Archive for April, 2007

Lightroom Tip: Uploading to a web service

Lightroom has excellent Flash web gallery generation and built-in FTP upload capabilities, but if you use one of the many web services that are out there you may be wondering how to get your photos on the web. Up until last week i was wondering the same thing. Luckily, there is a solution, which came by way of Tom Hogarty, PM for Lightroom.

The solution is to add an uploader executable into the Export Actions folder. Most of the major services (Flickr, Smugmug, etc) have client uploader mechanisms.

I personally use Smugmug and i found a client uploader which worked like a charm. Here’s the steps:

1) Place your executable uploader into C:\Documents and Settings\yourname\Application Data\Adobe\Lightroom\Export Actions

NOTE: i created an alias from my original location and pasted into the export actions folder.

(sorry, don’t know what the path is on Mac)

2) In LR, select the images you want to upload

3) File > Export Photos

4) Select an existing preset that outouts in to web file sizes (I already had an Export For Web preset that i used previously)

5) In the post processing popup should now be a shortcut to the uploader exe – select it

6) Go back up to the preset popup Save As New Preset – give it a name

7) Now when you click Export it will generate the files and add them to the uploader application ready for upload.


I scrum, you scrum, we all scrum

Agile project management at Adobe is not a new concept. Many product teams have used agile-like development models for many years now. The After Effects team, for instance, introduced an incremental development model a few years ago which was accepted by other Adobe products as an alternative to the traditional Waterfall model.

Scrum, on the other hand, is a relatively new buzzword that is spreading throughout the company and yielding some positive results.

What are the principle of Scrum?

  • Scrum is an agile process to manage and control development work.
  • Scrum is a wrapper for existing engineering practices.
  • Scrum is a team-based approach to iteratively, incrementally develop systems and products when requirements are rapidly changing
  • Scrum is a process that controls the chaos of conflicting interests and needs.
  • Scrum is a way to improve communications and maximize co-operation.
  • Scrum is a way to detect and cause the removal of anything that gets in the way of developing and delivering products.
  • Scrum is a way to maximize productivity.
  • Scrum is scalable from single projects to entire organizations. Scrum has controlled and organized development and implementation for multiple interrelated products and projects with over a thousand developers and implementers.
  • Scrum is a way for everyone to feel good about their job, their contributions, and that they have done the very best they possibly could.

For me, the biggest win over other methodologies is the face-to-face communication, delivered by 15 minute status meetings each day. Weekly meetings are too in-frequent to track progress of projects. By that time the world has already changed and you’re working on old stuff. Well, okay, perhaps not but sometimes it does feel like that 🙂

If you want to learn more about scrum, here’s one book that comes recommended..


Lightroom Training

I’ve been using Lightroom frequently for about 3 months now and thought i knew the product fairly well until i started watching Chris Orwig’s Training DVD from

In the 5.5 hours of play time, I’ve learned a great deal and it’s definetely helped me to work my way through LR a lot quicker and more efficiently.

If you’ve been using Photoshop for years (as I have), you may be tempted to think you don’t need training (RTFM syndrome), but believe me it’s worth the time. Lightroom is a completely different beast from Photoshop (and Bridge) and after the training you’ll really appreciate the functionality that LR has to offer. I do!

Here is a link for two books that Chris recommends for Lightroom on his website.

NAPP’s Photoshop User Magazine also now includes Darkroom, a supplemental magazine which focuses purely on Lightroom features.

Adobe demos 3.1GB image at Photoshop World

At Photoshop World 2007 in Boston, Adobe vice president of product development Dave Story spoke about the future of Photoshop while showing off a 3.1 GB photo of Boston taken from the city’s Prudential Center, a 52-story skyscraper. Provided by xRex, a studio that offers large-scale panoramic images, the 3.1 GB photo was composed of hundreds of individual 16 MP images that were stitched together. This multi-billion pixel image then allows users to zoom into the scene in a three-dimensional way to retrieve details. “You can read a license plate from the top of the Pru,” said Story.