behind us.  If you didn&#8217;t catch this morning&#8217;s keynote, it looks like <a href="http://max.adobe.com/online/">there&#8217;s a replay available</a>.  Adobe&#8217;s CTO Kevin Lynch demonstrated Flash and AIR running on a fantastic array of devices, from phones to tablets to TV&#8217;s, from several manufactures.  All the different devices and screen sizes now available are terrific for consumer choice, but also present some new challenges for developers.  Monday&#8217;s keynote was dedicated to showing developers how Adobe is leading the charge through this new landscape.</p>
<p>For game developers (since that is the focus of this blog), there&#8217;s a number exciting developments, not the least of which was the announcement of the <a href="http://labs.adobe.com/technologies/flash/molehill/">3D APIs for Adobe Flash Player and Adobe AIR</a> now available on Adobe Labs!</p>
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<p>Also in the keynote, Kevin was joined by RIM&#8217;s President and Co-CEO Mike Lazarides for one of the first public demos of the PlayBook, RIM&#8217;s new tablet based on AIR (<a href="http://www.adobe.com/go/bbtabos/">SDK for the PlayBook now available</a>).   Samsung announced support for AIR 2.5 integrated in future Samsung SmartTV&#8217;s.  The <a href="http://blogs.adobe.com/flashplatform/2010/10/day-one-at-adobe-max-2010.html">Flash Platform blog has a great summary of all the announcements.</a> </p>
<p>With all the announcements, sessions, labs, free DROID2&#8242;s and more, MAX has certainly had an exciting first day.  There&#8217;s lots more in store for game developers on Day 2, here&#8217;s some of the highlights:</p>
<hr/>
<p><strong>Developer Tips for Building Great Games using AIR for Android</strong><br />
Tuesday, October, 26th, 8:30 am &#8211; 9:30 am<br />
Room: 515B</p>
<p>Join Adobe Platform Evangelist Renaun Erickson to learn how to develop, optimize, and deploy an Adobe AIR game on the Android mobile platform. Get the lowdown on using features like gestures, touch, bitmap transformations, and peer-to-peer networking to take your game to the next level on mobile devices. Sample code will be available to participants after the session.</p>
<p>Tracks:	Develop<br />
Audience:	Architect, Application Developer, Business Decision Maker<br />
Skill Level:	Advanced<br />
Products:	ActionScript, AIR<br />
Speaker:	Renaun Erickson</p>
<hr />
<p><strong>Building P2P Multiplayer Games</strong><br />
Tuesday, October, 26th, 3:00 pm &#8211; 4:00 pm<br />
Room: 515B</p>
<p>Learn how you can leverage peer-to-peer communication in Adobe Flash Player to enable multiplayer games on Facebook. This session will include an in-depth tutorial on peer-to-peer technology, a demo of how to use peer to peer in your games with Adobe Flash Builder and Flash Professional CS5, and deployment on the Facebook platform.</p>
<p>Tracks:	Develop<br />
Audience:	Creative Designer, Web Designer, Web Developer, Application Developer<br />
Skill Level:	Advanced<br />
Products:	ActionScript, Flash Builder, Flash Player, Flash Professional<br />
Speaker:	Tomas Krcha</p>
<hr />
<p><strong>Animation with Chris Georgenes</strong><br />
Tuesday, October, 26th, 4:30 pm &#8211; 5:30 pm<br />
Room: 518</p>
<p>Learn from animation expert Chris Georgenes of Mudbubble as he walks through various games, character animation and interactive content he&#8217;s created for clients using Flash Professional. Always an educational and informative speaker, Chris will share his approach to various animation projects, sharing his artful way of using Flash animation tools.</p>
<p>Tracks:	Design, Develop<br />
Audience:	Creative Designer, Web Designer, Web Developer, Application Developer, Educator<br />
Skill Level:	Beginner<br />
Product:	Flash Professional<br />
Speaker:	Chris Georgenes</p>
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		<title>MAX2010 Day 1 (Monday) Sessions for Game Developers</title>
		<link>http://blogs.adobe.com/adobearcade/2010/10/max2010-day-1-monday-sessions-for-game-developers.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/10/max2010-day-1-monday-sessions-for-game-developers.html#comments</comments>
		<pubDate>Mon, 25 Oct 2010 01:04:49 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Adobe on Gaming]]></category>
		<category><![CDATA[Arcade Machine]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[events]]></category>
		<category><![CDATA[MAX 2010]]></category>
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/?p=68</guid>
		<description><![CDATA[Just finished setting up the Flash Arcade for the MAX Playground this year. It&#8217;s going to be awesome! I caught Serge doing some filming while playing the arcade, so hopefully he&#8217;ll be posting a new video soon. MAX 2010 is here! Here&#8217;s a short list of a couple of sessions &#038; labs that are happening [...]]]></description>
