AFTEREFFECTS

News, Information & Workflows from Users & the Adobe Ae Team

Region of Interest: Adobe weblog about After Effects and related stuff from the After Effects team

favorite features in CC versions of After Effects: automatically trim precomposition duration

On the After Effects team, we have a rotating role known as “product owner”. The product owner’s job is to set the priorities for a specific version of the application. When I became product owner in the middle of 2013, my stated goal was to have the next few versions of After Effects remove the little pain points that irritate After Effects users every day, often dozens or hundreds of times per day.

One of the improvements that came in After Effects CC (12.1) is a change of which I’m especially proud because I worked as a quality engineer on it in addition to lobbying for its implementation: option when precomposing to trim precomposition duration to duration of selected layers.

When you precompose, you have a new option: Adjust Composition Duration To The Time Span Of The Selected Layers. Choose this to create a new composition that has a duration that is the same as that spanned by the selected layers. If you deselect this option, then the duration of the newly created composition is the same as the duration of the original composition, without regard for the duration of the layers being precomposed; this has been the only option in previous versions of After Effects.

trim_precomposition_layer

This feature saves you the hassle of needing to trim the precomposition after creating it—something that countless After Effects users had to do many times per day.

Thanks to Stefan Wiegand for doing the programming work.

Go ahead and try this out now in the current version. If you’re not already a Creative Cloud subscriber, you can try the free 30-day trial. For information about purchasing a Creative Cloud subscription, see this page about plans and this page with current promotional offers.

If you want to let us know what your favorite changes in After Effects have been since After Effects CC (12.0), come and tell us here, whether your favorite change is a new feature, a bug fix, or a little tweak in behavior.

What is your favorite change (feature, fix, tweak) in After Effects from version 12.0 or later?

What is your favorite change (whether a new feature, a tweaked behavior, or a bug fix) in After Effects CC (12.0) or later? Please answer here, not in the comments on this blog post.

Since we moved to the Creative Cloud model, we’ve been more able to focus on tweaks to make workflows more efficient, under-the-hood infrastructure changes, and smaller user-requested features, as opposed to focusing on big, glitzy features to try to catch your eye and compel you to put down a lot of money at once on an expensive upgrade.

One of the problems of doing several small releases in the past few years, though, is that a lot of the small but useful changes have gone unnoticed by many people. I’m going to try to address that over the next few months by posting some articles about my favorite changes in After Effects from the past few years.

To inform these articles, I’d like for all of you to help by telling me what you favorite changes are. Also, if you know of any resources (tutorials, articles, and such) that explain your favorite changes very well, then list those, too. Again, please answer here, not in the comments on this blog post.

To refresh your memory, here are the pages with all of the details of what’s new and changed in each version of After Effects from After Effects CC (12.0) forward:

Of course, if you want to make feature requests and bug reports, you can do so here.

Join us tomorrow for a Character Animator design discussion

Join us tomorrow, July 29th, for a Character Animator design discussion.

The Character Animator engineers and designers will be holding two one-hour design meetings—one at at 9:30AM and one at 4:30PM—to hear your ideas for Character Animator. (Times are in US Pacific Time, since we’re mostly in Seattle and San Francisco.)

We’ll start with a brief demonstration of what’s new in Preview 2—which you should try out if you haven’t already—and then open the doors to any and all suggestions. Tell us what you love, what you hate, and what we should do next.

You can participate using the chat feature in our web conference system, Adobe Connect.

To attend the meeting, just go here during one (or both!) of the meeting times.

We hope to see you there!

Adobe Media Encoder CC 2015 (9.0.1) bug-fix update

The Adobe Media Encoder CC 2015 (9.0.1) bug-fix update is now available.

You can install the update through the Creative Cloud desktop application, or you can check for new updates from within any Adobe application by choosing Help > Updates. You can also manually download and install this update for Windows and Mac OS.

For details of all of the other updates for Adobe professional video and audio applications, see this page.

