AFTEREFFECTS

News, Information & Workflows from Users & the Adobe Ae Team

Results tagged “Warp Stabilizer”

After Effects CC (12.0) is now live

It’s with great pleasure that we can release to you the amazing work that has gone into After Effects CC (12.0).

There are a ton of new features alongside the big ones (Cineware, Refine Edge, and Warp Stabilizer VFX) that have been covered quite bit. Snapping; EXR / DPX format updates; finding missing fonts, footage, and effects; Pixel Motion Blur… These are just a few that come to mind.

Check out several blogs posted by our team’s own Todd Kopriva to get the full and complete details:

Also, check out these fantastic tutorials for folks new to 3D using the new integration with Maxon Cinema 4D by Nick Campbell (Greyscale Gorilla).

If you have a Creative Cloud membership, you always have access to the latest version of After Effects. Just go to the Creative Cloud site to download it now or to sign up for Creative Cloud.

For information about purchasing a Creative Cloud subscription, see this page about plans and this page with current promotional offers.

After Effects CC represents the first release of many for After Effects under the Creative Cloud banner. I have been watching and participating in a passionate debate from all points of view on this new method of releasing our software to you. To those of you currently (or about to become) subscribers, I thank you for your business. I firmly believe you won’t be disappointed.

To folks who are still considering your options, I look forward to hearing what you think, and how we can best earn your business. We as a team are just getting started taking advantage of a whole new way to develop, test and deliver software you depend on.

For more information about Creative Cloud, see this overview video and the Creative Cloud FAQ list.

By the way, if you’re just getting started with After Effects for the first time… Welcome! You should start here to learn the basics of After Effects.

S.

 

Revealed: The next version of After Effects

This year marks my 12th NAB. One thing that makes this time of year completely cool – it’s like new years eve for the production industry. I’ve been around for a few of these now – and I must say that this one is by far one of my favorite. This year we are doing a huge sneak peek and revealing what’s coming to the next versions of the Adobe professional video and audio tools.

After Effects CS6 was a gargantuan release. The 3D Camera Tracker brought complex camera tracking to everyone, and the global performance cache brought performance improvements where it mattered most – previews. We knew going into this next release that topping it would not be for the faint at heart.

I can say with complete confidence that not only did we top it with what’s coming to the next version of After Effects – we set a new standard I don’t know that we can match again – EVER. We listened to you intently and redesigned stabilization with the Warp Stabilizer VFX. We delivered a completely revamped approach to the previously mind-numbing task of rotoscoping, and made it not just fun to do, but made the technique work on footage that is just frankly ‘un-roto-able’. Look for the Refine Edge tool to see what I mean.

To top it, we saw that After Effects artists work with Cinema 4D as passionately as they do with After Effects. We looked at current workflows with our friends at Maxon and decided to integrate After Effects and Cinema 4D in a completely new way. I think the workflow advantages are not just dramatic, but completely empowering. Think 600 creative decisions in the new way of integration with no penalty – vs. 10 with the current workflow today.

Although the next version of After Effects isn’t available now, we’re offering a NAB Show special to get 40% off your first year of Adobe Creative Cloud membership (only $29.99/month), and you’ll automatically get these new features as soon as they are available.  You can check out upcoming top features coming to the next versions here.

Overall – I am extremely proud of this next release, and can’t wait to hear from you what you think. Happy NAB folks.

S.

AE Warp Stabilizer vs. FCPX Stabilization

The last blog post on Warp Stabilizer for sometime – PROMISE!!

That being said – when we launched CS 5.5 at NAB this year in Las Vegas, a number of users were asking for a comparison between AE’s new Warp Stabilizer and the just announced stabilization feature of FCPX.  The great news – both work entirely in the background allowing you to work in the application completely unhindered by the analysis and stabilization of footage.  As you can tell – this is a sign of all things in the future.  Compute intensive tasks being done in the background so it doesn’t get in the way or make you ‘wait’.

I wanted to post the results now that we can test the software in an ‘apples to apples’ fashion (pardon the pun).  The clip is the same as what I used in the warp stabilizer sneak peak on Adobe TV.

Both AE’s Warp Stabilizer and FCPX stabilization were left to the default settings of stabilization and rolling shutter removal. – no tweaking was done whatsoever.

Here it is: AE Warp Stabilizer is the bottom clip, FCPX the top.  The focus of this test is the quality and fidelity of the stabilized image. The clip is looped and should be viewed at full screen.

S.

RED Epic and Warp Stabilizer

OK – so this blog will not always be about Warp Stabilizer (promise).  But – I just finished reading Vincent Laforet’s sum up of how he used different gear and techniques to really max out his new RED Epic.  A BIG component he felt was how Warp Stabilizer in AE CS 5.5 changed how he shoots – which is dramatically cool from my perspective.

S.

Warp Stabilizer – Redux

Back before CS 5.5 was announced I did a little sneak peak video (found here) on a new feature called ‘Warp Stabilizer’.  Wow – what a cool response.  Interestingly enough, I didn’t cover an important piece of the technology called synthesize edges.  THEN – a user in the UK along with some folks here at Adobe did something with the technology we NEVER intended when we designed it.

Definitely caused some jaws on the floor here on the AE team, and I wanted to show it to you here…

 

S.

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