			<content:encoded><![CDATA[<p>Just finished setting up the Flash Arcade for the MAX Playground this year.  It&#8217;s going to be awesome!  I caught <a href="http://www.webkitchen.be/">Serge</a> doing some filming while playing the arcade, so hopefully he&#8217;ll be posting a new video soon.</p>
<p>MAX 2010 is here!  Here&#8217;s a short list of a couple of sessions &#038; labs that are happening on Day 1 of <a href="http://max.adobe.com/">MAX 2010</a> that may be of interest to Flash Game Developers.  Of course, there&#8217;s tons more going on at MAX, but here&#8217;s a few I thought I would highlight:</p>
<hr/>
<p><strong>Game On! Multiscreen, Multiplayer Game Development</strong><br />
Monday, October, 25th, 12:45 pm &#8211; 2:15 pm<br />
Room: 403A</p>
<p>Learn about techniques used in multiscreen and multiplayer game development and how best to use the resources available on mobile devices, including multitouch and accelerometers. Be sure to bring your Flash enabled device, and your competitive edge, to participate!</p>
<p>Tracks:	Envision, Design, Develop<br />
Audience:	Architect, Creative Designer, Application Developer<br />
Skill Level:	Intermediate<br />
Products:	ActionScript, AIR, Flash Builder, Flash Media Server, Flash Player, Flash Professional, Flex<br />
Speaker:	Nate Beck</p>
<hr />
<p><strong>Building &#8220;Plants vs. Zombies&#8221; in Flash</strong><br />
Monday, October, 25th, 2:00 pm &#8211; 3:00 pm<br />
Room: 515A</p>
<p>Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling &#8220;Plants vs. Zombies&#8221; from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap&#8217;s native PC graphics API, animation, font rendering, sound and music systems, and resource management.</p>
<p>Tracks:	Develop<br />
Audience:	Architect, Creative Designer, Web Designer, Web Developer, Application Developer<br />
Skill Level:	Beginner<br />
Products:	ActionScript, Flash Builder, Flash Player<br />
Speaker:	Max Anderson</p>
<hr />
<p><strong>Animation How-To&#8217;s, Tips and Tricks with Chris Georgenes</strong><br />
Monday, October, 25th, 2:45 pm &#8211; 4:15 pm<br />
Room: 409A</p>
<p>Ask, share, and learn everything about animation in this hands-on lab with leading Flash animator Chris Georgenes. The lab will help anyone who has wanted to advance their character animation, interactivity, games, and animation skills with the animation tools in Flash Pro.</p>
<p>Tracks:	Design, Develop<br />
Audience:	Web Designer, IS/IT, Web Developer, Application Developer, Educator<br />
Skill Level:	Beginner<br />
Product:	Flash Professional<br />
Speaker:	Chris Georgenes</p>
<hr />
<p><strong>Open Source Game Development with Flash and PushButton Engine</strong><br />
Monday, October, 25th, 3:30 pm &#8211; 4:30 pm<br />
Room: 511C</p>
<p>Learn how to develop games based on Flash technology and the open source PushButton Engine. PushButton Engine is a framework that&#8217;s designed for creating a new generation of games for Flash. PushButton Engine not only makes it easy to build great games, but it also allows the development of new functionality and components to improve the world of gaming for everyone thanks to its open source nature.</p>
<p>Tracks:	Envision, Design, Develop<br />
Audience:	Architect, Web Developer, Application Developer, Business Decision Maker<br />
Skill Level:	General Audience<br />
Products:	AIR, Flash Builder, Flash Player, Flex, Open Source<br />
Speaker:	Ben Garney<br />
Times:	</p>
<hr />
<p><strong>Pushing Pixels: Blitting on Desktop, Web, and Mobile</strong><br />
Monday, October, 25th, 4:00 pm &#8211; 4:30 pm<br />
Room: Unconference (FITC)</p>
<p>Speaker: Jesse Freeman Blitting is a technique for rapidly drawing bitmaps to a screen. This is one of the oldest techniques for displaying graphics on a screen and was used heavily in the 8bit and 16bit video game days. Even though it&#8217;s an old technique it doesn’t mean Blitting doesn’t apply to modern Flash development. Bitmap manipulation is incredibly fast in Flash and can be used to scroll large images, make games, or perform generative art. Through the power of Bitmap and BitmapData classes in Flash Player you can achieve incredible run time compositing.</p>
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		<item>
		<title>MAX 2010 Session: &#8220;Building &#8216;Plants vs. Zombies&#8217; in Flash&#8221;</title>
		<link>http://blogs.adobe.com/adobearcade/2010/09/max-2010-session-building-plants-vs-zombies-in-flash.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/09/max-2010-session-building-plants-vs-zombies-in-flash.html#comments</comments>
		<pubDate>Thu, 23 Sep 2010 00:24:57 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[MAX]]></category>
		<category><![CDATA[MAX 2010]]></category>
		<category><![CDATA[Popcap]]></category>
		<category><![CDATA[Sessions]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/?p=56</guid>