Please, if you want to ask questions about this update, come on over to the Adobe Media Encoder user-to-user forum, rather than leaving comments on this blog post. (It’s much harder to have conversations in the comments of a blog post.) If you’d like to submit feature requests or bug reports, you can do so here.


bugs fixed and changes made in this update


  • Fixed some issues that caused audio noise in exported files.
  • Set Start Timecode now handles switching between frame rates properly.
  • Fixed a problem that caused Lumetri Color Looks to not be not applied when sources were queued to Adobe Media Encoder from Premiere Pro.
  • Choosing a custom Lumetri Look/LUT now works as expected.
  • The QuickTime Match Source (Rewrap) preset now works with DVCPRO source material containing 24P pulldown.
  • Fixed an issue on Windows where After Effects could not queue to Adobe Media Encoder if it was installed in a custom location.
  • Fixed a hang when exporting certain AVI files.
  • Rescanning a watch folder for a new source no longer crashes Adobe Media Encoder.
  • Improved performance when scrubbing sources with Name/Timecode overlays turned on.
  • Queued items are no longer removed from the queue immediately after the export completes.
  • Fixed an issue that caused some H.264 exports to be incorrectly flagged as having a variable frame rate.
  • Fixed some crashes and hangs when exporting to QuickTime-wrapped IMX and ProRes.
  • Fixed an issue that caused random black frames to be inserted into QuickTime-wrapped XDCAM and IMX exports.
  • Fixed various minor user interface issues.
  • The SurCode encoder has been removed. Most of the functionality provided by this component is provided instead by the built-in Dolby exporter. If you have previously purchased the full version of the SurCode plug-in, you will need to reinstall it after updating to Adobe Media Encoder 9.0.1

Character Animator (Preview 2) now available

The Character Animator (Preview 2) update is now available.

You can install the update through the Creative Cloud desktop application, or you can check for new updates from within any Adobe application by choosing Help > Updates.

This update includes many fixes and changes, including the following:

  • more accurate face tracking
  • more accurate lip synch
  • track reordering in the timeline
  • snapping in the timeline
  • transparency grid
  • more instructive Getting Started project
  • performance improvements
  • new puppet template artwork
  • bug fixes

For complete details of what’s new and changed in Preview 2, see the “What’s New in Character Animator” page.

For details of all of the other updates for Adobe professional video and audio applications, see this page.

Please, if you want to ask questions about this update, come on over to the Character Animator user-to-user forum. If you’d like to submit feature requests (or bug reports), you can do so here.

After Effects CC 2015 (13.5.1) bug-fix update available: many fixes to previews and more

The After Effects CC 2015 (13.5.1) bug-fix update is now available. This bug-fix update also includes a few small behavior changes.

You can install the update through the Creative Cloud desktop application, or you can check for new updates from within any Adobe application by choosing Help > Updates.

For details of what was added, changed, and fixed in After Effects CC 2015 (13.5), see this page. For details of all of the other updates for Adobe professional video and audio applications, see this page.

Please, if you want to ask questions about this update, come on over to the After Effects user-to-user forum, rather than leaving comments on this blog post. (It’s much harder to have conversations in the comments of a blog post.) If you’d like to submit feature requests or bug reports, you can do so here.

The After Effects team is continuing to investigate other bugs for future updates. Please refer to this article for current information about known issues.


bug fixes in After Effects CC 2015 (13.5.1)


The After Effects CC 2015 (13.5.1) bug-fix update addresses these significant bugs and usability problems:

  • Fixed a problem that caused After Effects to not respond to commands to stop previews or to respond slowly when changing layer parameters, including entering text in a text layer. When the Warp Stabilizer VFX and 3D Camera Tracker effects were present anywhere in the project, they caused After Effects to become unresponsive to keyboard and mouse input during frame renders.
  • Several audio-related fixes:
    • Audio now starts immediately during previews.
    • Stopping an audio preview returns the current-time indicator (CTI) to the previous position, as it did in previous versions of After Effects.
    • Adding audio markers during a preview (by pressing * on the numeric keypad) no longer causes the preview frame rate to slow down, which then caused audio to drop or stutter.
    • Scrubbing audio slowly now has a delay before beginning a loop around the CTI.
    • The CTI and preview-time indicator (PTI) no longer disappear after scrubbing audio.
  • Auto-trace has been rewritten to address problems with the new threading architecture.
  • The z-axis handle on 3D layers works as expected.
  • Changes to Camera Raw settings apply to the footage as expected and without causing Photoshop File Format errors.
  • MXF files from Sony cameras again import as expected.
  • Audio plug-ins like Trapcode Sound Keys and BorisFX Beat Reactor now function correctly.
  • Multiple copies of certain effects, like those from RE:Vision Effects, no longer produce errors about I_MIX_GUID_DEPENDENCIES.

