Adobe Systems Incorporated

Archive for December, 2012

Graphic Designers Now Able to Create Mobile Websites with Adobe Muse

Adobe Muse enables you to create and publish distinctive, professional HTML websites without writing code. And now, you can create unique tablet and smartphone versions of your websites using new mobile features available in an update to Adobe Muse.

This update is a direct response to customer demands for mobile device support. Mobile-friendly websites are vital for businesses today – IDC estimates that by 2015 more end users will access the Internet through a mobile device than a PC. Because of this, designers and their clients are realizing the need to provide an optimal viewing experience whether sites are viewed on a large monitor while sitting at a desk or on a smaller screen while on-the-go.

New features in Adobe Muse include:

  • Mobile Layout Options: Select a tablet or smartphone layout in the planning stage, and define the site plan and master pages to create unique layouts for each.
  • Mobile Content and Style Options: Design the content and style of each experience.
  • Touch-Enabled Interactivity: Link phone numbers to automatically dial when tapped, email addresses to open an email client with the “To” address already filled in.
  • Gesture-Enabled Widgets: Copy and paste Adobe Muse widgets in mobile layouts – site menu navigation, slideshows, page-swipes, and more will work automatically, with the touch of a finger.

Adobe Muse is available in Creative Cloud and you can download it here. If you already have Muse installed, just open the application and click “Install Now” on the updater screen to get these new features. For more information about Adobe Muse, go here.

10:29 AM Permalink

Photoshop version 13.1 available now for Creative Cloud members

We’re excited to be delivering over a dozen exciting new features today in Photoshop version 13.1 — exclusively for Creative Cloud members. Below are just few of the key enhancements:

  • Smart Object support for Blur Gallery and Liquify: Enjoy the creative freedom to experience nondestructive editing with Blur Gallery and Liquify, now that both features offer Smart Object support.
  • Powerful CSS support for web design: Quickly export CSS code for text and objects, and also import color codes from HTML and CSS files to your Color palette to help you design incredible websites.
  • Conditional Actions: Speed up image processing by creating Conditional Actions. These commands use logic to automatically choose between different Actions based on rules that you establish.
  • Retina display support: See more of the details in your images and in the Photoshop user interface when viewing on high-resolution displays, including the new Retina display available on MacBook Pro.*

To get these features, just open Photoshop, go to the main menu, choose Help > Updates. Or, download Photoshop for the first time from Creative Cloud.

For more information about additional features in Photoshop 13.1, visit the Photoshop.com blog, check out Adobe.com, or watch some videos about the new features on Adobe TV!

* Retina display support for Mac is available to all Adobe Photoshop CS6 customers today, including customers who are not Creative Cloud members.

10:20 AM Permalink

Create Now Event Recap

The Create Now event has officially come to a close. If you missed all of the news and demos, check out the keynote on-demand above and additional Meet the Pro sessions on Adobe TV. And for those looking for the highlights, we have you covered, including snippets of the #CreateNow Twitter chat with our evangelists. Check out our recap below:

Adobe Photoshop Big feature updates including Retina Display support, Smart Object support for Liquify, Copy CSS, and Conditional Actions. Check out these, including additional features and services on the Creative Cloud team post about Photoshop version 13.1.

Adobe Muse – Now, you can create mobile versions of your website without writing code. Get all of the details on how graphic designers can create mobile sites from the Creative Cloud team.

Creative Cloud for Teams – The much-anticipated service for teams is now available! The team offering includes centralized license management, 100 GB of cloud-based storage per team member and access to expert product support.

Creative Cloud Training – Exclusively for Creative Cloud members, in one week you will be able to explore a new library of online training content from Adobe and leading training partners like Kelby Training, video2brain and Attain.

(more…)

9:29 AM Permalink

Adobe Create Now Event – Creative Cloud

adobe_cc_createnowlive_question_proof3-300x300

Are you excited to hear what’s next in Creative Cloud?

Tune in, today December 11 at 10 a.m. PT for our Create Now event to hear what’s next in Adobe Photoshop, explore new ways to take your design skills from print to online and mobile, learn how teams can work better together with Creative Cloud, plus much more.

Don’t miss a beat; watch all the action here:

Be sure to follow @CreativeCloud on Twitter and join the conversation using #CreateNow. And get your questions answered by Adobe Evangelists during our Twitter chat from 11:30-12:30 PT. Just post a question using #CreateNow.