		<description><![CDATA[MAX 2010 is only a month away! I highlighted in a previous post some of the many sessions available that will be of interest to Flash game developers. We&#8217;ve got one more to add to that list and it&#8217;s a big one! Max Anderson from PopCap will be discussing their recent port of the uber [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blogs.adobe.com/adobearcade/files/2010/09/plantsvszombies_1.jpeg" alt="Plants vs. Zombies" align="left" />MAX 2010 is only a month away!  I highlighted <a href="http://blogs.adobe.com/adobearcade/2010/06/max_2010_registration_now_open.html">in a previous post</a> some of the many sessions available that will be of interest to Flash game developers.</p>
<p>We&#8217;ve got one more to add to that list and it&#8217;s a big one!  Max Anderson from <a href="http://popcap.com/">PopCap</a> will be discussing their recent port of the uber popular <a href="http://www.popcap.com/games/free/pvz">Plants vs. Zombies</a> game to Flash.  He&#8217;ll give a postmortem of the porting process and he&#8217;s sure to have some great performance optimization tips as well.  The session will be on Monday, October, 25th from 2:00 pm &#8211; 3:00 pm.<br />
<br clear="left" /></p>
<p><strong>Building &#8220;Plants vs. Zombies&#8221; in Flash</strong><br />
Join us as top casual game publisher PopCap covers a wide variety of topics about porting bestselling &#8220;Plants vs. Zombies&#8221; from its proprietary C++ framework to ActionScript and the Adobe Flash authoring environment. This session will cover traditional game architecture and the update loop, tradeoffs in the Flash graphics API versus PopCap&#8217;s native PC graphics API, animation, font rendering, sound and music systems, and resource management.</p>
<p><strong>Speaker:</strong>	Max Anderson<br />
<strong>Tracks:</strong>	Develop<br />
<strong>Audience:	</strong> Architect, Creative Designer, Web Designer, Web Developer, Application Developer<br />
<strong>Skill Level:</strong>	Beginner<br />
<strong>Products:</strong>	ActionScript, Flash Builder, Flash Player<br />
<strong>Time:</strong> Monday, October, 25th, 2:00 pm &#8211; 3:00 pm</p>
<p>If you&#8217;re already registered for MAX, follow this link: <a href="http://bit.ly/cULY78">http://bit.ly/cULY78</a> to find the session in the MAX Scheduler.  Be sure to register early for this one, it&#8217;s sure to fill up quick.</p>
<p>If you&#8217;re not already registered for MAX, what are you waiting for!  They&#8217;ll be over 300 sessions and labs, not to mention keynotes, Sneaks, parties and everything else.  Head on over to <a href="http://max.adobe.com/">http://max.adobe.com/</a> to register now!</p>
<p>After you register, play the online version of PvZ here:  <a href="http://www.popcap.com/games/free/pvz">http://www.popcap.com/games/free/pvz</a></p>
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		<title>Build Games for mobile = Win cash and prizes!</title>
		<link>http://blogs.adobe.com/adobearcade/2010/07/build-games-for-mobile-win-cash-and-prizes.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/07/build-games-for-mobile-win-cash-and-prizes.html#comments</comments>
		<pubDate>Tue, 20 Jul 2010 18:28:55 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Adobe on Gaming]]></category>
		<category><![CDATA[Contests]]></category>
		<category><![CDATA[Flash Games]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/?p=42</guid>
		<description><![CDATA[By now everyone should know that Flash has landed on Android.  We&#8217;ve see some great games already running on Android devices and we know its only going to get better from here.  However, if you needed an incentive to get those creative juices flowing, Adobe has joined forces with 3 different partners to offer 3 different [...]]]></description>
			<content:encoded><![CDATA[<p>By now everyone should know that Flash has landed on Android.  We&#8217;ve see some great games already running on Android devices and we know its only going to get better from here.  However, if you needed an incentive to get those creative juices flowing, Adobe has joined forces with 3 different partners to offer 3 different contests this summer!  There&#8217;s thousands of dollars up for grabs, in addition to prizes such as copies of Adobe Creative Suites.</p>
<p>So if you&#8217;ve got a great mobile Flash game (or a port of an existing game), check out the following partner&#8217;s contest pages for more information:</p>
<table border="0">
<tbody>
<tr>
<td><a href="http://bit.ly/KongregateContest"></p>
<p style="text-align: center"><img class="alignnone size-full wp-image-44" src="http://blogs.adobe.com/adobearcade/files/2010/07/Kongregate.jpeg" alt="" width="136" height="148" /></p>
<p></a></td>
<td><a href="http://bit.ly/KongregateContest">Kongregate</a></p>
<p>Enter Kongregate&#8217;s Mobile Flash Game Contest with Adobe Flash &#8211; Nearly $30,000 in prizes! At Kongregate we&#8217;re building the leading site to play games &#8211; or to make them.</p>
<p>Contest Ends September 6th, 2010</td>
</tr>
<tr>
