Adobe Creative Cloud

October 5, 2015 /UX/UI Design /

Introducing Project Comet: a new tool for designing and prototyping user experiences



comet-iconWe’re at Adobe MAX 2015 with some exciting news for UX Designers. We unveiled the progress we’ve made on a new design tool, code-named Project Comet, that combines wireframing, visual design, prototyping, and previewing all in one.  Built specifically for today’s UX design challenges, Comet is fast and fluid so it can scale with large and complex projects.

Over the years, we’ve learned a lot about what you need and have created tools so you can deliver your best design work. As technology has changed, so has the way that you approach your work.  Instead of one screen, you now have to think about multiple screens and how the experiences you’re creating relate to each other.

When we talked to you, we learned you needed:

  • A tool specifically built for UX design, with the quality and stability that you expect from Adobe
  • To reduce the friction that comes from working with multiple tools to design and prototype
  • A really fast experience to handle designs for an ever-growing set of devices and screens
  • The ability to design, prototype and iterate quickly
  • Fast, reliable and realistic design previews on devices

Because design has changed, the tools for design have to change too. These insights inspired us to create Project Comet.

You can take advantage of vector drawing tools for rapid design and layout, make interactive prototypes, and preview them in real-time on a device. Because design and prototyping is in one tool, you won’t waste time or re-do any work when you want to make changes.

We built Comet as a native application using the latest rendering technology and hardware compositing techniques. As we continue to develop Comet, we’ll share how we’re crafting Comet for performance and what makes Comet a really fast and productive tool.

One of the benefits of being part of Creative Cloud is our ability to leverage Adobe’s CreativeSync technology. You’ll be able to take advantage of any existing Photoshop or Illustrator asset by bringing them directly into Comet, and move seamlessly between tools to undertake specific tasks like bitmap editing in Photoshop or complex vector editing in Illustrator.

This is just the start! We’re looking forward to talking with you and continuing to get feedback about Project Comet as we lead up to a preview release in early 2016.  Join the conversation at @AdobeUX and sign up to learn more.

UX/UI Design

Join the discussion

  • By Jarem - 8:37 AM on October 5, 2015  

    Does it run in Windows?

    • By Colene Chow - 4:27 PM on October 29, 2015  

      We’re focused on delivering a great product on Mac OS right now. We absolutely intend to bring Project Comet to Windows 10 and have begun some of the work to make that happen, but no final release date yet. Stay tuned!

  • By Lorenzo - 9:26 AM on October 5, 2015  

    About time. Can’t wait to test it.

  • By Austin - 9:34 AM on October 5, 2015  

    Is this releasing for Windows Creative Cloud members at the same time? The reason we don’t use Sketch is due to the lack of a Windows app and half our team having Surface Pro 3’s.

    • By Colene Chow - 4:27 PM on October 29, 2015  

      We’re focused on delivering a great product on Mac OS right now. We absolutely intend to bring Project Comet to Windows 10 and have begun some of the work to make that happen, but no final release date yet. Stay tuned!

  • By Amod - 10:34 AM on October 5, 2015  

    Million dollar question: Will it be possible to generate production quality code from prototypes designed in Comet?

    • By Colene Chow - 4:28 PM on October 29, 2015  

      The focus of Comet is on design and prototyping, not on generating working code. Our intent is to export production-ready assets for handoff to devs and share prototypes over the web with stakeholders.

  • By Arturo - 10:53 AM on October 5, 2015  

    Do you know if Comet will allow for members of a team to share & centralize common assets & libraries? And those elements would auto-update when a user opens a document?

    This is a much needed feature that somehow seems to get lost in EVERY UX tool.

    • By Colene Chow - 10:54 AM on October 30, 2015  

      Hi Arturo, Adobe has a powerful technology called Creative Cloud Libraries, which enables teams to share assets across projects and tools. We expect to have it running in Comet next year. Do you have a specific (more detailed) use case to tell us?

  • By Jesper Stærkær - 11:12 AM on October 5, 2015  

    Can it only export to simulator/device simulator, or are you adding other export targets? What are you thinking about more advanced interactions or even scripting?

    • By Colene Chow - 10:55 AM on October 30, 2015  

      At this point we are focused on speed (“designing at the speed of thought”) and prototyping to tell better stories. But we are also planning to have a solid extensibility layer, so that plugin developers will be able to create plugins to target different workflows, platforms and exporting options. What kind of interaction are you expecting to have?

  • By Deborah - 11:32 AM on October 5, 2015  

    Looks impressive. Will Project Comet be launched in Windows and Mac versions?