In addition to the above, a number of other bugs have been fixed:

  • Copying a Layer Control expression control effect from one layer to another no longer causes After Effects to crash.
  • Effects with a layer parameter referring to the effect’s host layer now work as expected when that layer is copied and pasted.
  • Clone Stamp strokes no longer fail to render if the source layer is of different dimensions than the target layer.
  • Rendering to an image sequence no longer fails if the destination folder contains an image sequence that is in use by the project.
  • Animation presets that contain only an expression no longer cause an error message or in some cases create erroneous keyframes.
  • Stopping the render queue with a render item that was previously in WILL_CONTINUE status no longer causes that item to change to an incorrect status.
  • Preview frame rate no longer slows down when you move the pointer over a previewing Composition, Layer, or Footage panel.
  • The Radio Waves effect should no longer produce an uninitialized memory read error.
  • After Effects no longer crashes when a layer’s scale is set to 0% at the same time an effect on that layer with custom UI is visible.
  • After Effects no longer crashes in certain cases during processing of expression errors.
  • After Effects no longer crashes or produces memory errors in certain cases using both expressions and time remapping.
  • Audio preview now works in all non-English languages.
  • After Effects compositions with the Warp Stablizer VFX or 3D Camera Tracker effects that are used in Premiere Pro via Dynamic Link no longer cause the error message: FLT_GeneralEffectCallPlus can not be called reentrantly. ( 25 :: 222 )

Mute Audio When Preview Is Not Real-Time now disabled by default


The Mute Audio When Preview Is Not Real-Time option in Preferences > Previews is now disabled by default. The intent of this preference is to avoid playing stuttered audio in known cases when the preview frame rate will not be real-time, for example during the first pass of a preview while frames are rendered and cached. But because several bugs remain present After Effects CC 2015 that cause the preview frame rate to slow down during user interaction, even when the preview is playing back cached frames, we decided that hearing some audio is better than the audio dropping out. We will continue work on these bugs for a future update.


Synthetic Aperture Color Finesse 3.0.12 plug-in


After Effects CC 2015 (13.5.1) includes an update for the Color Finesse plug-in from Synthetic Aperture. Color Finesse 3.0.12 fixes one bug: on Mac OS X, presets are now loaded from the proper (2015) folder.

changes to expressions in After Effects CC 2015 (13.5)

[Before you install After Effects CC 2015 (13.5), read this article. For details of what’s new and changed, read this article.]

The interactive performance improvements in After Effects CC 2015 (13.5) include significant enhancements to how expressions are evaluated. Expressions are now evaluated on the render thread, meaning the user interface will no longer slow down while an expression is calculating; cache markings affected by an expression, for example, are updated on-the-fly instead of waiting for the expression to complete. Also, some expression-heavy compositions may render faster due to expanded use of the internal expression cache, especially when one expression is dependent on the results of other expressions.

What will be more visible as you work is that when an expression fails to evaluate:

  • Expression errors appear in a warning banner at the bottom of the Composition and Layer panels instead of in a dialog box.
  • The expression is not automatically disabled and will continue to evaluate.

The warning banner will display as long as the expression fails to evaluate; that is, until the expression is either fixed or manually disabled.

This means that when you have multiple expressions that fail, you no longer need to click through all of the error dialog boxes that appear. Also, when you fix the cause of an expression’s failure, you no longer have to click to re-enable it. That includes if you simply undo the change that caused the expression to fail.

We know that many After Effects users utilize expressions heavily and that in some of their projects, changing a single property or deleting a single layer could cause hundreds of related expressions to fail. We hope these changes provide some relief to the fingers of expression-heavy users.

Here’s an example of what the expression error warning banner looks like:

expression_error_banner_small

On the right side of the expression error warning banner are control buttons:

  • The Left or Right arrow buttons display the previous or next expression error when multiple expressions fail to evaluate.
  • The Reveal Expression (magnifying glass) button will expose the property with the failing expression in the Timeline panel. If the expression is in a different composition, that composition will open.
  • The Expand/Collapse Warning (up/down arrows) button shows or hides the error text.

Note: The expression error text is one line only, and is clipped to the width of the Composition panel. To see the full expression error text in the old-style dialog box, click on the yellow error triangle icon next to the expression in the Timeline panel.

You can hide the entire warning banner if you find it distracting. Choose After Effects CC (Mac OS) or Edit (Windows) > Preferences > General and disable Show Warning Banner When Project Contains Expressions Errors. But remember that when this option is disabled, the warning banner remains hidden even when new expression errors occur. Re-enable this option to view expression errors.

Let us know what you think about the changes to expression evaluation on the After Effects forum.