<td><a href="http://bit.ly/MochiMediaContest"><img class="alignnone size-full wp-image-46" src="http://blogs.adobe.com/adobearcade/files/2010/07/Mochi.jpeg" alt="" width="248" height="148" /></a></td>
<td><a href="http://bit.ly/MochiMediaContest">Mochi</a></p>
<p>Mochi Media brings you the Made for Mobile developer Flash® game contest! Create games for the Android mobile platform that run in Adobe® Flash® Player 10.1 for a chance to win. We have more than <strike>$15,000</strike> $20,000 in cash prizes up for grabs (plus free copies of Adobe CS5 given to the top 3 entries) AND contest submissions will be showcased on Mochi Media&#8217;s mobile-optimized site MochiGames.</p>
<p>Contest ends September 24th, 2010</td>
</tr>
<tr>
<td><a href="http://bit.ly/FlashGameLicenseContest"><img class="alignnone size-full wp-image-43" src="http://blogs.adobe.com/adobearcade/files/2010/07/FlashGamesLicense.jpeg" alt="" width="248" height="148" /></a></td>
<td><a href="http://bit.ly/FlashGameLicenseContest">FlashGameLicense.com</a></p>
<p>Cell Your Flash Game and Win &#8211; brought to you by FlashGameLicense.com. Develop mobile games for Android and win fabulous prizes. FlashGameLicense.com is a marketplace and community of over 13,000 flash game developers and nearly 3000 companies actively sponsoring and licensing their titles.</p>
<p>Contest Ends September 6th, 2010</td>
</tr>
</tbody>
</table>
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		<item>
		<title>Adobe/Intel AppLab</title>
		<link>http://blogs.adobe.com/adobearcade/2010/07/adobeintel-applab.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/07/adobeintel-applab.html#comments</comments>
		<pubDate>Mon, 12 Jul 2010 18:29:41 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Adobe AIR]]></category>
		<category><![CDATA[events]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/?p=36</guid>
		<description><![CDATA[Registration is now open for the Adobe/Intel Application Lab event on July 21, 2010.  If you&#8217;re an AIR developer looking for ways to distribute and monetize your applications, stop by the Adobe San Francisco offices for this joint event.  From Adobe, you&#8217;ll learn about the new Flash Platform Services being offered and from Intel you&#8217;ll get [...]]]></description>
			<content:encoded><![CDATA[<p>Registration is now open for the <a href="http://www.adobeintelapplab.com/" target="_blank">Adobe/Intel Application Lab </a>event on July 21, 2010.  If you&#8217;re an AIR developer looking for ways to distribute and monetize your applications, stop by the Adobe San Francisco offices for this joint event.  From Adobe, you&#8217;ll learn about the new <a href="http://www.adobe.com/flashplatform/services/" target="_blank">Flash Platform Services</a> being offered and from Intel you&#8217;ll get an overview of the <a href="http://appdeveloper.intel.com/en-us/develop" target="_blank">Intel AppUp Center</a> and what it means for developers (and how you can onboard your AIR apps).</p>
<p>The event is free, pizza &amp; beer are being provided and prizes raffled off, but space is limited, so head on over to <a href="http://www.adobeintelapplab.com/" target="_blank">http://www.adobeintelapplab.com/</a> to register today.</p>
<p>Info from the official invite:</p>
<blockquote><p><span style="font-family: 'Times New Roman'">If you are an AIR developer who has been looking for an easy way to reach millions of users and make money, join us for this joint Adobe &#8211; Intel event. Learn more about what Adobe and Intel are doing to help you distribute and monetize your AIR applications. We will talk about the business opportunity and how you can take advantage of the service immediately.<br />
</span><span style="font-family: Calibri, Verdana, Helvetica, Arial"><br />
</span><span style="font-size: x-small"><span style="font-family: Arial"><strong>Date:<br />
</strong>Wednesday, July 21st<br />
</span></span><span style="font-family: Calibri, Verdana, Helvetica, Arial"><strong><br />
</strong></span><strong><span style="font-size: x-small"><span style="font-family: Arial">Location:<br />
</span></span></strong><span style="font-size: x-small"><span style="font-family: Arial">Adobe Systems Office</span></span></p>
<p><span style="font-size: x-small"><span style="font-family: Calibri, Verdana, Helvetica, Arial"><a href="http://www.adobe.com/aboutadobe/cbc/cbc_sf.html">Click here</a></span><span style="font-family: Arial"> for information on this venue.<br />
</span></span><span style="font-family: Calibri, Verdana, Helvetica, Arial"><strong><br />
</strong></span><strong><span style="font-size: x-small"><span style="font-family: Arial">Address:<br />
</span></span></strong><span style="font-size: x-small"><span style="font-family: Arial">601 Townsend, San Francisco, CA 94103<br />