    • By Colene Chow - 4:29 PM on October 29, 2015  

      We’re going to have both! Mac first, followed by Windows.

  • By Russell Parrish - 12:16 PM on October 5, 2015  

    As a UX design lead at IBM Design in Austin we are torn between using illustrator / photoshop & Sketch for our production. I been waiting for Adobe’s response for a tool that’s focused for UX designers unique workflow and collaboration. It seems like comet has the foundation for what we need, and I hope to see a variety of features such as “masterpage elements”, creative cloud libraries, and export to css/html in this tool. I would love to help share my thoughts around what comet can become, I’ve been using illustrator for my wireframe – hifidelity design workflow, and it could be soooo much better. This is what I’ve been holding off for from Adobe, instead of switching to sketch.

  • By Andrew - 12:42 PM on October 5, 2015  

    AWESOME! One more overlapping app to add to the ~40 Adobe already “supports”!

  • By Jonathan - 1:55 PM on October 5, 2015  

    This is awesome! Can’t wait to use it here at our startup.

  • By Eric - 1:56 PM on October 5, 2015  

    Hi, this tool looks great and I am happy to see this release! One point of criticism: the title and article may misusing the term “user experiences” as this tool seems to be made for designing and prototyping user interfaces.

    • By Colene Chow - 4:39 PM on October 29, 2015  

      Thanks Eric. We have been thinking about UX to be a combination of things: wireframing, visual design, prototyping. Ultimately, we want to support designers who are focused on designing great user experiences for web, mobile, and the ever-increasing set of connected devices out there.

  • By jacky - 2:07 PM on October 5, 2015  

    when are we getting this?

    • By Colene Chow - 4:31 PM on October 29, 2015  

      Early next year!

  • By Brett - 6:03 PM on October 5, 2015  

    Amazing. When? When? When?

    • By Colene Chow - 4:32 PM on October 29, 2015  

      Soon, soon, soon! Early next year 🙂

  • By daniel - 6:15 PM on October 5, 2015  

    Adobe keeps us on the edge 🙂 Cant wait to try it

  • By Themis Chapsis - 11:32 PM on October 5, 2015  

    Bravo Adobe. Looks like a step to the right direction.

    My main consideration is ​though ​how well it’s going to integrate with the other Adobe products and ​even more, ​how it’s going to fit to the ecosystem of tools that surrounding UX​/UI​.​

    To be honest, I don’t need another one “tool”. What I need is a holistic solution that will be able to give me what I need from ideation and wireframing to prototyping, from client presentation using interactive mockups to export pixel perfect assets without effort.

    Right now there are plenty of tools. Each one is doing well a specific thing but doesn’t integrate very well with the differnet parts of the equation. In other words our workflow right now is fragmented and we need a platform of tools and solutions to integrate everything in one meaningful and functional way of solving ux problems.

    ​If project comet IS a step to this direction then it’s very welcomed. Honestly, I hope it is.
    Thank you

    • By Colene Chow - 4:41 PM on October 29, 2015  

      You hit the nail on the head Themis. This is exactly why we created Project Comet. There’s a lot of disconnection out there, and we want to make the workflow frictionless.

  • By Dries Delaey - 12:16 AM on October 6, 2015  

    Hey Colene

    any intentions to release public bèta-versions?

    cheers!
    Dries

    • By Colene Chow - 4:32 PM on October 29, 2015  

      It’s early days for us here, but it’s something we’re exploring. Please sign up for more news: http://adobe.ly/comet

  • By ridho tijan - 12:32 AM on October 6, 2015  

    wuhh, cool design. looks like skecth mac.

  • By Abhishek Sinha - 12:50 AM on October 6, 2015  

    This is Great. I was kinda waiting for this. Is it only for mac or windows also?

    • By Colene Chow - 4:32 PM on October 29, 2015  

      We’re aiming for both!

  • By Nuno F Silva - 1:00 AM on October 6, 2015  

    Hello Colene,
    This is an awesome product.
    Are you planing some sort of integration with phonegap builder? It would be amazing if one could export a phonegap project, with all the assets and most css and javascript, ready to build and hack the server connections.
    I wonder if there is some sort of “beta testing” one can access. Would love to help you with testing and ideas.
    Best,
    Nuno

    • By Colene Chow - 4:43 PM on October 29, 2015  

      Thanks for the feedback Nuno. You can learn more by signing up: http://adobe.ly/comet

  • By Pål - 2:31 AM on October 6, 2015  

    Hi,
    having worked with Axure since it’s first launch and now Sketch – one of the main things I miss is the ability to combine design, prototype/wirefreme, and documentation. Especially the documentation part seems to be forgotten (or not prioritized) – but a robust documentation tool will be a huge time saver on many projects.
    In the presentation video here: https://www.youtube.com/watch?t=149&v=PD5cCBhkgTg – I see tabs for design and prototype –> oh, to have a documentation tab too 🙂

    • By Colene Chow - 4:34 PM on October 29, 2015  

      Interesting idea! That’s something I will pass along to the team.

