Adobe Systems Incorporated

Unpack The App!

This December, celebrate the holidays with Adobe Premiere Clip.

Throughout December, the Premiere Clip blog will feature posts that show how to get the most out of the mobile app along with filmmaking tips to help you create videos that look and sound great. Stay tuned for an in-depth look at all of Clip’s features, including Story Guides, audio controls, and guidelines for dialing in your visual storytelling skills.


All month long, we’ll be shining our spotlight on videos #MadeWithClip that showcase seasonal cheer. Use Clip to create a holiday video card to share with loved ones or compile a “Year-in-Review” video using photos and videos taken throughout 2014. Share your videos with us on @PremiereClip and include #MadeWithClip for a chance to be featured on our blog and the Community Video page in the app!

To kick things off, check out this video greeting card from Adobe:


Download Adobe Premiere Clip.
Follow @PremiereClip on Twitter.
Watch the Premiere Clip blog for tips, trick & highlights.

2:47 PM Permalink

Adobe Ink & Slide Win the Popular Science Best of What’s New Award!


I’m proud to announce that Adobe Ink & Slide just won Popular Science’s 2014 Best of What’s New award in the gadgets category.

Each year, the editors of Popular Science review thousands of products in search of the top 100 tech innovations of the year. And each year they’re looking for breakthrough products and technologies that represent a significant leap in their categories.

“For 27 years, Popular Science has honored the innovations that surprise and amaze us—those that make a positive impact on our world today and challenge our view of what’s possible in the future.” said Cliff Ransom, editor-in-chief of Popular Science. “The Best of What’s New Award is the magazine’s top honor, and the 100 winners, chosen from among thousands of entrants, each a revolution in its field.”

The creative process begins with pen and paper. And in today’s digital world, more and more creatives turn to digital devices to express their ideas. Ink & Slide provide unprecedented functionality, and a style and ease of use that’s unique to what’s available on the market today. Ink & Slide combine hardware, software and the cloud that together revolutionize the art of digital drawing.

Adobe Ink & Slide is featured in the December 2014 issue of Popular Science magazine. It’s on newsstands now. I hope you go and check it out for yourself.

11:39 AM Permalink

It’s All About The Touch

Art for feet and the touch power of Adobe Illustrator CC.


When we learned that one of the new features for Adobe Illustrator CC would be making it usable on a touchscreen—specifically Microsoft’s Surface Pro 3—we took the technology to Adobe MAX 2014 with the session Beyond Mouse and Keyboard: The Future of Touch and Adobe Illustrator.

Then we collaborated with BucketFeet, an artist collective 10,000 artists and 60 countries strong (that creates one-of-a-kind, artist-designed shoes), artist/illustrator Amy Ruppel, and design studio Jolby & Friends to create custom shoe art using Illustrator CC’s new touchscreen functionality on Microsoft’s Surface Pro 3.

Their first-time experience resulted in designs we couldn’t wait to share… So, we’re offering a chance for someone to win a Microsoft Surface Pro 3, a one-year Creative Cloud membership, framed prints of each design, and two pairs of shoes with hand-drawn art.

Jolby & Friends

Jolby & Friends

Amy Ruppel

Amy Ruppel

Design and illustration on a touchscreen

When Jolby & Friends accepted our challenge, their first task was to adapt their process to a touchscreen or, in their words, “establish a sandbox to play in.” In the end, with all the restrictions, advantages, and shortcuts, they “made something they don’t think they would have using any other drawing tool.”

What Jolby & Friends knew from the start is that they didn’t want to just show their dexterity with the software; they wanted to create a story. They had this to say about their concept, “It takes place within a hidden forest where everyone’s spirit animals play and race around with each other.” The execution of their concept included connecting every. single. line. drawn on the shoe, which seemed to work well on a touchscreen:

“The nice part about the touch in Illustrator CC was the ability to treat the artwork more organically. Typically things we do in Illustrator CC are either very rigid or focus around Bezier curves (which come with their own restrictions). Every line we created was drawn using just the pencil tool—something we’d never do with a mouse—so the lines look more hand-drawn and unique.”

For illustrator Amy Ruppel, a Mac-based artist new to the Windows operating system, working directly on the surface of the screen felt more like drawing in a sketchbook than on a computer. “I loved that,” she said. “I normally draw point-to-point in vector land, and this freed up my hand immensely.” And since she garners inspiration from whatever medium she’s working in, the touchscreen also came in handy for the animals (with fur) that she loves to paint: “It lent itself to a pressure sensitive brush style; I leaned towards the polar bear, whose fur I could show in this manner.”