</span><span style="font-family: Calibri, Verdana, Helvetica, Arial"><a href="http://maps.google.com/maps?f=q&amp;source=s_q&amp;hl=en&amp;geocode=&amp;q=601+Townsend,+San+Francisco,+CA+94103+&amp;sll=37.0625,-95.677068&amp;sspn=21.53778,41.308594&amp;ie=UTF8&amp;hq=&amp;hnear=601+Townsend+St,+San+Francisco,+California+94107&amp;z=15" target="_blank">Click here</a></span><span style="font-family: Arial"> for a map and directions.<br />
</span></span><span style="font-family: Calibri, Verdana, Helvetica, Arial"><strong><br />
</strong></span><strong><span style="font-size: x-small"><span style="font-family: Arial">Parking:<br />
</span></span></strong><span style="font-size: x-small"><span style="font-family: Arial">Parking will be extremely limited in the Adobe parking structure;<br />
however, there is street parking available.<br />
</span></span><span style="font-family: Calibri, Verdana, Helvetica, Arial"><strong><br />
</strong></span><strong><span style="font-size: x-small"><span style="font-family: Arial">Agenda:<br />
</span></span></strong><span style="font-size: x-small"><span style="font-family: Arial">4:45 PM &#8211; Registration Begins<br />
5:00 PM &#8211; Beer &amp; Pizza Served<br />
5:30 PM &#8211; Flash Platform Services Overview (Adobe)<br />
6:00 PM &#8211; Intel AppUp Center Business Model and Opportunity (Intel)<br />
7:00 PM &#8211; Technical Deep Dive (Adobe)<br />
8:30 PM &#8211; Staffed Open Lab (Adobe and Intel)<br />
</span></span><span style="font-family: 'Times New Roman'">Prizes will also be raffled off during the evening. Space is limited so register now to secure your spot!<br />
</span></p></blockquote>
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		<item>
		<title>MAX 2010 Registration Now Open!</title>
		<link>http://blogs.adobe.com/adobearcade/2010/06/max_2010_registration_now_open.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/06/max_2010_registration_now_open.html#comments</comments>
		<pubDate>Tue, 22 Jun 2010 18:15:08 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Adobe on Gaming]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/2010/06/max-2010-registration-now-open.html</guid>
		<description><![CDATA[Adobe MAX is returning to Los Angeles, CA for 2010 and registration has just started. Early bird discount pricing gets you $200 off the full conference pass price if you register before 8/15/2010. There&#8217;s even more labs and sessions lined up this year related to Flash game development! John Say and Ben Garney will be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bit.ly/AdobeMAX"><img alt="MAX2010_email_sig_image_only.jpg" src="http://blogs.adobe.com/adobearcade/images/MAX2010_email_sig_image_only.jpg" width="150" height="140" class="mt-image-none" align="left" /></a> Adobe MAX is returning to Los Angeles, CA for 2010 and <a href="https://max.adobe.com/register">registration has just started</a>.  Early bird discount pricing gets you $200 off the full conference pass price if you register before 8/15/2010.<br />
There&#8217;s even more labs and sessions lined up this year related to Flash game development!  John Say and Ben Garney will be back this year and there&#8217;s a slew of new people and topics already listed in the <a href="http://max.adobe.com/sessions/catalog">session catalog</a>.<br />
<br />Sessions that may be of interest to Flash Game Developers:</p>
<ul>
<li>Game Theory and Design for the Flash Platform</li>
<li>Open Source Game Development using Flash Technology</li>
<li>Game On! Multiscreen, Multiplayer Game Development (BYOL Lab)</li>
<li>Animation with Chris Georgenes</li>
<li>Mobile Devices as Application Controllers</li>
<li>Authoring Rich Experiences for Every Room in the Home</li>
<li>Building P2P Multiplayer Games</li>
<li>Building the Coolest Online Chess Game: Real-Time Messaging Lessons from the Trenches (Lab)</li>
<li>Creating Interactive Rich Media Advertising Campaigns with Video</li>
</ul>
<p>Read on for more details and stay tuned, we&#8217;ve got some more exciting sessions in the works.  <a href="http://bit.ly/MAXreg">We&#8217;ll see you in LA for MAX 2010!</a></p>
<p><span id="more-32"></span><br />
<big>Sessions</big><br />
<strong>Game Theory and Design for the Flash Platform</strong><br />
Learn the tools of the trade for creating great games for the Adobe Flash Platform, including enhancing the fun factor, optimizing performance, and deploying across devices. John Say and his team at <a href="http://www.saydesign.com/index_main.html">Say Design</a> have enjoyed the excitement and rewards of building a wide variety of games over the last ten years using the Flash Platform. From the web to mobile to kiosks, they have delivered games on almost every device enabled for the Flash Platform. Catch up on their latest tips and tricks for Flash Player on mobile.<br />
Audience:	Architect, Creative Designer, Web Designer, Web Developer, Application Developer<br />
Skill Level:	General Audience<br />
Speaker:	John Say<br />
Products:	Flash Builder, Flash Player, Flash Professional<br />
<strong>Open Source Game Development using Flash Technology</strong><br />
