Adobe Animate Team Blog

The latest news, tips and insights directly from the Animate team

Jul 13, 2015/Errors, Extensions/

Installing Extensions for Flash Professional CC 2015

You have been using Adobe Extension Manager to install your Flash Professional extensions. The Extension Manger CC UI has been phased out as a standalone product due to its integration with the Creative Cloud application. For more information about this change, read Announcement: Extension Manager End of Life Notification.

This post helps you install Flash CC 2015 extensions using the new ExManCmd command line utility. To learn about installing Flash CC 2015 extensions using the Manage Extensions desktop utility, see the blog post Installing ZXP extensions using the Manage Extensions utility.

Installing ZXP extensions using Command Line

If you are a designer or a developer and have .zxp files of a Flash CC 2015 extension, follow these steps to install the extension:

On Windows:

  1. Quit Flash CC 2015 if it is running.
  2. Download the ExManCmd command line tool for Windows.
  3. Extract the .zip file to a location on your Desktop eg: C:\Users\<your user name>\Desktop\ExManCmd_win
  4. Copy and paste the extension (.zxp file) that you want to install to the same folder(C:\Users\<your user name>\Desktop\ExManCmd_win\) for convenience.
  5. Open the command prompt by selecting Start > All Programs > Accessories > Command Prompt.
  6. Type cd and provide the path to navigate to the extracted folder:
    • cd C:\Users\<your user name>\Desktop\ExManCmd_win
  7. Once you are in the ExManCmd_win directory, type the following command in Command Prompt and press Enter:
    • ExManCmd.exe /install <nameoftheExtension say “AnimSlider Pro.zxp”>

Please note that if the extension name has space in between please specify them within quotes (“”).

On Mac OS:

  1. Quit Flash CC 2015 if it is running.
  2. Download the ExManCmd command line tool for Mac OS.
  3. Extract the .zip file to a location on your desktop: /Users/<your username>/Desktop/
  4. Copy and paste the extension (.zxp file) that you want to install to the folder in which ExManCmd is available: /Users/<your username>/Desktop/Contents/MacOS/
  5. Open Terminal by double-clicking its icon under Applications > Utilities > Terminal.
  6. Type cd and provide the path to go to the directory in which ExManCmd is available:
    • cd /Users/<your username>/Desktop/Contents/MacOS
  7. Once you are in the MacOS folder, type the following command and press Enter:
    • ./ExManCmd ––install <nameoftheExtension say “AnimSlider Pro.zxp”>

Please note that if the extension name has space in between please specify them within quotes (“”).

You can refer to Extension Manager Command line basics to know more about all the available commands and its syntax. If you encounter any error, refer to the error codes and their descriptions.

Installing Extensions available through Add-ons

If you are a designer or a developer and you have the required extensions for Flash CC 2015 available at Adobe Add-ons website as add-ons, follow the below steps to acquire them:

  1. Launch Adobe Create Cloud application and sign-in with your Adobe ID.
  2. Ensure File Sync is turned ON under Assets > Files.
  3. Launch Flash CC 2015 and click Window > Browse Add-ons.
  4. Click on the add-on name that you want to acquire on the Adobe Add-ons page (you can also search by the add-on that you are looking for).
  5. Click Acquire/Install.
  6. Wait for the notification from Adobe Creative Cloud application regarding the installation of the add-on that you have acquired.

Making your extensions available as an Extension Developer

If you are a developer or producer of Flash Professional add-ons, Adobe provides you the following alternatives to distribute your Flash add-ons:

  1. Adobe recommends that you distribute your products through the Adobe Add-Ons website. You can distribute add-ons publicly (free or paid) or privately (free to named users). Learn more about sharing products privately.
  2. If you still want to sell extensions through your own websites or via other channels, you can build your own installer or provide instructions to your users on how to use the Extension Manager command line to install your extension. Refer the section Installing ZXP extensions using Command Line in this blog post for details.

Please reach out to us in case you have any issues or feedback.

Jun 23, 2015/Webinar/

Webinar Video #3: An Introduction to Flash Professional’s WebGL Runtime API

We had a great session with Christopher Caleb on the 17th of June where he went over the WebGL Project type in Flash Professional and how you can leverage your existing skill-set to target a completely new platform.  Christopher is the author of the popular book “Flash iOS Apps Cookbook” and his attention to details is quite evident in the video.  He regularly blogs at http://www.yeahbutisitflash.com/

Please sign up here if you are interested in receiving information about the upcoming webinars.

For those who missed the webinar, here is the raw video –

We look forward to your feedback.

Thanks,

Ajay Shukla, Sr. Product Manager, Flash CC

Jun 15, 2015/General/

Flash Professional CC June 2015 Release – Available Now!!!

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Upgrade to the June 2015 release of Flash Professional CC Now!!!

Continuing on our efforts to make Flash Professional richer, better, and more powerful, we have loaded the new release with a bunch of cool new features.  These features are designed to make your life as a designer, animator, or developer a lot easier.

The stage has been set for taking your animation to the next-level with the reintroduction of the bone tool. The bone tool that is much more than what it used to be, with a rich list of on-stage controls neatly laid out to make armature creation a breeze. You can also import H.264 videos to stage for design-time use.  If you are worried about the large number of bitmaps in your HTML5 Canvas document hampering performance, you can just export them as sprite sheets.  You also wanted some scaling options for the brushes & we’ve delivered! Brush in this release of Flash Pro scale according to your wish – zoom them with the stage or keep them constant.  That’s not all–we have a new converter that will convert your projects to any document type you want.  An improved audio workflow, and much more!

Here is a brief list of what’s on offer:

For more information check out our what’s new section.

Look forward to hear your feedback on the latest release!!

Ajay Shukla, Sr. Product Manager, Flash Professional

May 24, 2015/Webinar/

LIVE WEBINAR #3: An Introduction to Flash Professional’s WebGL Runtime API

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Please join Christopher Caleb, the author of the best selling book – ‘Flash iOS Apps Cookbook’, as he goes through an introduction of the Flash Professional’s WebGL project type and deep dives into the WebGL runtime API.

Date – 17th June 2015

Time – 8:00 AM PST – US Pacific Time (Check your local time)

Where – Join Here (Please join 15 minutes before the session. Enter as guest with your email id)

Please sign up here to receive information about the upcoming webinars.

About Christopher Caleb – He is a freelance developer and author of Flash iOS Apps Cookbook. He has been developing rich interactive experiences with the Flash platform for over a decade, having worked on projects that encompass film, games, education, and children’s entertainment.  For eight years Christopher was lead developer at WeeWorld – an avatar-based social network and virtual world for teens. There his skills were split across web and mobile, contributing to WeeWorld’s Flash and HTML5 components as well as building native and cross-platform mobile apps.  He blogs at www.yeahbutisitflash.com and tweets as @chriscaleb.