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Archive for September, 2013

Edge updates to support CSS Regions in the new iOS7

For those of you using Edge Reflow or Edge Code with your Creative Cloud subscription, you’ll notice an update today: both now support CSS Regions, a new feature that shipped in last week’s iOS7 release.

Learn more about our web design tools and these Edge updates on the Reflow and Code homepages—or, just take advantage of this timely development by trying it out for yourself. Let us know what you think!

1:25 PM Permalink

Design next generation responsive designs for iOS7 with Edge Reflow CC and CSS Regions–A story of collaboration

Apple recently announced its official release of iOS 7 . This is a release packed with very significant changes, in particular a radical transition for the iOS user interface design and user experience.

Part of the updates to iOS 7 is an upgrade of mobile Safari which comes with multiple new features. One of these features is CSS regions. CSS regions is a revolutionary CSS specification draft that allows a deeper separation of concerns in the way designers and developers structure their content and layout. They can now manage the way content should flow across different regions of the page design (hence the name CSS Regions) separately from the content itself . Then content can now be made to flow in different chains of regions, typically laid out differently for a mobile, tablet or desktop/laptop use. See the complete post with examples on Adobe’s Web Platform blog here.

1:59 PM Permalink

Adobe Ideas + Wacom Intuos Creative Stylus

Finger drawing is fast, but when artists want precision, they reach for pressure-sensitive styluses. It’s why the Adobe Ideas team was so excited to announce Pogo Connect Bluetooth Pen support back in July. And it’s why today we’re thrilled to announce support for the new Wacom Intuos Creative Stylus.

Now, when drawing in Adobe Ideas, there are two great stylus options.

This recently-introduced pressure-sensitive stylus for iPad provides 2,048 levels of pressure and palm rejection and works with the iPad 3, iPad 4 and iPad mini. The Intuos is $99.95, and is available for pre-order on the Wacom site.


Featured in the September 14 edition of DC United’s Matchday Program, recent DC United Hall of Tradition inductee, Jaime Moreno (#99). Drawn by Robert Generette III with the new Wacom Intuos Creative Stylus in Adobe Ideas for iPad.

Remember: Adobe Ideas is still the only vector drawing application with Illustrator compatibility. Couple it with a Creative Cloud membership to sync Ideas artwork to the Cloud and open and refine it in Illustrator CC.

Update Adobe Ideas today in the iTunes App Store (while you’re there, take a minute to review it). Don’t have it yet? What are you waiting for? It’s free!

12:00 PM Permalink

New York Is My Muse… The Print Version

When we asked Alfalfa Studio to create a site using Muse CC, they responded with a celebration of New York and a hub for New York’s design community to share the city’s secrets, surprises and locales:

New York Is My Muse 

Inspired by handcrafted works and the flat graphics of American design icons Paul Rand and Saul Bass, the site pays homage to imagination and individuality.

New York Is My Muse isn’t just a website. It’s also a 27 x 40 limited-edition offset-printed poster, designed by Alfalfa Studio, that celebrates the neighborhoods, landmarks and vibrancy of one of the most iconic cities in the world.

New York Is My Muse

Rafael Esquer, Alfalfa Studio’s founder, has signed five of them and given them to us to give away. Entering to win one is easy:

• Over the next five days answer any of the questions below.

• Tweet the question/answer with the designer’s Twitter handle and #AdobeMuse.

Hint: All answers can be found on New York Is My Muse


• What’s Gail Anderson’s (@GailAndersonNY) favorite public art piece in Manhattan?

• Which building does Allan Chochinov (@chochinov) consider the most beautiful in Manhattan?

• What’s Jon Contino’s (@joncontino) favorite been-featured-in-a-movie location in Manhattan?

• Where in Manhattan did Glen Cummings (@glen_mtwtf) have a memorable Eureka! moment?

• Where in Manhattan does Chris Dixon (@cdixon) go for creative inspiration?

• Where in Manhattan would Barbara Glauber (@barbaraglauber) spend her last ten dollars?

• Where in Manhattan is Carin Goldberg’s (@caringoldberg) favorite sketching spot?

• Where in Manhattan is Timothy Goodman’s (@timothygoodman) favorite free place to go?

• Where in Manhattan has Mike Joyce (@MikeJoyceNYC) seen the most iconic graphic design?

• Where in Manhattan does Manuel Miranda (@manuelsmiranda) go to “escape” the city?

• If she could choose any building in Manhattan, where would Michele Washington (@culturalbounder) choose to live?

• What is Willy Wong’s (@wwong) favorite “secret” place in Manhattan?

Join us in exploring New York from the perspectives of Alfalfa Studio and Adobe Muse CC.