Print BF_4_Ruppel

The artists put their stories on shoes

To learn a bit more about creating designs that will translate favorably from a flat surface to the contours of a shoe, we asked head of product at BucketFeet, Takashi Yoshii what was most important to keep in mind:

“Scale. Making sure that the scale of a two-dimensional design fits the accurate scale of the intended product. You don’t want files to not fit properly or be distorted. Footwear, in general is a very Illustrator heavy industry so art and designs that are created in Illustrator CC translate very well.”

When Jolby & Friends took their art to the shoe they found it “much easier to switch to a mouse to move the pieces around, do light clean-up, edit color, and do quick mock-ups.” Amy, on the other hand, added to her design as she began placing her art onto the shoe template. She talked about the advantage of the computer-generated brush lines: “They’re vector-based, even though they don’t look as if they are, which allows them to be rearranged and altered very easily.”


Enter, and maybe win something

About the Power of Illustrator Sweepstakes mentioned at the start: We’ve partnered with BucketFeet for one Grand Prize that includes a Microsoft Surface Pro 3, a one-year Creative Cloud Membership, framed prints of each design, and two pairs of hand-drawn shoes; and two Second Prizes of a one-year Creative Cloud Membership, and a framed print of one of the designs. (For anyone who wants to see them, the Terms & Conditions.)

All it takes to enter is an email. So stop on over at BucketFeet and enter. After that… download a free 30-day Adobe Illustrator CC trial, check the Creative Cloud Learn team’s Draw in a touch environment tutorial, then… make something.

11:29 AM Permalink

Working Late: A Project Breakdown with Kelli Anderson

We have absolutely loved the Working Late series at Makeshift Society this fall. If you joined us for the panel discussion, crit night, or coworking night, you already have an idea of how much we’ve been learning, from each others’ work and experience, during the discussions.

For our final event in the series on November 11, Kelli Anderson will deconstruct a recent project, beginning with a quick overview of the final product, then unpacking the design decisions to explain where and how the ideas developed along the way.

Kelli is an accomplished designer with a demonstrated interest in solving design problems in three dimensions. Her gifted work with paper crafting has been displayed at ApexArt, Jen Bekman Gallery, the New York Public Library, and MoMA. Whether she’s creating tiny forest animals of paper or bringing famous book covers to life, her work is delightful across the board.

Kelli's Existential Calculator, commissioned by Adobe for AIGA’s Head, Heart, Hand design conference.

Kelli’s Existential Calculator, commissioned by Adobe for AIGA’s Head, Heart, Hand design conference.

Kelli’s blog is a treasure trove of past project walkthroughs, and definitely worth a perusal. For her project breakdown next Tuesday, she’ll walk through the phases of an ambitious design project from her portfolio, sharing insight into how a professional designer brings an idea from concept to full realization.

We’re really looking forward to this event and can’t wait to hear what Kelli has to say. If you’re planning to join us, save room for dessert; we’ve got a sweet surprise to close out the series.

If you’ll be in New York November 11, join Typekit and Makeshift Society at 55 Hope Street in  Brooklyn. Get the details. See you soon!


Reposted from the Typekit blog.

10:54 AM Permalink

The BULLY Project Mosaic: Art for A Movement

Bully_1_FinalMosaicAdobe partnered recently with Lee Hirsch, the filmmaker behind the 2012 documentary BULLY, to evangelize his anti-bullying movement The BULLY Project.

The embodiment of the partnership is the No Bully Mosaic. Created by sixteen Behance artists from around the world, who worked independently to create one unified piece, it’s an expression of how community and commitment can change the world.

It, and an accompanying website, The BULLY Project Mural, an ever-changing digital mural to which people can contribute artwork and stories, were donated to Lee’s organization earlier this month at Adobe MAX.

Watch Lee’s powerful Adobe MAX presentation about this global human rights issue and how he’s affecting change for children around the world. Then read the comments, alongside the art, of the artists who contributed to this unique work:


The Eyes, Amr Elshamy (Cairo, Egypt)

“I’ve been bullied all my life but art was there for me so I’ve worked hard to develop art that can speak for me and to others.”

What made you want to get involved with Lee Hirsch’s BULLY Project? When I watched the movie I had this deep feeling that I had to be part of it.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? It was both. I was bullied by other kids in school because I was overweight and was hurt deeply by it. I contributed to this artwork with mixed, really personal, feelings about the negative aspects of bullying.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? I’ve had to skip days of school because of other kids and art always there for me. I have great feelings about the power of art and about this movement.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? It’s amazing. Every other piece touched my soul somehow.