Also worth mentioning in this context is a feature that is not new, but has existed in After Effects for many versions: the Reveal Expression Errors command, available the in the context menu when you right-click on a layer, will expose properties of the selected layers that have expressions that fail to evaluate.

known issues in After Effects CC 2015 (13.5)

[Before you install After Effects CC 2015 (13.5), read this article. For details of what’s new and changed, read this article.]

The After Effects team is tracking several issues, listed below, that affect performance or usability in After Effects CC 2015.

UPDATE: Many of the issues listed below are fixed by the After Effects CC 2015 (13.5.1) bug-fix update. The After Effects team is continuing to investigate the remaining issues for a future update.

Please note: some of the issues included in this article are not bugs, but changes to how previews work in After Effects CC 2015 (13.5). These behaviors are described here so that the explanations are easy to find.

In addition to this article, you should also read about features not available in After Effects CC 2015 (13.5).


issues with plug-ins


Most plug-ins need to be updated for After Effects CC 2015 (13.5). Older plug-ins may cause errors or fail to function properly. Updated plug-ins are now available from many vendors, you should check to see if updates are available for yours.

Issues with individual third party plug-ins in After Effects CC 2015 (13.5) are being tracked in a different blog article. Please refer that article for up-to-date information.

Two plug-in related issues are worth mentioning here because they required fixes in the After Effects CC 2015 (13.5.1) update, not the plug-ins themselves:

  • Trapcode Sound Keys (from Red Giant) and similar plug-ins that process audio will not work.
  • Using any combination of two effects from certain categories will result in an error message:

    “After Effects error: internal verification failure, sorry! {Effect is I_MIX_GUID_DEPENDENCIES but did not call GuidMixIn in PreRender}”

    This will happen with effects from RE:Vision Effects, though they are not the only affected plug-ins.

Both of these issues are fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


unable to stop a preview before rendering finishes or long delay before you can stop a preview 


Under specific circumstances, After Effects CC 2015 (13.5) doesn’t respond to mouse clicks or keyboard input while a preview is rendering and caching frames. Once the preview is fully rendered, After Effect will respond to input again. In some cases, After Effects will respond during the preview, but only after a long delay.

This problem occurs when the Warp Stabilizer VFX or 3D Camera Tracker effects are applied to any layer in the project, regardless of which composition you are previewing.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


keyboard input is not recognized or delayed 


Under specific circumstances, After Effects CC 2015 (13.5) doesn’t respond to keyboard input, for example pressing a keyboard shortcut or typing into a text layer.

These issues are the same bug described above where After Effects does not respond to commands to stop a preview, caused by the same problem with the Warp Stabilizer VFX or 3D Camera Tracker effects being used in the project.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


audio doesn’t play at the beginning of previews


When you start a preview in After Effects CC 2015 (13.5), audio may not play for one or more seconds at the beginning of the preview.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


audio drops out and preview frame rate slows down during interaction while previews are playing back


Certain actions can cause the preview frame rate to slow down while a preview is playing back in After Effects CC 2015 (13.5). This, in turn, would cause audio to drop out.

Two causes of this problem have been fixed in the After Effects CC 2015 (13.5.1) bug-fix update: placing markers or moving the mouse cursor over the previewing Composition, Layer, or Footage panel no longer cause the preview frame rate to slow down.

The most significant remaining cause of frame rate slow downs during previews is moving the mouse cursor over UI controls such as layer or effect property controls.

For the remaining problems, the Mute Audio When Preview Is Not Real-Time option is now disabled by default in the After Effects CC 2015 (13.5.1) bug-fix update. This will prevent the audio from dropping out, though it does not affect the remaining bugs that cause the preview frame rate to slow down.

Note that when Mute Audio When Preview Is Not Real-Time is disabled, and the preview frame rate drops below real-time, the audio will stutter. This stuttering is by design: in After Effects CC 2015 (13.5), the audio playback clock was fixed so that audio always stays in sync with video; to account for cases where preview is slower than real-time, audio slows down by dropping samples (stuttering).

Audio drop out problems (not the stuttering described above) occur due to an interaction between the Mute Audio When Preview Is Not Real-Time option and the bugs:

  • The Mute Audio When Preview Is Not Real-Time option by design causes audio to stop playing when the frame rate of a preview drops below real-time. (This option is new to After effects CC 2015 (13.5), and was enabled by default, but it is now disabled by default in the After Effects CC 2015 (13.5.1) bug-fix update. You can still enable this option if you choose.)
  • Bugs affect the ability of After Effects to play previews consistently at real-time frame rate once the frames are cached. When this happens, the Mute Audio When Preview Is Not Real-Time option causes audio to stop playing.