  • By Berat Bozkurt - 3:12 AM on October 6, 2015  

    Amazing Design. I like.

  • By Alan - 3:25 AM on October 6, 2015  

    You forgot the little ‘diamond’ icon in the uper-left

  • By yako - 5:14 AM on October 6, 2015  

    Really great idea, i hope that can try it soon ?!

    • By Colene Chow - 4:42 PM on October 29, 2015  

      Early next year!

  • By Ahsan - 5:55 AM on October 6, 2015  

    Great. Looking forward to this. It would be amazing to see photoshopt/illustrator design being prototype’d and if I can add user interactions. Icing on the cake would be clean css/html code export.

  • By Drew Meyer - 6:57 AM on October 6, 2015  

    If the product wants to fill the gaps that sketch hasn’t it should be equally user friendly with both android and iOS platforms. Especially when it comes to exporting and 9.patches. Also Integration with Invision and Zeplin is key. Our Devs love Zeplin and Our clients love Invision.

  • By Ben Kopf - 11:00 AM on October 6, 2015  

    Hi All, love what I have seen so far, wonder if there will be a beta program for Project Comet? As for features:
    – it seems that every prototyping tool has a “similar but different” way of handing responsive design layouts. If you guys can tackle the smart phone > tablet > laptop > desktop in a SIMPLE way it will be a huge win.
    – I would also look for other areas in UXD – IXD where we do the same construction over and over like you did so well with the grid; navigation, trees, etc.
    – it would be great if the CC Library could now contain animation patterns (working drop downs, menuing systems, panel animations, etc.) as well as our own static project components (we committed all of our app resources to CC Library using the atomic model for UX elements and it works very well.
    – speed of adding controls; some tools let you just click and type to create a control (UXPin I believe) or at least make it easier to find elements in the library with a type ahead find like balsamiq’s.
    – just my opinion but I hope you stay away from “states” (Indigo Studio uses them well but they can get very “programmery”). From the zoom out in the video it looks like you are just doing simple single layer connections which are easy to understand, hope so.
    – the app “BluePrint” on the ipad has some great features to look at; even though they are iPad based they did a great job on workflow.

    Probably just repeating all you’ve considered, but Comet could change the game for UXD’s so I wish you guys the best and again, love to see a beta when one is available (of course).

    thanks,
    Ben

    • By Colene Chow - 4:44 PM on October 29, 2015  

      Thanks for the feedback Ben. Keep it coming! All things the team wants to hear. It’s early days for us here, so keep in touch by signing up for news: http://adobe.ly/comet

  • By Aftab Khalid - 1:26 PM on October 6, 2015  

    It looks amazing app for UX Designers and startups who want to develop initial prototypes.

  • By John Colllins - 2:16 PM on October 6, 2015  

    hmmmmm

  • By Lance Rutter - 2:31 PM on October 6, 2015  

    This product can’t come soon enough. Very exciting. How much–if any–usable code might be generated from the prototype and shared with FE developers?

    • By Colene Chow - 5:05 PM on October 14, 2015  

      The focus of Comet is on design and prototyping, not on generating working code. Our intent is to export production-ready assets for handoff to devs and share prototypes over the web with stakeholders.

      • By Chris Thurrott - 10:04 AM on October 23, 2015  

        I think this is a great approach.

        There are too many variations in tech stacks for generated-code to ever be “production quality.” What I’m looking for is a way to move from low to high fidelity in a single app, and keeping all objects (especially text) quick and easy to edit. Don’t give me all the cruft that comes with coding or supporting print workflows – I just want to layout and tweak screens fast while still being able to produce shippable visual designs.

        The best approximations to this are Fireworks and Sketch (dead, and unavailble on Windows respectively). I’m looking forward to trying Comet as soon as a preview is available.

  • By John Coates - 2:54 PM on October 6, 2015  

    Sounds promising. Can’t wait to start sketching out some designs!

  • By Philip Wallage - 11:40 PM on October 6, 2015  

    This sounds amazing. The video on YouTube really convinced me. I was curious about what it would do more/better then “lets say a Sketch”. But especially the prototyping and animations look great. Hope we can play around with it soon!

    • By Tommy D - 2:38 AM on October 14, 2015  

      +1. I too saw alot of similarities with Sketch3.