Paul Trillo (Brooklyn, New York)

“Sometimes the only escape from depression is to let your imagination take you somewhere else. As a kid, I would look to the night sky to let my mind wander.”

What made you want to get involved with Lee Hirsch’s BULLY Project? As cruel as the Internet can be, it can also be equally uplifting and powerful. I was happy to contribute toward something positive that could outweigh some of the negativity that is prevalent online; I was excited to see how I could be a part of something larger with some incredibly talented artists. I was bullied when I was younger, and using that emotional history as a springboard for a creative concept came naturally to me. Plus I was just excited to see how I could be a part of something larger with some incredibly talented artists.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? I was fascinated by stars and astronomy as a kid. I’m not sure exactly why, perhaps because it felt so far away it was a form of escape, but I was easily hypnotized by staring into the sky. It allowed me to take my mind off things at school especially if I was being bullied. I’ve also had a knack for creating cosmic imagery as of late so this was another excuse to keep moving in that direction.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? The best thing that could come of this, is that it inspires someone to go out and create something. The biggest reward for creating work is when motivating someone else to go create. I hope it also spawns a new type of collective—Internet-sourced artists. I discovered a bunch of amazing artists through this project; by doing more communal things such as this we can all help each other get seen.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? I had no idea what other people would do, so each and every piece surpassed my level of expectation. I was very impressed overall with everyone’s ability to output something of such high quality and production in such a short time. My favorite pieces are Mike Terpestra’s The Bus Stop and Mark Gmehling’s Social Racism, which both feel honest and capture a narrative with incredible simplicity.


Keep Ya Head Up, Leonardo Betti (Florence, Italy)

“There’s the necessity to keep your head up, to hug people and spread love; true love will give you a colorful and strong feedback that generates beauty.”

What made you want to get involved with Lee Hirsch’s BULLY Project? The trailer was so powerful and at the same time it reminded me of dark childhoods events.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? I have childhood memories about friends who were victims of bullying. I was a victim too when I was eleven. With my art I tried to emphasize how bullying makes you blind and shy, makes you feel alone. But if you lose the fear, and keep your head up, you discover people who love you and give you the force to overcome the bad vibes that result from bullying.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? I think that the force of creativity and art is really powerful. It can fight physical violence using beauty and win. And this movement is great. I hope it grows to involve more and more talented creatives and artists.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? I felt so happy and at the same time surprised by how different styles and techniques could connect to become one strong and immersive piece. I really liked the aesthetic and the concept of Helping Hands by Coming Soon.


Statue, Christian Bergheim, Anti (Bergen, Norway)

“Bullying isn’t always physical or violent, it can also be about treating someone like air; our artwork is inspired by statues—a metaphor for not being treated like a person.”

What made you want to get involved with Lee Hirsch’s BULLY Project? Being invited to the project was an honour and, after reading about the cause, the movie and the entire project, we simply couldn’t pass on the opportunity.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? Our piece is not inspired by any specific episode or memory, it´s more of an interpretation of some of the general aspects of bullying.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? Making yourself heard and your voice count is easier now than ever before, and the web has given people a tool for communication that is completely unprecedented in human history. A single voice can literally change the world, and designers and artists can play a vital role in getting important messages across more clearly and reach out even further. I´m hoping we´ll see visual communicators and creatives teaming up with activists a lot more in the future.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? Honoured and in good company.


Spiral, Pablo Álvarez Vinagre (Brighton, United Kingdom)

“‘I am starting to think I don’t feel anymore.’ —Alex Libby. Inside a spiral of chaos and pain, our mind builds up a shield that makes us impervious to anything coming from the outside. At the end this shield is destroying us, as we are decomposing inside our entrapped thoughts.”

What made you want to get involved with Lee Hirsch’s BULLY Project? As a designer I sometimes wonder if my work has an effect on people, so, when I had the opportunity to participate in this project I didn’t think twice. If I can contribute to such an important cause doing what I know best, it would be absurd not to do it.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? Fortunately I have not suffered bullying, but I can understand the pain of the many children who have suffered or are currently suffering it. I think we all have a general understanding of the negative impact of bullying, and therefore we must do our maximum to put an end to it.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? That we can help to express the voice of many people. Communication is a powerful weapon and, therefore, so is art.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? Seeing the full mosaic, I saw sixteen completely different styles expressing the same message. No matter where we come from, or our context, if we all move in the same direction we can change that which we propose to change—and that’s not limited to design or any other art field.