Learn how to develop games using Flash technology that are based on the open source <a href="http://pushbuttonengine.com/">PushButton Engine</a>. PushButton Engine is an open source engine and framework that&#8217;s designed for creating a new generation of games for Flash. PushButton Engine not only makes it easy to build great games, but its open source nature also allows the development of new functionality and components to improve the world of gaming for everyone.<br />
Audience:	Web Developer, Application Developer, Business Decision Maker<br />
Skill Level:	General Audience<br />
Speaker:	Ben Garney<br />
Products:	Flash Builder, Flash Player, Flex, Open Source<br />
<strong>Animation with Chris Georgenes</strong><br />
Learn from animation expert Chris Georgenes of <a href="http://www.mudbubble.com/">Mudbubble</a> as he walks through various games, character animation and interactive content he&#8217;s created for clients using Flash Professional. Always an educational and informative speaker, Chris will share his approach to various animation projects, sharing his artful way of using Flash animaiton tools.<br />
Audience:	Creative Designer, Web Designer, Web Developer, Application Developer, Educator<br />
Skill Level:	Beginner<br />
Speaker:	Chris Georgenes<br />
Product:	Flash Professional<br />
<strong>Mobile Devices as Application Controllers</strong><br />
Learn how to set up mobile devices as controllers with Adobe AIR, explore issues you might run into, and discover how to best design desktop applications to interface with one or more devices. When you think beyond the desktop, you are not limited to simply building mobile versions of an application, but rather can take advantage of powerful features like multitouch, geolocation, and accelerometer information. This allows you to add a whole new level of interactivity in scenarios ranging from productivity tools to games to eLearning environments.<br />
Audience:	Web Developer, Application Developer<br />
Skill Level:	Intermediate<br />
Speakers:	Peter Elst, Nathalie Wormser<br />
Products:	ActionScript, AIR, Flex<br />
<strong>Authoring Rich Experiences for Every Room in the Home</strong><br />
Hear from <a href="http://www.chuckstar.com/blog">Chuck Freedman</a> (<a href="http://twitter.com/chuckstar">@chuckstar</a>), Adobe Flash Platform expert and chief channel evangelist at litl, as he discusses how Flash Player compatible content plays on many cool, in-home devices from Sony, Nintendo, litl, and more. He&#8217;ll explore why creators should take special note of different form factors, simplified user experiences, and the new distribution channels that make this an exciting opportunity. We&#8217;ll consider the full range of experiences, from open, multiplayer games and HD video in the living room to interactive cooking in the kitchen to DIY guides in the garage, and even story time.<br />
Audience:	Architect, Creative Designer, Web Designer, Web Developer, Application Developer, Business Decision Maker<br />
Skill Level:	General Audience<br />
Speaker:	Chuck Freedman<br />
Products:	ActionScript, AIR, Flash Builder, Flash Catalyst, Flash Media Server, Flash Player, Flash Professional, Flex<br />
<strong>Building P2P Multiplayer Games</strong><br />
Learn how you can leverage peer-to-peer communication in Adobe Flash Player to enable multiplayer games on Facebook. This session will include an in-depth tutorial on peer-to-peer technology, a demo of how to use peer to peer in your games with Adobe Flash Builder and Flash Professional CS5, and deployment on the Facebook platform.<br />
Audience:	Creative Designer, Web Designer, Web Developer, Application Developer<br />
Skill Level:	Advanced<br />
Speaker:	<a href="http://www.flashrealtime.com/">Tomas Krcha</a><br />
Products:	ActionScript, Flash Builder, Flash Player, Flash Professional<br />
<strong>Creating Interactive Rich Media Advertising Campaigns with Video</strong><br />
In this session you&#8217;ll learn how video can be one of the most engaging components in Rich Media Advertising. We&#8217;ll discuss how: use multiple videos in standard or HD format leveraging Dynamic Streaming; record your own video with a webcam and send it to email or a smartphone; post videos on Facebook; play a 3D multiplayer game using Papervision and Flash Media Interactive Server; and go mobile with your campaigns. We&#8217;ll show examples of real rich media campaigns from top advertisers, discuss the technologies powering the creative, and try to dispel all the myths around the limitations of video ads.<br />
Audience:	Creative Designer, Web Designer, Web Developer, Application Developer<br />
Skill Level:	General Audience<br />
Speaker:	Todd Pasternack<br />
Products:	Flash Media Server, Flash Player, Flash Professional, Flex<br />
<big>Labs</big><br />
<strong>Building the Coolest Online Chess Game: Real-Time Messaging Lessons from the Trenches</strong><br />