For full details, check out our Muse Tweetaway Official Rules.

9:00 AM Permalink

Behance Creative Spotlight: Steve Simpson

Dublin-based illustrative designer Steve Simpson caught our attention with his whimsical approach to animal illustrations in the menu created for his client Fade Street Social. Learn more about his workspace, favorite Creative Cloud features, and how he created this work in the Q&A below:


What are you working on now?

I’m currently designing and illustrating a label for my favourite Irish whiskey. Can’t spill anymore about this one, except to say it’s a lot of fun with hand drawn type. I’m just finishing thirty 1 inch monsters for a ten foot roll of stickers for a client in New York, which will be great preparation for my next job; a 400 meter long mural. Thankfully, it will be done digitally and not on site.

What’s your dream project?

I really like a mix of illustration and design in a project; I love the control you have as an illustrator when you’re also doing the graphic design part of the project. There can sometimes, as an illustrator, be a tendency to create a piece that will primarily look great outside the context of the design; for instance in the portfolio. If the designer is also trying to create something that will stand alone, the whole design doesn’t exactly gel.  As an illustrative designer, you can get a much better harmony, with neither side fighting for centre stage. (I’m starting to sound like an old hippie.)

I’m really enjoying packaging projects at the moment, so perhaps a beer label, tea or biscuits would be a fun project to work on.

What does your workspace look like…is it your personal studio, or a neighborhood coffee shop?

I work from a studio, but at the moment I probably have more used coffee cups than the neighborhood coffee shop. It’s a typical cluttered working studio, think less Zen, more punk DIY, but with wifi. I have a room to myself (usually) with a couple of tables, a light-box, iMac and piles and piles of paper. I sketch a lot, constantly (and quickly) redrawing ideas until I’ve exhausted as many options as possible. I hate it when a better idea comes to you when you’ve nearly finished the project, so I try to go through as many options as quickly as possible. Which does create a mountain of roughs and tidying at least twice a year.

Do you share your workspace with anybody? Furry friends count.

I’m saying goodbye to my summer intern Nikkie (Little Paper Forest), who’s off to finish her degree in Illustration back in Canada. In the garret there’s a web designer and another design/illustrator, a couple of Irish guys. It’s good to have somebody to talk ideas through with sometimes. I also like to have an occasional moan, which isn’t the same when you’re on your own.

How has the Creative Cloud changed your creative workflow?

I’ve been using Photoshop since about 1993/94 and it probably accounts for around 90% of my digital day. Other day-to-day essentials include: InDesign, Illustrator and Acrobat. I love exploring new stuff, seeing how it can add something different to what I’m already doing. Having all of the Adobe Creative Cloud apps available to download is very exciting. Currently looking forward to playing around with After Effects CC. Also loving the CC desktop client. Very cool being able to see updates as they become available and so simple to update.

What tools specific to Creative Cloud enable you to work more efficiently?

Really loving the hook up with Behance. I like to put some of my projects on my Behance work-in-progress page, great for instant feedback. The ability to do this straight from Photoshop CC is very cool and prevents me getting sidetracked by other online distractions.

What was the initial ask for this project?

I first met the client, Dylan McGrath, with the Creative Director Gary Gleeson, when we sat down in a Dublin bar to discuss the Fade Street Social menu cover. The building was still being renovated at the time. Dylan wanted a busy kitchen environment that reflected not just his own personal attention to detail but also the humor of the Irish. As a nation we’ve been through a torrid time lately with the rise and fall of the Celtic tiger economy and we appear to be going through a period of reflection; rediscovering what it is to be Irish. I think what Dylan is doing reflects this. It’s about quality traditional foodstuffs in a modern changing Ireland. It’s presented with creativity and flair and a touch of Irish humour. That’s pretty much what the cover needed to reflect.


How did the client’s vision match up to your execution?

Initially there were to be humans in the kitchen, but I thought it would work better with animals, so I took the food from the menu and made them the kitchen staff. As I’m drawing them they naturally develop as characters and by the time I’m finished often, privately, have quite elaborative back-stories. I think Dylan may have asked for one of the speech bubbles to be changed but otherwise they went with my initial pencil sketch. We printed a large tryptic version that is behind the reception when you enter and you can really see the detail when blown up. They were very happy.


Did you look at real animals for inspiration?

In my initial sketches I try to work without any reference material. I want to get as much of what I see in my mind down on paper. I try not to worry about whether a sheep looks exactly like a sheep at the early stages, it’s really not important. If the wooly beast is right for the space, if he has a good shape, if he is working well with the environment, if I’m happy, only then will I go and find reference material to make him more ‘sheeply’ accurate. If you look at the sheep in the centre, I think it’s his eye that really gives him his personality. If I hadn’t gone off and found photo reference then he would probably have just had a round dot for a pupil.