  • By Neeks - 8:43 AM on October 7, 2015  

    PLEASSSSEEE SUPPORT LINUX!!!!! No legacy code – no excuse!

  • By Wojciech Hupert - 8:45 AM on October 7, 2015  

    Great news! I am very excited about implementing this in my process!

  • By Marniks - 11:07 AM on October 7, 2015  

    I’m really looking forward trying this piece of software. I can’t see any layers in the screenshot, are they there?

    • By Colene Chow - 5:11 PM on October 14, 2015  

      More to come on that front. What do you primarily use the layers panel for today?

  • By Danilo Fiocco - 2:13 PM on October 7, 2015  

    Hmmm… “Project Comet”.
    A comet can be seen lighting up the sky at night, just like Fireworks do, right? Maybe it’s a spiritual successor to Fireworks, just saying.

    Can’t wait to use it when it comes out!

    Cheers!

    • By Colene Chow - 4:45 PM on October 29, 2015  

      I see what you did there 🙂 Love it!

  • By SankarVNM - 4:47 PM on October 7, 2015  

    Really cool

  • By Patricia Lombardi - 9:57 AM on October 8, 2015  

    When will a beta version be available?

  • By Alexander - 10:56 AM on October 8, 2015  

    Curious, would Comet be able to output those screen flow guide lines as seen in the preview? If UX is anything of what you guys are intending to address, you should also know that this tool could come in very handy at helping us designers to produce UX documentations. Those screen flow guide lines is one of them. Producing them currently in PS or AI is a chore.

    • By Colene Chow - 5:11 PM on October 14, 2015  

      Thanks for the feedback Alexander!

  • By Dejay Depusoir - 5:32 PM on October 8, 2015  

    Wow, this looks awesome! Ever since Adobe Muse, I’ve been longing for a UX design app. Thanks Adobe, I look forward to seeing more!

    • By Colene Chow - 4:45 PM on October 29, 2015  

      Awesome, we look forward to sharing it!

  • By Rafael Corrêa Gomes - 11:03 AM on October 9, 2015  

    Very cool Colene!

  • By Jacob - 11:44 AM on October 12, 2015  

    Is there a beta testing program? If so, I would like to participate.

  • By Damion - 9:53 AM on October 13, 2015  

    It would be nice if the one thing Project Comet takes from fireworks is its vector drawing and bitmap edit tools. It this is a one stop shop then I shouldn’t need to go to Illustrator or Photoshop for simple quick edits are vector object I need to create.

  • By George - 11:57 AM on October 13, 2015  

    A much need addition to the Adobe family.
    Along with many, how can we get on the beta testing.
    Where should be post our wish lists and questions
    Exciting times in UX…..cheers Adobe Comet Team

  • By shiran shemesh - 3:19 AM on October 15, 2015  

    my big concern is the lack of layer comp use
    what will hapen when i have 50 art boards, and i need to twick an object by few px all over the boards?

    • By Colene Chow - 10:56 AM on October 30, 2015  

      We are rethinking how users can manage a large number of elements. As well as how users can manage elements that are present/repeated in different artboards. What would be the ideal workflow for you? Layer comps? Symbols? Smart objects? Something else?

  • By Bill - 7:11 AM on October 15, 2015  

    Is there a beta testing program? If so, I would like to participate.

    • By Colene Chow - 4:46 PM on October 29, 2015  

      It’s early days for us Bill. Please sign up to get news: http://adobe.ly/comet

  • By Matthew Sandahl - 7:56 AM on October 16, 2015  

    yes! This makes me giddy. How long have we been using a photo editor for UI/UX? TOO LONG! Finally. The industry standard is just catching up.

  • By PolyCan - 9:00 AM on October 16, 2015  

    As a former FireWorks user (now Sketch user) how does one go about becoming a beta tester for what looks like an amazing application for UX Designers.

  • By Chris - 10:40 AM on October 16, 2015  

    Will this be available to Creative Cloud Subscribers? Or will it be extra like Adobe Stock?

    • By Colene Chow - 4:46 PM on October 29, 2015  

      It will be included in Creative Cloud!

  • By Chris - 5:28 PM on October 16, 2015  

    Project Comet looks great. I hope that they have in mind some kind of workflow to create an app from what you build. It seems like there are already a ton of prototyping tools out there, while its nice that Adobe is creating this they should be working on creating software that helps to visually create an app. We now have Muse and Dreamweaver is creating better visual tools. Though DPS single edition is now not availible, and the full version of DPS is so expensive that no freelance designer can afford it. On top of that you removed Phonegap technology from Dreamweaver. Its a new world where some of us that have to be a jack of all trades. There are now multiple companies that let you create your own app, and companies like Intel that have created tools like Intel XDK. I hope Adobe is working on bridging the gap here.

