Archive for January, 2011

Zombie Game Preview

Here’s a quick preview of where I am with a zombie game I’m working on. I should have mentioned in the video that I’m using a technique called blitting for rendering which results in extremely good performance, even without hardware acceleration. I may go back to using the display list, but I wanted some blitting experience, so I figured I would go this route first.

I’m not sure where this game is going, but I’m having a blast writing it.