Where did some of the personalities come from for these animals?

I guess they are all either people I know or me, mostly they are me at the beginning and my different moods, but they change and develop into their own personalities the more I work into them. I did feature Dylan in the design, he has a chicken on his head. Vincent was the money man, he’s featured on a bottle of vino on the left.

Which animal is your favorite? And why?

I like Angus the bull, who was always called Angus, but the day before I handed the final artwork in I just happened to watch a documentary on cattle that mentioned Angus bulls were all black, and my Angus wasn’t, he was a really nice black and white. So I had to reluctantly change him. Looking back I think being black really makes him. I guess this proves that I don’t use photo reference as much as I should. :) 


Thanks again to Steve Simpson for answering our questions and giving us insight into his illustrative design process. For more inspiration, be sure to keep in touch with Creative Cloud on Facebook and Twitter.

9:00 AM Permalink

One million members. One million thank-yous.

We recently reached a huge milestone: one million premium customers on Creative Cloud! We want to recognize you as well as everyone in our extended network of members from Typekit, Behance, and those trying out a free Creative Cloud membership—thank you all for being part of this journey with us.

We’re also excited to announce a few updates to Creative Cloud today:
  • The Photoshop Photography Program, a special offer for our loyal photography customers, is now available
  • Enjoy refinements and support for even more camera types in Lightroom 5.2
  • Build smarter—for even more devices—with updates to Adobe Muse, Dreamweaver, Edge Reflow and Edge Code
  • Introducing Adobe Generator, a new approach to image formatting and editing for web and on-screen design
  • A full range of updates to our pro video apps, which we previewed at the IBC conference in Amsterdam

David Wadhwani fills in more details about about all of these announcements in his blog post.

If you’d like to see Creative Cloud in action and learn some tricks for using the apps, sign up to attend a free seminar at our Create Now World Tour, where we’re bringing Adobe experts and evangelists to your city so you can learn directly from the pros. We kick off this week in San Francisco; check the schedule to see when we’ll be near you!

1:11 PM Permalink

Tools For the New Creative

When we shared our vision for the Creative Cloud at MAX, we said it would give us the opportunity and the impetus to innovate – and ultimately empower a new generation of creatives. With full hearts and open minds we also shared our first explorations into the future of creative hardware.

Today, I am excited to share the next milestone on this path: Adobe is moving our cloud pen, Project Mighty and our digital ruler, Project Napoleon, from a technology exploration to a planned product. We are teaming up with Adonit, an awesome band of makers with a shared belief in the power of creative devices paired with apps and services, to manufacture and ship Mighty and Napoleon in the first half of 2014.


We are also unveiling an energetic new campaign, “I am the New Creative,” celebrating the contemporary creative through a series of remarkable self portraits by Joshua Davis, Dylan Roscover, Anita Fontaine and many more. We believe tools define generations– and that you should be able to create from anywhere, explore new mediums and go wherever your ideas take you.

With our first tools for the new creative — Project Mighty and Napoleon — we are confident that we can help make digital creativity both more accessible and more natural by combining the accuracy, expressiveness and immediacy of pen and paper with all the advantages of our digital products and the Creative Cloud. As we shared in our initial demo, Project Mighty is pressure sensitive, which helps it draw a natural and expressive line. It is also connected to the Creative Cloud, giving you the ability to carry all of your favorite personal digital assets, brushes and colors with you, copy/paste across devices and more.

Since our day jobs are designing software, we are also looking at how this family of hardware might impact what our software could be. Adobe has already pioneered some of the most widely used tablet apps in the creative space, including Adobe Ideas and Photoshop Touch, that are relied on by millions of creatives around the world.  Today we are unveiling two sneak peaks in this realm that we think really move the combined hardware and software experience forward: Project Parallel, a drafting iPad app designed and developed from scratch for the Project Napoleon hardware. The second, Project Contour, is essentially Kuler for shapes – take a photo of a favorite object or shape on an iPhone and access it with Napoleon on the iPad to simplify architectural line sketching, drawing and ideation. Together, they enable what we like to call “straight line sketching,” a simple and expressive way of getting your creative ideas recorded.

Through natural interface, cloud connectivity and now new hardware, we are starting the process of creating tools for the next generation of creatives and redefining the playing field for designers. I am looking forward to this next chapter for innovation at Adobe. It’s going to be a fun year. I can’t wait to share what we are currently exploring.  Be sure to stay tuned here for what’s coming next.