Learn how <a href="http://chessjam.com/">ChessJam</a>, a scalable, interactive, multiplayer chess application, was built using Flex, Adobe AIR, BlazeDS with LiveCycle Data Services, and ColdFusion. Employ publish/subscribe messaging, remoting, and a few tricks to build something far cooler than just another multiuser chat application. Synchronize graphics across players and learn how to handle user disconnects and reconnects, poor networking conditions, latency, and more.<br />
Audience:	Architect, Application Developer<br />
Skill Level:	General Audience<br />
Speaker:	<a href="http://gregsramblings.com/">Greg Wilson</a><br />
Products:	AIR, Blaze DS, ColdFusion, Flash Builder, Flex, LiveCycle DS<br />
<strong>Game On! Multiscreen, Multiplayer Game Development</strong><br />
Learn about techniques used in multiscreen and multiplayer game development and how best to use the resources available on mobile devices, including multitouch and accelerometers. Be sure to bring your Flash enabled device, and your competitive edge, to participate!<br />
Audience:	Architect, Creative Designer, Application Developer<br />
Skill Level:	Intermediate<br />
Speaker:	<a href="http://blog.natebeck.net/">Nate Beck</a><br />
Products:	ActionScript, AIR, Flash Builder, Flash Media Server, Flash Player, Flash Professional, Flex</p>
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		<item>
		<title>Adobe Labs Ideas</title>
		<link>http://blogs.adobe.com/adobearcade/2010/05/adobe_labs_ideas.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/05/adobe_labs_ideas.html#comments</comments>
		<pubDate>Mon, 31 May 2010 20:43:07 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Adobe on Gaming]]></category>
		<category><![CDATA[ideas]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/2010/05/adobe-labs-ideas.html</guid>
		<description><![CDATA[Over the last year or so we&#8217;ve been meeting with game developers one-on-one, as well as talking to you at events like MAX and the Flash Gaming Summit. We&#8217;ve heard many great ideas for what you want to see Adobe do to improve the Flash Player and our tools for game development. We&#8217;ve taken those [...]]]></description>
			<content:encoded><![CDATA[<p>Over the last year or so we&#8217;ve been meeting with game developers one-on-one, as well as talking to you at events like MAX and the Flash Gaming Summit.  We&#8217;ve heard many great ideas for what you want to see Adobe do to improve the Flash Player and our tools for game development.  We&#8217;ve taken those ideas to the product teams so they can consider them for their roadmaps, but we know there&#8217;s so many more of you out there that we haven&#8217;t had a chance to talk to.<br />
Now&#8217;s your chance to help influence the development of Flash Professional, Adobe AIR, Flash Builder and more.  Adobe recently launched a new site called <a href="http://ideas.adobe.com/">Adobe Labs Ideas</a> which lets the community post suggestions and vote on their favorites.  Adobe&#8217;s development teams will review the submissions and use them to help drive future roadmaps.<br />
Have your voice heard!  Read more on the <a href="http://blogs.adobe.com/conversations/2010/05/adobe_recently_released_a_new.html">Conversations Blog</a> or head over to <a href="http://ideas.adobe.com/">Adobe Labs Ideas</a> and post your ideas.</p>
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		<item>
		<title>Feature Request: Flash Player Rendering API</title>
		<link>http://blogs.adobe.com/adobearcade/2010/03/feature_request_flash_player_r.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/03/feature_request_flash_player_r.html#comments</comments>
		<pubDate>Thu, 25 Mar 2010 14:35:50 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Adobe on Gaming]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/2010/03/feature-request-flash-player-rendering-api.html</guid>
		<description><![CDATA[Today, Ted Patrick submitted a feature request (FP-4218) to the public bug database requesting enhancements to the Flash rendering API. He starts with a simple question: &#8220;What if developers could have programmatic control rendering?&#8221; and submits two proposals to give the developer more control over when their assets get rendered. I know this high on [...]]]></description>
			<content:encoded><![CDATA[<p>Today, <a href="http://onflash.org/ted/">Ted Patrick</a> submitted a feature request (<a href="https://bugs.adobe.com/jira/browse/FP-4218">FP-4218</a>) to the <a href="https://bugs.adobe.com/flashplayer/">public bug database</a> requesting enhancements to the Flash rendering API.<br />
He starts with a simple question: &#8220;What if developers could have programmatic control rendering?&#8221; and submits two proposals to give the developer more control over when their assets get rendered.<br />
