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More XCode debugging details

Set breakpoints in your plug-in.

Build it into AE's plug-in directory.

Launch AE.

From XCode's debug menu, "Attach", and select AE.

Doesn't work?

Try these instructions. Oh, and buy something from Unsanity, because they're cool.

Now that your project has defined a debug executable that points down inside AE's package to the actual executable (gasp!), does XCode magically realize that it CAN attach to After Effects, even though it said it couldn't a moment ago?

It does for me.

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