Michael Gough leads the Experience Design team (XD) at Adobe, an internal design practice of 100+ focused on creating the next generation of digitally enabled experiences. A long-time design evangelist and advocate for the next generation of creatives, Michael has been pushing the envelope with disruptive designs and technology innovation for years.

Follow Michael on Twitter: @michaelgough_

1:10 AM Permalink

Adobe Creative Cloud for teams drives new video workflow: POPSUGAR’s Bjorn Pave

A global media and technology company at the intersection of content and commerce, POPSUGAR is a go‐to destination for the biggest moments, the hottest trends, and the best tips in entertainment, celebrity, fashion, beauty, fitness, food, parenting, and shopping.

POPSUGAR Studios develops, produces, and distributes original branded video content both live and on‐demand, providing user access to the best in editorial content. Offering more than 250 new, original videos, POPSUGAR Studios delivers programming to an audience of over 3,120 million visitors each month.

Bjorn Pave, director of information technology at POPSUGAR, has been overseeing the POPSUGAR Studios post‐production team’s transition to Adobe Creative Cloud for teams and Adobe Premiere Pro.

Tell us what you’re doing at POPSUGAR.

We redesigned our sites earlier this year with an updated look and feature enhancements. Additionally, we streamlined our content channels to optimize editorial slideshows, videos, and more. We’re also producing a live, daily news show, POPSUGAR Live!, which airs online twice a day from our Los Angeles and New York studios, streams continuously, and is also available on‐demand. Our properties rely heavily on video content and currently produce over 3,000 unique videos per year and growing!


What prompted the move to Adobe Creative Cloud for teams?

Our post‐production team in Los Angeles used to use Final Cut Pro and recently decided to switch to Adobe Premiere Pro for better functionality and integration. I had been looking for an excuse to try out Adobe Creative Cloud for teams, and this seemed like the perfect opportunity. It made sense for us to make the change after weighing the cost and access to a variety of video apps and services. We’re starting out with 27 licenses for our post‐production team, with plans to expand to other groups in the future.

Did you have any concerns about moving to Creative Cloud for teams?

Not really. We were worried at first about a SaaS offering, but all of the software is fully downloadable. It’s the same rich client that everyone’s familiar with, not a watered‐down version of the software. Because we keep a lean IT staff, the teams version actually helps us and allows users to add and remove seats as needed.

What would you say are the IT benefits of running Adobe Creative Cloud for teams?

In IT, it seems there is a constant struggle to make license management easier. I remember a time, not long ago, when I’d be searching high and low for discs with stickers, or papers stuffed in drawers, or trying to administer through an online portal, and it was always difficult to tell which vendor we purchased from, which team we purchased for, and when software was due for renewal. Moving licenses around was also a hassle. There was constant concern that costly software licenses might sit somewhere unused. With Creative Cloud for teams, the Admin Console interface is very straightforward. It’s easy to administer and assign others to administer. Team leads can be assigned to manage their own groups. It’s great, and I’m happy we’ve gone in this direction.

How does this compare to how you used to buy software?

IT used to be pretty locked down. We have a dispersed workforce so emailing license keys and sending discs through the mail is a practice we try to avoid. With Creative Cloud for teams, compliance is a lot easier. Downloading the needed Creative Suite software is simple, as is the ability to inventory installed software. With the move to cloud, it’s common to pay a monthly subscription for almost everything. It’s a model we’re used to, and it’s much easier to keep our software up‐to‐date.

How has the post‐production team responded to the switch to Adobe Premiere Pro and Adobe Creative Cloud for teams?

Our teams are happy with the move. With all the offerings, we encourage our editors and designers to download new software and try it out. It’s an interesting scenario because it’s no longer IT dictating which products teams can have; it’s now the teams telling IT which products fit their needs. This is a great way to promote creativity and productivity.

How are staff members reacting to the storage and collaboration capabilities of Adobe Creative Cloud for teams?

We’ve seen a lot more collaboration across multiple locations. I think we’ve used every collaboration tool available, and everybody understands the benefits of saving and sharing files through the cloud. The most interesting thing to see moving forward, as people get used to the software, is how workflows will evolve. I think we’re just beginning to scratch the surface of what we’ll be able to do, and I look forward to seeing what people discover as they dig deeper into Creative Cloud for teams.

1:53 PM Permalink

Why should you work in the open?

Recently, I have been reflecting on, discussing and writing about open source. After the publication of an article on the Wired web site, one of my colleagues, Kristofer Joseph, came to me and essentially said: “I think there is something about open source that your article does not cover, that is important and that people often miss”. Of course, Kristofer had my full attention with that introduction. So we talked more and Kristofer went on to explain that he felt that the ‘working in the open’ part of the open source culture was either overlooked or not understood. I think he is right so, let’s talk about that. Why open source often means working in the open (it should)? Why is it important?

