Posts in Category "Fireworks Tips"

Fireworks Design Center now live!

Adobe Fireworks has a wonderful home in the Design Center!

Thanks to all the hard work the Web team and others have made to implement the additional Design Center it is a refreshing change for Fireworks users beginners to advanced alike to enjoy this new center.

The Fireworks Developer Center will also be able to focus on Developer centric articles going forward.

If you are feeling motivated to post a Tip or Trick, please lemme know!



Gordon’s FW Symbol Library

Just found some nice PNGs and Symbol Libraries for Fireworks at Gordon’s site. Enjoy:

New forum dedicated to Adobe Fireworks

There’s a new Fireworks forum dedicated to Adobe Fireworks topics and anything relating to Adobe Fireworks such as integration with Dreamweaver or Flash. Check it out when you get a chance:

FireworksGuru Forum

Using Fireworks, Flash or Photoshop to design skins for Flex 2 applications

Narciso Jaramillo released an informative article on the Flex Developer Center with various ways to customize the new Halo Aeon Theme using Fireworks, Photoshop or Flash. NJ also has a blog and focuses primarily on Flex topics so be sure to keep an eye on it for more tips and tricks with Flex!

I’ve also seen a Fireworks AutoShape prototype that will allow you to export your graphics for use in Flex as 9-slice. Stay tuned for more information on this mysterious AutoShape. 😉

Modifying HTML Output with HTML Styles in Fireworks

Fresh off the press, that’s Trevor’s latest article released on the Fireworks Developer Center. For those of you that didnt know, Firework’s HTML/CSS output is externalized for all to modify till their hearts content using JavaScript.

With Trevor’s latest article you’ll be able to understand and learn how the HTML output works inside Fireworks so you can start making your own to stay in-line with todays ever-changing standards.

Modifying HTML Output with HTML Styles in Fireworks

New Fireworks tutorials, articles and extensions for the month of June

Fireworks Exchange



If you know of anything you may have created for Fireworks, please let me know as I dont want to leave anything out.


Exploring the Path Scrubber Tools in Fireworks

I often get asked how to use the Path Scrubber tools and find myself forgetting how to use them properly since I often use a tablet to control the various elements for sensitive strokes. The trick is to go into the Stroke’s Advanced Options and add pressure and other options. You’ll discover unique combinations with all the options once you start to experiment with creating custom strokes.

Understanding the Path Scrubber tools:

  1. Create a new document
  2. Using the Vector Path tool (P), create a stroke on the canvas.

    Note: The tool’s effect works better when applied to strokes larger than 4pts and only on pressure sensitive strokes such as:

    • Air Brush
    • Line tool
    • Bamboo
    • Calligraphy
    • Pencil
  3. Select the stroke and go to:

    Property Inspector > Stroke type > Stroke Options > Advanced…

  4. Move the “Edit Stroke” panel to the side of the stroke you created on the canvas which will allow you to tweak the appearance real-time.
  5. Add 76% for the pressure and 100% for speed or adjust how you see fit, click Ok when you’re finished modifying the stroke’s appearance.
  6. Before closing the Stroke Options pop up panel, save the stroke style by clicking the “Save” icon in the lower-right corner. You might accidentally change the stroke so this way you can select the stroke anytime without re-creating it. (At least this happens to me when using the tablet on occasions. :S )
  7. Select the [+] additive or [-] subtractive scrubber tool and brush or tap around on the stroke

Tip: By default, the scrubber tools do not have a keyboard shortcut. Add the key "7" to both scrubber tools in "Edit > Keyboard Shortcuts…" to flip back and forth while scrubbing the paths to create a more realistic stroke effect.

Extract textures directly into Fireworks using Extension Manager

Its definitely not rocket science so if you have textures to share, I’d recommend you to create an extension and share them with others. Here’s the MXP so you can install it and see how it works.

First create an MXI file, list your textures, description, UI access etc.., and then package the MXI file in Extension Manager to produce the MXP file. One benefit for creating texture extensions is they easily be turned off or on when you want from extension manager without deleting the textures. This is one way to manage a ton of textures.

For others wanting to find in-depth information about MXI files, they can review the PDF on our site.

Personally, I prefer to start with a text file and rename it as ext_name.mxi, but others prefer to use the MXI Creator or MXI Wizard which guides you through the MXI creation process. I’ll have to admit I like the MXI Creator better than the MXI Wizard, but try both of them and see which one works better for you.

When your finished editing the MXI file by adding textures and changing the description and UI access information, open Extension Manager if its not already open and go to:

  1. File > Package Extension
  2. Browse and select the MXI file (note the MXI file needs to be in the same directory as the textures to work)
  3. Name your MXP file and save it.