Remember that only previews of cached frames are expected to play back in real-time. If you modify a composition during a preview in a way that invalidates cached frames, After Effect will need to render and cache the new frames, which will slow down the preview frame rate. Once the new frames are cached, the preview frame rate should again be real-time.

You can monitor the frame rate of a preview in the Info panel.


stopping an audio-only preview moves the CTI to the stop time


When you stop an audio-only preview with the period (.) key on the number pad in After Effects CC 2015 (13.5) the current-time indicator (CTI) will move to the time where you stopped the preview instead of staying at the previous time, as it did in previous versions of After Effects.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


scrubbing audio causes the CTI and PTI to disappear


After you scrub audio in a composition, i.e. you hold the Command (Mac OS) or Control (Windows) key and scrub the current-time indicator (CTI), the CTI and preview-time indicator (PTI) stop drawing in the Timeline panel for that composition until you restart After Effects.

This bug happens only when you release the mouse button before you release the Command or Control key when you are finished scrubbing.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


scrubbing audio slowly will cause audio to loop around the CTI


When you scrub audio, i.e. you hold the Command (Mac OS) or Control (Windows) key and scrub the current-time indicator (CTI), if you move the mouse very slowly or hold it still, audio will play in a short loop around the CTI.

This behavior existed in previous versions of After Effects, however it only engaged after a short (1 second) delay if you held the CTI in the same position. In After Effects CC 2015 (13.5), there is a bug that causes audio looping to ignore this delay.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


stopping a preview with spacebar continues playback of cached frames if not all frames have been rendered


When you start a preview with the spacebar key, if you press spacebar again to stop the preview before all frames are rendered and cached, preview does not stop. Only rendering is interrupted, and playback of the cached frames continues. Pressing spacebar again will then stop the preview.

This behavior is by design, part of the changes to how previews work in After Effects CC 2015 (13.5). The default preview settings for the spacebar key now use caching behaviors similar to how RAM Preview worked in previous versions of After Effects.

To stop a preview immediately, you can:

  • Change the settings for spacebar: in the Preview panel, set Preview Favors to Length for the Spacebar shortcut. This will change the caching behavior when previews are started with the spacebar key, including that stopping a preview that was started with spacebar stops immediately instead of looping the cached frames. This is similar to how the spacebar key worked in previous versions of After Effects.
  • Press the Esc key to stop a preview. Esc immediately stops any preview, regardless of how that preview was started. Note that Esc also leaves the current-time indicator (CTI) at its previous position instead of moving it to the preview time.

modifying a camera view with the unified camera tool is slow


Using the Unified Camera Tool (UCT) to modify the view of a camera layer at the same time that camera is used for the view in the Composition panel causes the view to update slowly in Off (Final Quality) preview mode or downsample excessively in Adaptive Resolution preview mode.

This problem doesn’t occur with the individual camera tools: Orbit Camera Tool, Track XY Camera Tool, and Track Z Camera Tool. We are investigating a fix for this bug for a future update.


unable to import .mxf files from Sony cameras


After Effects CC 2015 (13.5) is unable to import .mxf files generated by Sony cameras, such as the FS700, F5, F55, and F65. Trying to import such a file results in an error, “file ‘<file name>.mxf’ can not be imported – this .mxf file is damaged or unsupported”.

This issue is fixed in the After Effects CC 2015 (13.5.1) bug-fix update.


problems with camera raw sequence footage, including .dng


Multiple problems affect using camera raw sequence footage, including .dng sequences:

  • An error occurs after you change the settings of a camera raw sequence in the Camera Raw settings dialog: Photoshop file format error 3415 ( 45 :: 35 ). When you quit After Effects, you may also receive an error: Photoshop file format error 1 ( 45 :: 35 ). This error may not occur if you choose Edit > Edit Original to open the Camera Raw settings dialog instead of accessing the settings via the Interpret Footage dialog.
  • If you change the settings of a camera raw sequence in After Effects, only the first frame or a limited number of frames may reflect the changes. Purging the cache in After Effects (Edit > Purge > Image Cache Memory, or All Memory & Disk Cache) may load the changed settings.

These issues are fixed in the After Effects CC 2015 (13.5.1) bug-fix update.