Raising standards

When you work in an open source project, your code is visible by anyone. Not only your source code, but every single code commits you make and every interaction (comments, issue tracker, mailing list) you have with the community. There is no hiding in open source. Your contributions and interactions paint a living memory of your persona.

You have to show your true color and that is why open source is a meritocracy and not a status based culture. Your work speaks for yourself. That typically makes people raise their standards, strive for excellence and I am convinced that the open collaboration explains a large part of the open source software’s success.

Get early and constant feedback

If you work in the open, you can interact with people as you develop your code. In a way, it is related to the lean start-up model that is geared towards early customer feedback that allows quick iteration and course correction. Transposed to an open source project, working in the open is letting you be lean: your customers, people who might use your project, can see an on-going project, try early versions of the software and comment. You can also reach out to them to ask for opinions, preferences or guidance. You can experiment fairly quickly and validate or invalidate hypothesis you have.

A great example of early and constant feedback is the work that Kristofer and his team do on the Topcoat project. By working in the open, we have made a lot of design choices and course correction, thanks to the feedback we got from our bleeding edge users.

But working in the open has its traps. As Kristofer mentioned, it is not always understood.

Working in the open means good and bad work in progress is shared

People not familiar with open source sometimes have the expectation that it should be like a product from a commercial company. So if I get code from the project, and if it is not perfect, then there is disappointment.

This is where open source projects are usually careful at setting expectations and try to guide their users, making it clear where to get a stable build, versus a development version or a beta build. For example, you can get nightly builds of WebKit and by the design of that version of the project, it is clear it is work in progress.

The best open source projects use continuous integration to get natural quality assurance on their code for building, testing, coverage and performance regressions, which helps maintain high standards even for in-progress work.

Working in the open means that you can implement your own wishes!

Another thing which sometimes happens is that people would expect that they can interact with an open source project like they do with a vendor. If there is a feature that I want, then I should demand that it be added. It works a bit differently in open source.

Of course, projects typically welcome suggestions or requests for features. That is part of getting feedback and guidance from the users. But if you really want something to happen on your schedule, the best approach is to actually contribute to the project and start engaging and contributing to the effort. A lot of individuals and companies do that routinely with a lot of success, for example around the Eclipse open source project.

So, why work in the open? Not just for open source!

Working in the open makes your project run like a start-up trying to get constant feedback, reacting to demand quickly and adjusting course as needed. It makes you and your team raise your standards. It means that you have to set expectations properly too, but that is ok. And it also allows you to welcome contributions to your project, making it more valuable than you could on your own. So Kristofer is right, this is all important!

A final, important point: working in the open can also be done for non ‘open-source’ projects. It is an approach you can take for internal project and even very large companies such as SAP have been able to implement that successfully, as Dirk Riehle described in his research.

6:48 PM Permalink

Create Now North America Tour: September 19 – December 2013

This fall, Adobe is hosting free Create Now events for you to learn what’s new in Adobe Creative Cloud.  I’ll be traveling to San Francisco, New York, Los Angeles and other cities throughout the US and Canada along with Rufus Deuchler, Jason Levine, Terry White, and other Adobe experts. Join us to see the very latest in technology, tips and techniques. It’s more than just showing off new ways to bring your creative ideas to life. It’s about showing how you can work more efficiently with quicker results that get the job done, which will ultimately give you more time to focus on the work that matters.

It doesn’t really matter the work you do because we’ll be covering it all. Everything from digital imaging, photography, graphic design, motion graphics, web design, or app creation just for a start. The Tour kicks off September 19 at the American Conservatory Theater in San Francisco.


Some highlights will include:

  • How to sync/store/share your content with a few select friends, your client or a worldwide creative community.
  • See the latest features in Adobe Photoshop CC including the new Generator feature, plus Illustrator CC, Dreamweaver CC, After Effects CC, Premiere Pro CC and much more.
  • How to create a fully editable, customizable website with Adobe Muse CC or use InDesign CC to create apps for iPad.
  • How to create responsive web content using the latest in web standards.
  • Discover how to edit video more efficiently using Premiere Pro, use 3D in After Effects as well as how to track motion and other tips the pros use.

Aside from seeing the latest in technology and getting tips from the pros, it’s about answering your questions. So come ask us in person. And remember, it’s free!

Not enough incentive? We’ll also give you a chance to win a one-year membership to Creative Cloud!

Register to attend


2:44 PM Permalink