Adobe Animate Team Blog

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General

Jun 15, 2015/General/

Flash Professional CC June 2015 Release – Available Now!!!

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Upgrade to the June 2015 release of Flash Professional CC Now!!!

Continuing on our efforts to make Flash Professional richer, better, and more powerful, we have loaded the new release with a bunch of cool new features.  These features are designed to make your life as a designer, animator, or developer a lot easier.

The stage has been set for taking your animation to the next-level with the reintroduction of the bone tool. The bone tool that is much more than what it used to be, with a rich list of on-stage controls neatly laid out to make armature creation a breeze. You can also import H.264 videos to stage for design-time use.  If you are worried about the large number of bitmaps in your HTML5 Canvas document hampering performance, you can just export them as sprite sheets.  You also wanted some scaling options for the brushes & we’ve delivered! Brush in this release of Flash Pro scale according to your wish – zoom them with the stage or keep them constant.  That’s not all–we have a new converter that will convert your projects to any document type you want.  An improved audio workflow, and much more!

Here is a brief list of what’s on offer:

For more information check out our what’s new section.

Look forward to hear your feedback on the latest release!!

Ajay Shukla, Sr. Product Manager, Flash Professional

May 4, 2015/General, HTML5, Retina Display/

HiDPI/Retina Screen Support for HTML5 Canvas Documents

Fluid and responsive content that scales according to the size of the device screen on which it is being viewed is critical for usability. Finding out the best way to do it has always been tricky, given the wide variety of screen sizes and devices in use and the solutions that exist. Kevin Newman of unFocus Projects recommends a method that he has successfully implemented using devicePixelRatio to match the width and height attributes of the HTML5 canvas element with the pixel ratio of the display device. Adding HiDPI and Retina screen support to an HTML5 Canvas document is as easy as just adding a piece of code once the stage is defined in your published HTML file. Read Kevin’s blog post to learn about how to do it!

To see how it works, check out this page where Kevin has applied this trick.

Mar 15, 2015/General, HTML5, Toolkit for CreateJS/

Behind the scenes of HTML5 Canvas rendering performance

Users typically spend a lot of time on optimizing performance of the exported CreateJS content. The key step in the performance optimization process is identifying the bottlenecks in the process that result in poor performance. Matt Karl from CloudKid was kind enough to share the following utilities and instructions to help you tune your content for better performance.

Size Report

The HTML5 Canvas Size Report.jsfl utility script helps you list down all the library items required for the final rendering and their actual and percentage contribution to the overall package size, as shown in the following screen:

Size-report

Filter Usage

It is well known that symbol filters adversely impact performance (drop shadow, blur, color transforms, and so on). However, for a given FLA, especially if it is a complex animation with nested library items, it is hard to track down the usage details of such filters at a layer or frame number level. The utility script Filter Finder.jsfl does this and displays all the filter usage in the current document as shown in the following image.

Filter-usage

How to generate these reports

  1. Download the utilities, HTML5 Canvas Size Report and Filter Finder to your computer and extract the .jsfl files.
  2. In the latest version of Flash Professional CC, open the HTML5 Canvas document for which you want to generate the reports.
  3. On the Commands menu, click Run Command and select the JSFL utility for the report you want to generate.

Run-Command

 

Feb 18, 2015/General/

Flash Professional CC February 2015 Update – Available now

Flash Professional CC team is proud to announce our February 2015 update (14.2.0.20) which includes critical bug fixes and support for the following features –

  • Support for AIR 16/Flash Player 16 – This update will add the ability to publish 64 bit AIR apps for iOS 8.x in addition to support for Flash Player 16
  • HTML5 Canvas Optimizations – We’ve made significant updates to optimize the published content.  The published content will no longer have unused library items, assets on guide layers, hidden layers (based on publish settings) and unused frames in graphic symbols.  This should improve the size of your published content dramatically.
  • Audio Splitting – This feature will allow you to split your streaming sound on the timeline itself.
  • Masking support for Custom Platform SDK.
  • WebGL runtime support for the latest Chrome browser update.

Look forward to hear your feedback on the latest release.  You can always reach us at –https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform&loc=en

Ajay Shukla, Sr. Product Manager, Flash Professional