I know this high on the list of feature requests for many of the Flash game developers that we talk to, so what do you think?  Read Ted&#8217;s <a href="http://onflash.org/ted/2010/03/feature-request-rendering-api-fp-4218.php">original blog post</a> then head over to the <a href="https://bugs.adobe.com/jira/browse/FP-4218">bug database to vote and submit your comments</a>.</p>
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		<item>
		<title>CS5 is coming!</title>
		<link>http://blogs.adobe.com/adobearcade/2010/03/cs5_is_coming.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/03/cs5_is_coming.html#comments</comments>
		<pubDate>Wed, 24 Mar 2010 12:03:20 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/2010/03/cs5-is-coming.html</guid>
		<description><![CDATA[The #1 question we were asked at FGS2010 was &#8220;When is CS5 coming?&#8221; Well, we can finally say that yes, CS5 is coming! Be among the first to see Adobe® Creative Suite® 5. Register now to join the global online launch event on April 12. The event will last about 30 minutes: Event Information Adobe® [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://bit.ly/cs5signup"><img alt="cs5_launch_banner_250x250_EN.jpg" src="http://blogs.adobe.com/adobearcade/2010/03/24/cs5_launch_banner_250x250_EN.jpg" width="250" height="250" border="0" class="mt-image-left" style="float: left;margin: 0 20px 20px 0" /></a>The #1 question we were asked at FGS2010 was &#8220;When is CS5 coming?&#8221;  Well, we can finally say that yes, CS5 is coming!   Be among the first to see Adobe® Creative Suite® 5.  Register now to join the global online launch event on April 12.  The event will last about 30 minutes:</p>
<blockquote><p><strong>Event Information</strong><br />
Adobe® Creative Suite® 5 Global Online Launch Event<br />
April 12, 2010<br />
8am PDT/11amEDT/ 5pm CEST on Adobe TV<br />
<a href="http://bit.ly/cs5signup">http://cs5launch.adobe.com</a>
</p></blockquote>
<p>Until then, you can catch the latest &#8220;buzz&#8221; around CS5 at the <a href="http://csbuzz.adobe.com/">CS5 Buzz Hub</a> and of course follow along on twitter: <a href="http://twitter.com/#search?q=%23cs5">#cs5</a>.</p>
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		<title>Flash Gaming Summit 2010 is Today!</title>
		<link>http://blogs.adobe.com/adobearcade/2010/03/flash_gaming_summit_2010_is_to.html</link>
		<comments>http://blogs.adobe.com/adobearcade/2010/03/flash_gaming_summit_2010_is_to.html#comments</comments>
		<pubDate>Mon, 08 Mar 2010 06:30:00 +0000</pubDate>
		<dc:creator>nicka</dc:creator>
				<category><![CDATA[Arcade Machine]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[Flash Games]]></category>

		<guid isPermaLink="false">http://blogs.adobe.com/adobearcade/2010/03/flash-gaming-summit-2010-is-today.html</guid>
		<description><![CDATA[We&#8217;re really excited to be the premier sponsor for the 2010 Flash Gaming Summit today in San Francisco. The fine folks at Mochi Media have a great event planned, even bigger than last year! Be sure to catch our panel, &#8220;Adobe Tools and Services for Flash Games&#8221; at 11am PST. Adobe representatives will also be [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flashgamingsummit.com"><img src="http://www.flashgamingsummit.com/images/btn/badges/fglogo-50x61.png" alt="Flash Gaming Summit" border="0" align="left" /></a> We&#8217;re really excited to be the premier sponsor for the <a href="http://www.flashgamingsummit.com/">2010 Flash Gaming Summit</a> today in San Francisco.  The fine folks at <a href="http://www.mochimedia.com/">Mochi Media</a> have a great event planned, even bigger than last year!<br />
Be sure to catch our panel, &#8220;Adobe Tools and Services for Flash Games&#8221; at 11am PST.  Adobe representatives will also be around at the sponsor tables so be sure to come by and say &#8220;Hi!&#8221;.  We&#8217;ll have a selection of mobile phones running Flash Player 10.1 and AIR for you to see in person.<br />
We&#8217;ve also brought along the <a href="http://blogs.adobe.com/adobearcade/arcade-machine/">Flash Arcade</a> machine with us and have it loaded up with the nominees for this year&#8217;s <a href="http://www.flashgamingsummit.com/awards.html">Mochi&#8217;s</a>.<br />
The official twitter account to follow along with everything is <a href="http://twitter.com/fgsummit">@fgsummit</a> and the event hashtag is <a href="http://twitter.com/#search?q=%23fgs">#fgs</a>.<br />
Registrations have sold out but they will streaming the sessions live over Adobe Connect for those of you who can&#8217;t make it in person.  Everything starts at 8:30am Pacific.  There are two tracks this year, so check the <a href="http://www.flashgamingsummit.com/program.html">program</a> to see what&#8217;s happening in what room.</p>
<blockquote><p>
Connect Room 1:  <a href="http://partners.adobe.acrobat.com/flashgamingsummit/">ROBERTSON AUDITORIUM</a><br />
Connect Room 2: <a href="http://partners.adobe.acrobat.com/flashgamingsummit2/">FISHER ROOM</a>
</p></blockquote>
<p>We&#8217;re looking forward to seeing everyone again this year!</p>
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