News, Information & Workflows from Users & the Adobe Ae Team

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Adobe Media Encoder CC (7.2): what’s new and changed in this December 2013 update

Adobe Media Encoder CC (7.2) update is now available to all Creative Cloud members. Adobe Media Encoder CC (7.2) is focused on improving performance and stability to ensure that your projects are done efficiently and with the highest quality. You can install the update through the Creative Cloud desktop application, or you can check for […]

migrating settings from After Effects CC (12.0) to After Effects CC (12.1)

[UPDATE: This is fixed in the After Effects CC (12.2) update. See this page for details.] When you install the After Effects CC (12.1) update, the application will use default settings for preferences, workspaces, output module templates, render settings templates, interpretation rules, and compositions settings templates. The After Effects CC (12.0) settings that you may […]

After Effects team visiting Vancouver, British Columbia

If you’re near Vancouver, BC, then stop by the Alibi Room (157 Alexander Street) this Thursday evening (14Nov2013) to visit with several members of the After Effects team. We’ll be at the Alibi Room from 5PM to 6:30PM or so. Feel free to stop by to ask questions, complain, tell us how you use After […]

Red Giant crashes on Mac OS X v10.9 (Mavericks)

In case you didn’t see it on the Red Giant team’s blog, we wanted to call your attention to their announcement that some of their plug-ins need to be updated to work on Mac OS X v10.9 (Mavericks). We recommend that you subscribe to the Red Giant team’s blog to stay up to date with […]

announcing the After Effects CC (12.1) update, one of several October 2013 updates for Adobe professional video applications

Today, we released the After Effects CC (12.1) update, which is now available to all Creative Cloud members. Among many other changes and fixes, this updates enables After Effects CC to run on Mac OS X v10.9 (Mavericks). This full update makes it unnecessary to install the previous After Effects CC (12.0.1) patch. Unlike the […]

After Effects CC (12.0.1, 12.1, and 12.2) updates fix crash on Mac OS X v10.9 (Mavericks)

UPDATE: There is no need to use the After Effects CC (12.0.1) update any longer. Instead, install the new, full After Effects CC (12.2.1) update, which also adds Mavericks compatibility. For After Effects CS6, install the After Effects CS6 (11.0.4) update. Be sure to read the instructions on the update page about installing the update […]

After Effects World Conference 2013

A couple of weeks ago, I participated in the After Effects World Conference. This was three days of seminars and interactive sessions with nearly 200 users of After Effects, instructors, and the team that makes After Effects—including one day here at the Adobe offices in Seattle. I would like to thank Michelle Gallina of Adobe […]

After Effects CS6 (11.0.3) update: fixes for crashes and other bugs, ability to run on Mac OS X v10.9 (Mavericks)

[Go here for the After Effects CC (12.1) update for Mac OS X v10.9 (Mavericks).] Today, the After Effects CS6 (11.0.3) update was released. If Adobe Application Manager hasn’t already told you about this, go ahead and check for new updates by choosing Help > Updates. The best way to check for updates is by […]

troubleshooting issues with downloading and installing After Effects

If you are having trouble downloading or installing After Effects, or if you need to re-install After Effects for any reason, see these pages: Troubleshoot download and installation issues Install and update applications If you need assistance, don’t hesitate to contact Adobe Customer Service and Technical Support or visit the Adobe forum for issues with […]

GPU changes (for CUDA and OpenGL) in After Effects CC (12.1)

[For complete details of the After Effects CC (12.1) update, due for release in October, see this page.] A big area of focus for After Effects CC (12.1) is improvements in GPU processing, both for CUDA processing for the GPU acceleration of the ray-traced 3D renderer and for OpenGL features. For details of how After […]