Cabinet Arrives (Part 1)

An exciting day today as two boxes from arrived today. The excitement was a little dampened when we discovered that all the parts aren’t there, so we’re expecting some more boxes soon.
Like the controller box, these also have slight damage on the outside of the box. Inside, one of the corners is chipped, but it looks like the chip will be on the inside of the cabinet so no big deal. I’ve attached some pictures.
The mess from the styrofoam is pretty amazing.

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Arcade Update: The Controller

When we decided to pursue the idea of actually building an arcade machine, we started off doing some research. I have a little experience with the insides of stand up arcade machines, having owned a Ms. Pac-Man and a Spy Hunter machine purchased from an auction. Of course, buying is slightly different from building.
There are two prevailing thoughts within our team. First, it would be amazingly cool to build the machine totally from scratch. Second, if we build from scratch, there’s probably no way we’ll have something ready by MAX 2009.
So we’ve decided to take a few shortcuts for this first cabinet and buy a custom built cabinet and controller. We’ll still do all side art, marquee and controller art ourselves, but this will get us started so we can concentrate on things like the software.

Continue reading…

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Hello and welcome to the Adobe Arcade blog!
We’ll be chronicling a little side project we’re working on: our build of a full-sized MAME-style arcade cabinet for Flash games. Just like those we spent our youth plugging quarters into… only ours will feature some really awesome games all 100% in Flash and AIR!
We hope to have some fun, interesting and educational things for you here. We’ll be highlighting new and unique games that make use of the Adobe Flash Platform and the new features of Flash 10. In addition we’ll be combing the Internet looking for great tools, extensions, libraries and engines to help you build better games.
Over the past several months, our team has had a great time meeting a lot of you at events like Mochi Media’s 1st Flash Gaming Summit ( and GDC 2008. We share your enthusiasm and excitement for Flash and AIR’s place as a leading casual gaming platform. We look forward to seeing the amazing things you do in the future that make people scratch their heads and say “Wow, you did that in Flash?!”

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