Fluid and responsive content that scales according to the size of the device screen on which it is being viewed is critical for usability. Finding out the best way to do it has always been tricky, given the wide variety of screen sizes and devices in use and the solutions that exist. Kevin Newman of unFocus Projects recommends a method that he has successfully implemented using devicePixelRatio to match the width and height attributes of the HTML5 canvas element with the pixel ratio of the display device. Adding HiDPI and Retina screen support to an HTML5 Canvas document is as easy as just adding a piece of code once the stage is defined in your published HTML file. Read Kevin’s blog post to learn about how to do it!
To see how it works, check out this page where Kevin has applied this trick.
We are happy to announce the availability of Flash Professional CS6 Update 2 (Ver:12.0.2)! As promised earlier, the update brings you several exciting features, but importantly, Flash Professional CS6 will now extend support for AIR 3.4 and Flash Player 11.4, courtesy the Update! Quite an incentive to revise your target versions when developing AIR applications, no?
- The Direct Deployment to iOS Devices feature allows you to deploy an AIR application on iOS devices without having to use iTunes. (Please note that iTunes 10.5.0 or greater must be installed on the user’s machine to use this feature.)
- The Native iOS Simulator Support feature facilitates testing and debugging AIR applications for iOS devices on the native iOS Simulator. This is a MAC only feature, where Flash Pro can be integrated with the Simulator by installing XCode.
- The High Resolution Retina Display Support feature provides High-resolution Retina Display support for newly introduced iOS devices like iPAD3. Earlier, this feature was available only for iPhone and iPod devices but now richer content, with the concept of pixel doubling, is available for iPAD devices too.
Detailed descriptions for the new features is available in the What’s New for Flash Professional CS6 doc. Also, look at the Release Notes and Known Issues docs to avoid surprises, should you encounter any issues while trying the new and exciting features. The update also has Toolkit for CreateJS 1.1 bundled along with it. Soon as the update completes installing, the Adobe Extension Manager CS6 is launched to install Toolkit for CreateJS 1.1. The new version of the Toolkit has added support for converting Shape Tweens, Motion Tweens, Mask Layers, and Multiframe bounds to HTML5. The update includes fixes for several critical bugs you reported to us on Adobe Flash forums and various other channels:
- Flash Professional CS6 crashes on launching – without warnings! An issue that occurred due to the presence of corrupt fonts, and one that several users reported on forums.
- Rendering content using Stage 3D targeting Starling framework rendered content inappropriately.
- ANEs would go unrecognized when referenced using relative paths in Flash Professional CS6, throwing compilation errors.
- XML files generated by XFL files have an inconsistent end of lines between the CDATA section and the rest of the file.
- Adobe Debug Launcher crashes when publishing AIR application for desktop with AIR 3.2.
For a complete list of all issues fixed in this Update, see this link.
[Updated on October 19th, 2012] The Flash Professional CS6 Update 2 now facilitates silent installation. See this link.