Posts tagged "flash"

MAX2010 Day 1 Wrap-Up and Day 2 (Tuesday) Sessions for Game Developers

MAX2010 Day 1 is behind us. If you didn’t catch this morning’s keynote, it looks like there’s a replay available. Adobe’s CTO Kevin Lynch demonstrated Flash and AIR running on a fantastic array of devices, from phones to tablets to TV’s, from several manufactures. All the different devices and screen sizes now available are terrific for consumer choice, but also present some new challenges for developers. Monday’s keynote was dedicated to showing developers how Adobe is leading the charge through this new landscape.

For game developers (since that is the focus of this blog), there’s a number exciting developments, not the least of which was the announcement of the 3D APIs for Adobe Flash Player and Adobe AIR now available on Adobe Labs!

Also in the keynote, Kevin was joined by RIM’s President and Co-CEO Mike Lazarides for one of the first public demos of the PlayBook, RIM’s new tablet based on AIR (SDK for the PlayBook now available). Samsung announced support for AIR 2.5 integrated in future Samsung SmartTV’s. The Flash Platform blog has a great summary of all the announcements.

With all the announcements, sessions, labs, free DROID2’s and more, MAX has certainly had an exciting first day. There’s lots more in store for game developers on Day 2, here’s some of the highlights:


Developer Tips for Building Great Games using AIR for Android
Tuesday, October, 26th, 8:30 am – 9:30 am
Room: 515B

Join Adobe Platform Evangelist Renaun Erickson to learn how to develop, optimize, and deploy an Adobe AIR game on the Android mobile platform. Get the lowdown on using features like gestures, touch, bitmap transformations, and peer-to-peer networking to take your game to the next level on mobile devices. Sample code will be available to participants after the session.

Tracks: Develop
Audience: Architect, Application Developer, Business Decision Maker
Skill Level: Advanced
Products: ActionScript, AIR
Speaker: Renaun Erickson


Building P2P Multiplayer Games
Tuesday, October, 26th, 3:00 pm – 4:00 pm
Room: 515B

Learn how you can leverage peer-to-peer communication in Adobe Flash Player to enable multiplayer games on Facebook. This session will include an in-depth tutorial on peer-to-peer technology, a demo of how to use peer to peer in your games with Adobe Flash Builder and Flash Professional CS5, and deployment on the Facebook platform.

Tracks: Develop
Audience: Creative Designer, Web Designer, Web Developer, Application Developer
Skill Level: Advanced
Products: ActionScript, Flash Builder, Flash Player, Flash Professional
Speaker: Tomas Krcha


Animation with Chris Georgenes
Tuesday, October, 26th, 4:30 pm – 5:30 pm
Room: 518

Learn from animation expert Chris Georgenes of Mudbubble as he walks through various games, character animation and interactive content he’s created for clients using Flash Professional. Always an educational and informative speaker, Chris will share his approach to various animation projects, sharing his artful way of using Flash animation tools.

Tracks: Design, Develop
Audience: Creative Designer, Web Designer, Web Developer, Application Developer, Educator
Skill Level: Beginner
Product: Flash Professional
Speaker: Chris Georgenes

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Blitting and caching movie clips in Flash

ADC Flash Game Technology Center Updates for 2/22:
Last week, Renaun Erickson gave us an introduction to blitting techniques in ActionScript. Today, Michael James Williams follows up on that article with his own showing some more advanced blitting techniques and caching.
Read the full article here: Blitting and caching movie clips in Flash

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