  • By Sergey - 11:45 AM on October 18, 2015  

    Looks promising, but it needs Bohemian Sketchs features like custom grid, multiple export, css export (border-radius, shadows, gradients) and so on.

    Toolkit from Sketch +
    Repeatable grid +
    Decent bitmap tools +
    Multiplatform (windows, mac) +
    Coud library feature +
    Photoshop and illustrator files support +
    Single time payment for the app and additional payment for new versions (like Adobe had before)

    and that will be the best tool for app and website design. Period.

    Sketch is great, but platform limitation (mac only) is a decisive factor. There are many more windows than mac users worldwide.

    Only big company like Adobe can manage stable, updating software for several platforms. I hope the time will come and codename “Comet” will be a modern Fireworks reincarnation which offers the tools everyone asked.

    • By Colene Chow - 4:47 PM on October 29, 2015  

      Thanks for the feedback Sergey!

  • By Kurtis - 1:50 PM on October 23, 2015  

    What I would love to know is how can I become a beta tester for Comet! I’ve used the Adobe creative suite for years, but have recently moved to Sketch (as the team I’m on decided to move that direction). I would love to test Comet out so I can convince my team that it’s the direction to go once it comes out.

  • By Tara - 10:53 AM on October 24, 2015  

    Will this allow me to export the image assets at all the correct sizes for both android and ios? that is really what I need.

    • By Colene Chow - 10:56 AM on October 30, 2015  

      We are building a very robust export mechanism. But we are also planning to have a solid extensibility layer, so that plugin developers will be able to create plugins to target different workflows, platforms and export options. What kind of export workflows do you need (in more details)?

  • By Kira - 2:51 AM on October 29, 2015  

    Will this be available on windows 7 desktops and all windows pcs? For developers coding the final decided design up, is the HTML and CSS generated as you go along in the background? Thanks

    • By Colene Chow - 11:03 AM on October 30, 2015  

      We’re focused on delivering a great product on Mac OS right now. We absolutely intend to bring Project Comet to Windows 10 and have begun some of the work to make that happen.

      The focus of Comet is on design and prototyping, not on generating working code. Our intent is to export production-ready assets for handoff to devs and share prototypes over the web with stakeholders.

  • By Kosta - 2:14 PM on October 31, 2015  

    Windows users are gonna be avable to test it on early 1016?

  • By Ramses Moreno - 8:16 PM on October 31, 2015  

    Pleas look how Axure and Adobe Edge Reflow handle responsive design layouts when wireframing: The same object exists in all the views / states but with different properties, that’s the way I would expect it to work. In all other tools I have tested you need to duplicate all elements.

    Looking to join the beta.

  • By Ramses Moreno - 8:51 PM on October 31, 2015  

    I have now seen some videos of Project Comet and it look impressive! I just want to remark the idea that one page is one page whatever device it is displayed, so I don’t really like the idea to create, for example, one home page for desktop, one home page for tablet, one home page for phones and so on… Please look the logic for responsive properties you have already done in Adobe Edge Reflow: Each object’s properties can change depending on the width of the viewport, that would be amazing in Comet! That way, designing/wireframing a website, if you add a simple button in, for example, catalog page linking to a product detail page, you should not add that button to three different pages and adding behavior for the three buttons linking to another three different pages. In my opinion the ideal workflow should be adding the button, adding its behavior linking to the detail page and rearrange/resize the button in the different states of that page. If I need to, for example, change the label of the button I just need to do it once, or apply to all states/regions like in Reflow.

  • By Ben Kopf - 6:52 AM on November 3, 2015  

    Personally, I find the prototyping tools that try to create a responsive experience using in-place auto-adjustments of the same graphic elements really confusing. I would like there to be a clear distinction between what device each flow is used for, and I’ll just copy the elements from one to the other. Or a “duplicate for tablet/smart phone/desktop” command. I can make the sizing adjustments afterwards. Trying to do this auto-magically never seems to work well for me (I’m simple-minded).
    And another wish, I hope you don’t put all the emphasis on “mobile first” and leave out easy ways to create desktop app functionality – most of us still work on desktops. The pendulum has swung way too much in the mobile direction it seems. Some of the new prototyping apps only do mobile sizes and have left out anything above 1024 wide.
    Just some thoughts,
    Ben

  • By janak - 8:38 PM on November 3, 2015  

    Comet UX Designer is include in PS or AI????