Here’s what the MXI file looks like below. Feel free to use the template and replace the textures with your texture names.

<product name="Fireworks" version="6" primary="true" />

Textures system 1<br>
24 original Fireworks Textures<br>

Select textures from Textures drop-down menu.



<file source="system01.png" destination="$fireworks/configuration/Textures/" />
<file source="system02.png" destination="$fireworks/configuration/Textures/" />
<file source="system03.png" destination="$fireworks/configuration/Textures/" />
<file source="system04.png" destination="$fireworks/configuration/Textures/" />
<file source="system05.png" destination="$fireworks/configuration/Textures/" />
<file source="system06.png" destination="$fireworks/configuration/Textures/" />
<file source="system07.png" destination="$fireworks/configuration/Textures/" />
<file source="system08.png" destination="$fireworks/configuration/Textures/" />
<file source="system09.png" destination="$fireworks/configuration/Textures/" />
<file source="system10.png" destination="$fireworks/configuration/Textures/" />
<file source="system11.png" destination="$fireworks/configuration/Textures/" />
<file source="system12.png" destination="$fireworks/configuration/Textures/" />
<file source="system13.png" destination="$fireworks/configuration/Textures/" />
<file source="system14.png" destination="$fireworks/configuration/Textures/" />
<file source="system15.png" destination="$fireworks/configuration/Textures/" />
<file source="system16.png" destination="$fireworks/configuration/Textures/" />
<file source="system17.png" destination="$fireworks/configuration/Textures/" />
<file source="system18.png" destination="$fireworks/configuration/Textures/" />
<file source="system19.png" destination="$fireworks/configuration/Textures/" />
<file source="system20.png" destination="$fireworks/configuration/Textures/" />
<file source="system21.png" destination="$fireworks/configuration/Textures/" />
<file source="system22.png" destination="$fireworks/configuration/Textures/" />
<file source="system23.png" destination="$fireworks/configuration/Textures/" />
<file source="system24.png" destination="$fireworks/configuration/Textures/" />


Thanks to Thierry at for providing the textures and MXP.

CMX JumpStart Vegas

This CMX JumpStart kit is fully baked and ready for your de-constructing pleasure. Designed by Fireworks guru Linda Rathgeber, and coded by CSS guru Stephanie Sullivan, this JumpStart kit will get your gears in motion as well as discovering new tips and tricks like:

  • Adding the FlashObject Javascript
  • Using sIFR for custom fonts
  • Customizing your slideshow, or using a static image instead
  • Understanding how the page was built in Dreamweaver
  • Understanding the hacks needed to ensure consistent rendering in multiple browsers
  • Adding your own masks to the Fireworks source png
  • Understanding the skip to content link
  • Working with Linda Rathgeber’s Fireworks source png file and slicing/exporting images

Wow, they really thought this one out from beginning to end, so head on over to Community MX and read the full article.

Good job community MX players, I look forward to seeing what you guys come up with next!


Does Fireworks control your color palettes or do you?

As I sit here at the local laundry mat watching my clothes spin endlessly in the void of suds and dirt, I was thinking to myself "How many people really export their color palettes for later use in Fireworks"?

Do you export your color palettes? Why?

Do you save a copy for every client project you do in FW? Have a palette for every mood your in when you design mocks? Collect various palettes for various projects?

One of the main reasons I keep custom color palettes handy is so I can access any color from the popup color wells in the toolbox or property inspector. You’ll understand more once you try out the steps below:

You dont have any custom colors? (Skip this part if you do) Here’s a quick trick to gather color cubes from an image.

Steps to extract color information from an image:

  1. Import any image you want to extract the color information out of
  2. Open the Optimize panel (Window > Optimize)
  3. Select GIF, Colors: 256
  4. Click the "Rebuild" button (Snags the most popular colors from the image)
  5. Open the Swatches panel. (Window > Swatches)
  6. Select "Clear Swatches".
  7. Click the icon in the top-right corner of the panel and select "Current Export Palette".

Now you should have some custom colors in the Swatches panel.

Save the palette somewhere useful. We’ll use it for the following steps.

Customizing the color palettes:

  1. Open the Swatches panel
  2. Click the icon in the top-right corner of the panel and select "Add Swatches", find the .act file we created earlier and select it.
  3. You’ll notice by default, the custom colors were dumped right into the Swatches panel (Color Cubes), now open up the color well on the PI or toolbox and you’ll notice the custom colors are added there as well.

There’s a couple ways to do this technique, but experiment and see which works best for you.