We are continuing to investigate the following issues for a future update:

  • If you change the settings of a camera raw sequence in another application, for example Photoshop or Lightroom, those changes may not be reflected in After Effects after reloading the footage. Purging the cache in After Effects (Edit > Purge > Image Cache Memory, or Edit > Purge > All Memory & Disk Cache) may load the changed settings. A more consistent workaround is to save, close, and re-open the project, then right-click on the footage and choose Reload Footage.
  • Under certain circumstances, choosing Edit > Undo after changing the camera raw settings via the Interpret Footage dialog either does not work will cause After Effects to crash with an error: “After Effects can’t continue: damaged I/O structure. ( 39 :: 101)”
  • Under certain circumstances, selecting a single camera raw image and choosing Edit > Edit Original does not work, the Adobe Camera Raw settings dialog box does not appear. To work around this, instead choose File > Interpret Footage and click on the More Options button.

keyframes or other objects continue to move after dragging and letting go


We have received reports of users experiencing a problem where keyframes, markers, or other objects in the Timeline panel keep moving for a short distance after you let go of the mouse button.

This problem appears most prevalent when a Wacom tablet is being used, but not all users with tablets experience the problem, and some users report this problem when only using a mouse.

We are investigating this problem for a future update.


render progress indicator is slow to appear or doesn’t appear


We have received reports that in some projects with very long per-frame render times, the render progress indicator in the lower-right corner of the Composition panel does not appear or is very slow to appear after you make a change to the frame. This makes it appear as if After Effects has not recognized the change you requested.

We are investigating this problem for a future update.


multiple still images sequences from the same directory cause the wrong frame to appear


We are investigating related problems where using multiple still image sequences from the same directory cause one of those footages to display the wrong frame.

  • If you change the Interpret Footage settings of one sequence and then remember and apply the settings to another sequence from the same directory, the second sequence displays the image of the first sequence.
  • If you duplicate a still image sequence footage item in the Project panel and then replace the duplicated footage item with a different still image sequence from the same directory, the second sequence displays the image of the first sequence.

We are investigating these problems for a future update. You can avoid these problems by placing each still image sequence into its own directory.


compositions of 60fps or greater do not preview in real-time


If you preview a composition with a frame rate of 60fps or greater, on some computers After Effects CC 2015 may not be able to play back the composition at real-time speed. This is due to a change in how After Effects synchronizes playback with the video card.

In the After Effects CC 2015 (13.5.1) bug-fix update, a new, experimental text preference has been added to disable OpenGL vertical sync. This allows After Effects to refresh frames to the video card as often as necessary, however it may cause tearing in the preview image if After Effects sends frames to be displayed faster than the video card is capable.

This preference is located only in the text preferences file, not in the After Effects user interface. To enable this preference:

1. In After Effects, choose After Effects CC > Preferences > General (Mac OS) or Edit > Preferences> General (Windows), then click the Reveal Preferences in Finder (Mac OS) or Reveal Preferences in Explorer (Windows) button. The After Effects/13.5 preferences folder will open.

2. Quit After Effects.

3. Open Adobe After Effects 13.5 Prefs.txt in a text editor. In the [“GPU Display Transform”] section, change the value for “DisableSyncToVerticalRetrace” to 01.

4. Save the file and then start After Effects and test previewing your composition.

IMPORTANT: If you enable this preference, tell us about it on the After Effects user-to-user forum. We need to understand better under what conditions After Effects is not syncing correctly with the video card. Include what operating system you are using, model of video card (and driver version if on Windows), and the playback frame rate of your composition before and after enabling this preference.


changes to shadow map resolution are not saved


When you open the Composition Settings dialog and change the value for Shadow Map Resolution (Advanced tab > Options button for Classic 3D renderer), the new value is not saved when you OK the dialog. The value always stays on Comp Resolution.

We are investigating this problem for a future update. You can work around this problem:

1. With at least one 3D layer present in the composition, hold the Command (Mac OS) or CTRL (Windows) key and click on the renderer button (“Classic 3D”) in the upper-right corner of the Composition panel.

2. Change the Shadow Map Resolution in this dialog and click OK.


no audio when using motion sketch or animating a puppet pin


When you use motion sketch to animate a layer’s position, or animate a puppet pin by holding the Command (Mac OS) or CTRL (Windows), audio does not play.

We are investigating these problems for a future update.

To work around these problems, you can open your project in After Effects CC 2014 (13.2), use the motion sketch or animate a puppet pin in that version, then save the project file and open it again in After Effects CC 2015 (13.5).


crash when motion tracking is stopped


When you start and then stop motion tracking, After Effects may crash. This is most likely to happen on large frames (approximately 4K or larger), but could happen on smaller frame sizes, depending on the memory requirements.

