AFTEREFFECTS

News, Information & Workflows from Users & the Adobe Ae Team

After Effects CS6: what’s new and changed

After Effects CS6 is available, as are other professional video and audio applications in Creative Suite 6 Production Premium, including Adobe Prelude and SpeedGrade. You can order CS6 Production Premium now … or try it free for 30 days.

Note that After Effects CS6 and all of the other applications in CS6 Production Premium will also be available as part of Adobe Creative Cloud.

Here’s a link to the snazzy summary of what’s new in CS6 professional video and audio applications, with short overview movies about some of the top features. This PDF document is a much deeper look at what’s new, so be sure to check that out, too.

Here’s what Chris and Trish Meyer have to say about After Effects CS6. (They have a video training series about it, too.)

Video2Brain provides a comprehensive set of movies (by me) covering every new and changed feature in After Effects CS6.

Angie Taylor has an overview of what’s new, with links to more resources.

For details of what was added and changed from After Effects CS5 to After Effects CS5.5, see this page.

If you want to ask questions about these new and changed features, come on over to the After Effects user-to-user forum. That’s the best place for questions. Questions left in comments on a blog post are much harder to work with; the blog comment system just isn’t set up for conversations.


top new features in After Effects CS6

  • Global Performance Cache
  • 3D Camera Tracker
  • ray-traced, extruded text and shapes
  • conversion of Illustrator vector graphics to shape layers
  • variable-width mask feather
  • new Cycore (CC) effects and upgrade of dozens of effects to 16-bpc and 32-bpc color depth
  • Pro Import After Effects functionality based on technology from Automatic Duck for importing projects from other applications, including Final Cut Pro and Avid software
  • improved integration with mocha-AE
  • new and greatly improved GPU acceleration features for previews and final-quality rendering
  • Rolling Shutter Repair effect

(nearly) all new and changed features in After Effects CS6

Here is a virtually comprehensive list of changes, with detail beyond the summaries of the top items listed above. We’ll be posting a lot more detail over the coming weeks, and the outline below will be populated with links to in-depth articles and tutorials, so bookmark this page and check back.

importing

  • conversion of Illustrator vector graphics to shape layers
  • Pro Import After Effects functionality based on technology from Automatic Duck for importing projects from other applications, including Final Cut Pro and Avid software
  • ability to import ARRIRAW footage from ARRIFLEX D-21 or Alexa digital cameras

compositing

  • 3D Camera Tracker
  • variable-width mask feather
  • new preference: Pen Tool Shortcut Toggles Between Pen And Mask Feather Tools. If this preference setting is disabled, the G key cycles through all of the pen tools (including Add Vertex and Delete Vertex tools); if it is enabled, the G key toggles between the Pen tool and Mask Feather tool.
  • improved integration with mocha-AE

extruded graphics and 3D animation

  • ray-traced, extruded text and shapes
  • bending 2D layers in 3D
  • 3D environment maps
  • new 3D material options
  • new layer bounding boxes and selection indicators
  • new draft preview modes

effects and color

  • upgraded many effects to 16-bpc and 32-bpc color depth, including Drop Shadow, Spill Suppressor, Timewarp, Transform, Set Matte, Photo Filter, Fill, Linear Wipe, Iris Wipe, and Radial Wipe effects.
  • new Cycore (CC) effects with inclusion of CycoreFX HD suite, all of which use 16-bpc or 32-bpc color
  • Rolling Shutter Repair effect
  • extended Apply Color LUT effect to use Adobe SpeedGrade .Look files, cineSpace .csp files, and overrange IRIDAS .cube files

performance

  • Global Performance Cache, which caches frames and intermediate results so that After Effects doesn’t need to re-render any cached item
  • persistent disk cache, which stores cached items between sessions and across projects
  • Cache Work Area In Background, which fills the cache for one or more compositions as you work on something else
  • new GPU-accelerated preview features
  • new GPU-accelerated ray-traced 3D renderer

miscellaneous

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