6:00 AM Permalink

Photographer Chris Nitz Dishes on Adobe Photoshop Touch

Have you heard the great news yet? An update for Adobe Photoshop Touch is now available with many new features to take your creative process to the next level! The update includes pressure-sensitive stylus support, 7-inch device support, plus more. Check out the Photoshop.com Blog for more details.

One individual that has unleashed his creativity with Photoshop Touch is photographer Chris Nitz (@Chris_Nitz). We sat down with Chris to get his thoughts on Photoshop Touch, discuss one of his most cherished creations, and uncover some great pointers for you. Check out our full Q&A below!

Adobe: What are your favorite features in Adobe Photoshop Touch?

Chris: Photoshop Touch contains a good amount of features, but the Adjustments panel combined with layers is by far what I use the most. As I am a black and white photography fan, being able to quickly convert an image to monochrome, add in some curves and levels adjustment, apply some sharpening and then upload when done, makes for one insanely quick workflow. Even better, this all happens right in the palm of my hand!

What Adobe Photoshop Touch project are you most proud of and why?

As of this moment, I have to say that the image of the Camaro is the project I am most proud of. This was a seven-layer image consisting of curves, black and white treatment, lens flare, sharpening, and various other tweaks made along the way. I absolutely love how this turned out and how well Photoshop Touch handled all the touches I applied. It was not until I looked at it on my computer that I realized just how much I have grown to love this app.

PsTouch

(more…)

11:56 AM Permalink

Video Recap: Adobe Game Developer Tools Launch Event

More than 200 developers packed Town Hall in the Adobe San Francisco office on Monday night for our Game Developer Tools launch event. Fun and excitement poured from every part of the room with remote-controlled Angry Birds, vintage arcade games and new iPad AIR apps. It was a great time with great partners – Zynga, Rumble, KIXEYE, Kabam, GREE, EA and Milkman Games – and really amazing responses from the game developer community. All of the announcement information can be found in the blog post from Adobe Gaming director Emmy Huang, but we also wanted to share the recap video below for those who couldn’t make it in person.

Thanks for showing your continued support for Adobe Gaming technologies and check out the new Adobe Game Developer Tools in the Creative Cloud.

1:42 PM Permalink

Creative Spotlight: Director Ross Ching and Empty America

emptyamerica

Director Ross Ching has mastered the art of the time-lapse video and has recently done it in very innovative way. He has created an eerie video series, titled “Empty America,” by removing the hustle and bustle that normally is the heartbeat of major U.S. cities, using Creative Suite 6 applications, Photoshop, After Effects and Premiere Pro. Check out our exchange with Ross on his inspiration and some of his quick video tips.

Adobe: Can you give a quick description highlighting your creative process/creative workflow for Empty America?

Ross Ching: People really find connections with things they recognize in situations that they don’t recognize. It’s almost as if the viewer is in on an inside joke. It’s something that I always try to incorporate into my work, and that’s why time-lapse, super slow motion and stop motion are so prevalent on the Internet. So when deciding which cities to feature in this series, I wanted people who have never even been to the locations to be able to pick out landmarks that they’ve seen before. 

What was your inspiration behind the project?

I live in Los Angeles. I drive in Los Angeles. I think about traffic a lot in Los Angeles. A couple years ago, I discovered Matt Logue’s Empty LA photographs. I didn’t think much about it at the time, but every time I was stuck in rush hour all-hour traffic, I found myself thinking, “What if tomorrow everyone’s car disappeared?” What would that scene look like? How would people react? How quickly would the atmosphere rebound from centuries of fossil fuel emissions?

So I took Matt Logue’s still photography concept and applied it to something that I do best — time lapse. That Los Angeles video was very successful, and so I pitched an expansion of it to Thrash Lab, a destination for digital filmmakers created by Ashton Kutcher’s Katalyst Network. They really liked it and believed in my work, and it’s now the biggest set of videos on the channel.

Do you have any useful tips or techniques to share with the community?

When creating something for the Internet, people’s attention span is VERY short. Think about how you look at other videos on YouTube and think about the how long it takes you to either skip through the video or click the back button. Our main goal as a video creator is to get the viewer to watch from beginning to end without skipping or hitting the back button. If they’re able to do that, they’re MANY times more likely to share the video with a friend — and that’s how seeds of viral videos are made. So let’s look at the elements to do that:

Must be short — 3 or 4 minutes or less. I’ve got many other tabs open and my pot of water on the stove is about to boil.

The 10 second hook — Probably the most important aspect. We need to WOW the viewer right off the bat. That means either showing them something they’ve never seen, or some kind of filmmaking technique that’s really unique. Whatever it is, if your friend doesn’t say WOW when you tell them the first 10 seconds of the concept, it’s back to the drawing board.