We are investigating this problem for a future update.

To work around this problem, you can open your project in After Effects CC 2014 (13.2), use the motion tracker in that version, then save the project file and open it again in After Effects CC 2015 (13.5).


horizontal panning with the hand tool does not work in the Timeline panel


When you use the hand tool, including holding the spacebar key, in the Timeline panel you can not pan the view left or right.

This problem only occurs under the following conditions:

1. You are using more than one computer monitor.

2. The Timeline panel is on a secondary monitor. This condition includes when the entire After Effects application window is on the secondary monitor.

3. That monitor is arranged in the OS display configuration to be to the left of the primary monitor.

You can work around this problem by moving the Timeline panel to the primary monitor; by setting the monitor used by the Timeline panel as the primary monitor; or by changing the arrangement of monitors so that the secondary monitor is above, below, or to the right of the primary monitor.

We are investigating this problem for a future update.


exporting to AVI, MXF OP1a, AIFF, MP3, or WAV contains no audio


When you export to .avi, .mxf, .aiff, .mp3, or .wav from the Render Queue in After Effects CC 2015 (13.5.1), the resulting file is the correct duration but the audio is silent.

This is a new problem introduced with the After Effects CC 2015 (13.5.1) bug-fix update. We are investigating this problem for a future update.

You can work around this problem by exporting to .avi, .mxf, or audio-only formats via Adobe Media Encoder. Choose Composition > Add To Adobe Media Encoder Queue. Or you can open your project file in After Effects CC 2014 (13.2) and export the audio file from the Render Queue in that version.

Adobe Character Animator (Preview 1) now available

Last month, within the halls of the Seattle office of Adobe, one could hear the bustling of people working hard on the first preview version of Character Animator. And all of that hustling has brought us to today, when I’m so excited to exclaim that it’s finally here! Install the most recent version of After Effects, and Character Animator will be installed with it.

Those that have used After Effects to do character animation will be pleasantly relieved that Character Animator is a complement to your workflow, because it avoids the tangle of expressions that you might have experienced when rigging characters or setting up lip synch in After Effects.

The Advanced Product Development and Creative Technologies Lab groups behind Character Animator include many of the people (or should I say characters?) who brought you After Effects.

“After Effects is very powerful — anything you can imagine as moving imagery you can probably create in After Effects if you spend enough time and you know the application,” says David Simons, principal scientist in the Advanced Product Development group and original developer of After Effects. “But creating a character that looks like it is alive is always a lot of work and it doesn’t need to be that way.”

David and his team were really drawn to the idea of creating an application that could take someone who knows how to draw in Photoshop or Illustrator and allow them to create a puppet that’s already alive the moment you place it on the stage. Thus Character Animator was born.

Check out these tutorials and other resources get started.

This version of Character Animator is being released as a “preview”, which means that we know that we have a lot of work left to do, but we think that it’s far enough along for you to use and give us feedback. We want to hear from you about what capabilities we need to focus on to make Character Animator most useful for you. Let us know what you think on our new Character Animator forum. Also, please, share your puppet creations on Twitter (#CharacterAnimator). We can’t wait to see what you produce!

If you have a Creative Cloud membership, you have access to the latest version of After Effects and now Character Animator, as it’s available with After Effects and your Creative Cloud subscription. Download your update to After Effects now, and Character Animator will automatically be installed with it. From within After Effects, choose File > Open Adobe Character Animator, and you’re ready to play.

If you’re not a member yet, you can download the After Effects trial version or go to the Creative Cloud site to sign up for Creative Cloud. For information about purchasing a Creative Cloud subscription, see this page about plans and this page with current promotional offers.

plug-ins and After Effects CC 2015 (13.5)

After Effects CC 2015 (13.5) is now available. For details about what’s new and changed in After Effects CC 2015 (13.5), see this page.

IMPORTANT: Before installing the new version of After Effects, please read this page about the default behavior of the updater, which is to remove all previous versions of the application, and this page about why you might not want to do that.

The biggest piece of work for After Effects CC 2015 (13.5) has been a complete re-architecture of how rendering occurs, specifically regarding separating the main render thread from the thread that controls the user interface. Because of this very large change to the fundamental workings of After Effects, most plug-ins needed to be updated; this includes the hundreds of plug-ins included with After Effects, as well as the thousands of plug-ins provided by various third parties. We have worked closely with the makers of all of the popular plug-ins for After Effects (and many of the makers of many not-so-popular plug-ins) to make sure that they were able to update their software for this new version of After Effects.