Sustainability — Once you have them hooked, you need to create a device that pulls them to the end. Some examples: a story, beautiful cinematography, creative art, exciting visuals that are rarely seen. Anything that will get them interested in seeing what happens at the end.

Check out more from the Empty America series on Thrash Lab’s Facebook Page.

11:05 AM Permalink

Adobe Delivers New Game Developer Tools in Creative Cloud

We are thrilled to announce the release of our first Game Developer Tools in the Adobe Creative Cloud, giving developers and publishers access to a powerful set of resources in one central location. Adobe’s Game Developer Tools are designed to streamline the game development process from creation to deployment, and help game publishers and developers reach the broadest possible audience worldwide – over 1.3 billion connected Windows and Mac PCs and over 500 million smartphones and tablets – 20 times the reach of the bestselling Xbox 360 gaming console.

The gaming community is already buzzing about Adobe Scout, an advanced next-generation profiling tool that uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opportunities. We’ve received rave reviews from developers who have been using pre-release versions of Scout to gain powerful insights and who are already enhancing their development processes with our Game Developer Tools.

As a special promotion, we’re including this first release of Scout in a free membership to Creative Cloud, along with the rest of our Game Developer Tools, including the Adobe Gaming SDK, Adobe Flash C++ Compiler, and trial versions of Flash Professional CS6 and Flash Builder 4.7 Premium:

–          The Adobe Gaming SDK provides the essential building blocks developers need to create and monetize amazing ActionScript games across browsers and mobile devices, including open source 2D and 3D frameworks (Starling, Feathers, and Away3D), and is a simple starting point for both new and experienced game developers.

–          The Adobe Flash C++ Compiler is a new tool chain that allows game developers to take native games and game engines for PCs, Xbox 360, PlayStation 3, and iOS and compile them to run directly on the web across browsers on over 1.3 billion connected PCs using Adobe Flash Player.

–          Adobe Flash Professional CS6 is an authoring tool to create engaging animation and games, including support for delivering animated assets ready for use with Starling and many other popular frameworks, and Adobe Flash Builder 4.7 Premium is an advanced ActionScript development environment that can be used to develop high-performance mobile and browser-based games. Flash Builder 4.7 Premium also improves productivity and time to market with support for the new ASC 2.0 compiler and the ability to test and debug apps directly on Apple iOS devices through USB or on the iOS simulator.

Creative Cloud paid membership includes full versions of Flash Professional and Flash Builder and will also include future versions of Scout following the introductory promotion. Of course, paid members also get access to all of the Creative Suite 6 apps, including other popular tools for game design, such as Photoshop and Illustrator.

The Adobe Flash Player has been at the forefront of online gaming for years and is used to power the 10 most popular games on Facebook including SongPop, FarmVille2, and Diamond Dash. Adobe’s latest Gaming technologies are the leading choice for social game studios like Zynga, Wooga and KIXEYE and are used by AAA game developers like Ubisoft as well as indie developers like Northway and Damp Gnat to help minimize the cost of targeting multiple platforms and mobile devices – including games for iPhones and iPads. Today’s release of Game Developer Tools makes it much easier for developers to maximize productivity, game quality and reach across PCs and mobile devices.

We’ll be celebrating this launch at our San Francisco office this evening with many local developers and publishers. Please feel free to stop by, or keep an eye out for a recap video in the next few days on Adobe’s Gaming YouTube channel. And, to find out more about the new Game Developer Tools and the Adobe Creative Cloud, visit gaming.adobe.com/getstarted.

6:18 PM Permalink

Introducing Adobe Game Developer Tools

Today we’re delighted to announce the release of the Adobe Game Developer Tools for all Creative Cloud members. You can now download and install our newest game developer tools directly within Creative Cloud, including Adobe Scout – a next-generation tool for advanced profiling of ActionScript-based content for desktop & mobile.

The Game Developer Tools also include the Game Developer SDK and the Flash C++ Compiler. You’ll get features that let you rapidly build, optimize, and deliver 2D & 3D web, mobile, and desktop games. The Flash C++ Compiler lets you deliver existing C/C++ code through the Flash Player so you can reach a wider audience. The Game Developer SDK lets you leverage a common ActionScript 3 codebase to access essential frameworks, samples, and extensions.

Adobe Game Developer Tools are available exclusively through Creative Cloud for all members. Get it now and GAME ON!

4:22 PM Permalink