Please, check with the vendors of your third-party plug-ins for updates that are compatible with After Effects CC 2015 (13.5). Most are ready.

I said that most are ready. That is in part because we still have a few bugs to fix before some of the plug-in makers can finish their plug-in updates. I’m listing the bugs that we know about below, with some information about when each is expected to be fixed.

As usual, Toolfarm is doing an excellent job of tracking which plug-ins have updates, and where to get them.


Trapcode Sound Keys (Red Giant)

[UPDATE: This bug that affected Trapcode Sound Keys is fixed in the After Effects CC 2015 (13.5.1) update.]

This bug is our fault, not the fault of Trapcode or Red Giant. We have a fix in development now, and we are targeting a fix for next month (July 2015), after we have had a chance to fully implement and test the fix.

If you need to use Trapcode Sound Keys, we recommend running it in After Effects CC 2014 (13.2), saving the project, opening that project in After Effects CC 2015 (13.5), and then continuing to work in the new version. The bug only affects the phase of the plug-in’s operation when the audio is analyzed, so the data from this analysis can be used in After Effects CC 2015 (13.5) with no problem.


other Red Giant plug-ins

Image Lounge: In After Effects CC 2015 (13.5), Red Giant’s Image Lounge plug-in will render black frames, and the UI may not work properly. Red Giant is currently working on this issue and will release an update soon.


RE:Vision Effects

[UPDATE: This bug that affected RE:Vision Effects plug-ins is fixed in the After Effects CC 2015 (13.5.1) update.]

We have a bug that causes a problem when you use any combination of two effects from a certain category. The error message that is reported is this:
“After Effects error: internal verification failure, sorry! {Effect is I_MIX_GUID_DEPENDENCIES but did not call GuidMixIn in PreRender}”

Effect plug-ins from RE:Vision effects are not the only ones that trigger this problem, but they are notable in that several effect plug-ins from this one vendor do use the problematic programming interface element.

This bug is our fault, not the fault of RE:Vision Effects. We have a fix in development now, and we are targeting a fix for next month (July 2015), after we have had a chance to fully implement and test the fix.

If you need to use these effects, there is a rather simple workaround: Precompose the layer on which the first problematic effect is applied, and then apply the second effect to the precomposition layer. Or you could pre-render the intermediate result from the first effect and then apply the second effect.

Despite the existence of this bug, you should still update to RE:Flex v5.2, Twixtor 6.2, ReelSmart Motion Blur 5.1, and RE:Match v1.4 to work with After Effects CC 2015 (13.5).


Boris FX

Boris FX has release notes for their newly updated plug-ins here:
http://www.borisfx.com/bcc-9-aepremiere-pro-9-0-4/

Here’s an excerpt about the known issues:

BCC 9.0.4 AE contains extensive revisions required to fully support the plugin API changes made by Adobe in After Effects CC 2015 (13.5). BCC 9.0.4 is fully compliant with the requirements of After Effects CC 2015 (13.5), with the minor exception of the known issues outlined below. (Note that versions of BCC prior to 9.0.4 are NOT compatible with After Effects CC 2015 (13.5).)

  • The obsolete BCC Degrain filter (which has been replaced by the more modern BCC Noise Reduction filter) will continue to render any projects in which the grain samples were previously locked. However Degrain will not support saving new grain samples going forward in CC 2015 and beyond. The Degrain filter is in the obsolete category and it is recommended that future projects use BCC Noise Reduction instead of Degrain.
  • The BCC Motion Tracker will continue to render previously saved motion tracker analysis passes and it will continue to support loading externally generated tracker data files, but conducting new motion analysis passes is temporarily disabled in BCC 9.0.4 for CC 2015. A revised (and improved) version of the BCC Motion Tracker which is fully compliant with AE CC 2015 will be released in BCC10.
  • When enabling the stabilization feature in BCC Motion Key you may sometimes experience a longer than expected pause while motion analysis data is recomputed after events such as saving a project or cloning a layer or an effect instance. This occasional performance delay will be eliminated in BCC10.

others?

If you encounter other plug-ins that cause problems with After Effects CC 2015 (13.5), please come to the After Effects forum and let us know. Be sure to note whether the problem is new with After Effects CC 2015 (13.5)—i.e., whether the same plug-in behaves correctly in After Effects CC 2014 (13.2).

 

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