The Bus Stop, Mike Terpstra (Oakland, California)

“With this piece, beyond documenting a specific childhood memory, I hoped to evoke the feelings of loss, upheaval, and fear that bullying unnecessarily introduces into a child’s life.”

What made you want to get involved with Lee Hirsch’s BULLY Project? I was contacted by Cindy Yep at Adobe with an invitation to pitch an idea for the BULLY Project Mural. The catch was… it was due the following day. I was in my final week of a long project at work, and I was considering not contributing based on the time it was going to take to come up with a quality idea and a decent image for the pitch. The thing that convinced me was watching the trailer for BULLY.  I brainstormed a few ideas, and decided to pitch something personal.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? It was. I have one (only one, because the punishment that followed curbed my behavior) regretful memory from my early childhood. I was the bully. I remember pushing a neighborhood kid around one morning because he didn’t bring his toys to the bus stop like he said he was going to do; he ended up going home and missing the bus that day. His mom got in touch with my parents, who had zero tolerance for that kind of behavior.

The visual activism of designers and artists can shape culture. What’s your hope for this movement?  I’ve recently become more aware of how apathy and inaction can be overcome with dynamic art. I finished work on the new TV series Cosmos earlier this year (an incredible experience) and a few critics of the series took issue with the need to add such “flashy” and “Hollywood-style” visual effects. Neil DeGrasse Tyson and Seth Macfarlane both understood the show would have both greater impact and reach a much broader audience if the science was presented in a dynamic way. The series was both successful and impactful while effectively communicating an important message, in much the same way the BULLY Project Mural is doing for the issue of bullying.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? I was expecting to see some good pieces, but honestly, I was blown away by the mosaic. I’m quite honored to have a piece nestled among such talent. I’ve examined each of them, and they spoke to me in different ways, which is the beauty of art.  I love the diversity represented in the mosaic—the artistic styles and the message each artist wanted to convey.

Bully_8_AdrianAndGidiCheck, Adrian Woods / Gidi van Maarseveen, Adrian & Gidi (Brighton, United Kingdom)

“A single chess piece against many opponents on an abstract chessboard. Showing the overwhelming inequality of bullying in the unpredictable environment of growing up.”

What made you want to get involved with Lee Hirsch’s BULLY Project? Because of some personal experiences in the past we could really identify with The BULLY Project and the stories on the website. So when Adobe approached us about the mural artwork, and we started to look into Lee Hirsch’s work, we knew straight away that we wanted to get involved and spread the word.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? Our artwork is based on the general understanding of the negative impact. That being said, our personal experience of being bullied and the stories we read on Lee Hirsch’s website, certainly played a part in formulating the concept. We wanted to portray the feeling of being cornered and overpowered, but leaving the subject or experience open to interpretation.

The visual activism of designers and artists can shape culture. What’s your hope for this movement?  We hope for it to strengthen the movement. It would be amazing if a lot of people joined in, spreading the message through art.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? It was great to see all the artworks from different artists and designers from around the globe click into each other to form a single piece of art. Visually we love the work of Karan Singh, and conceptually the work from Coming Soon.


Blindness, Valentin Leonida (Montréal, Canada)

“In a world of beauty, the bully wants to control everything. He wants to convert each potential victim to a trophy and, for this, he offers generously his venom. In his soul the hate is stronger than love. But he is not pure evil, he is just blind…”

What made you want to get involved with Lee Hirsch’s BULLY Project? I was very glad to work for The BULLY Project and I hope that the message of the movie can be heard… Everybody feels that something is wrong but nobody reacts. The documentary reveals that fact and if people see the movie they will understand that we are all involved in this. Our ignorance generates violence and suffering.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? I am very new to North America. I come from a different culture—more precisely from Romania—and I remember clearly the years of childhood when the violence experienced by young people was something “normal.” Like a path of initiation. After all, the entire population was under the pressure of a Communist regime and children are the last link in this absurd chain. Fear became a very effective tool to cut any open wings. I saw how parents accepted the wounds of their children because they all believe that this is a growing process. So everyone had clipped wings. Over the long term it creates a society based on pain and fear.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? It’s a beginning. We still live in a time of madness. It’s unacceptable to have fights and conflicts in a world with such a high level of cultural and technological achievement. I dream that one day the walls of great cities will become open pages of culture and enlightenment. We must accept that the only tool to fight against violence is culture—an active culture. Because they have the power, large companies should promote ideas not products. I hope that this project will touch hearts and begin to change the collective mentality.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? Like a bee contemplating a honeycomb. I enjoy the idea of synchronicity in art whereby artists keep their personal vision and sensibility. Each piece is interesting. It’s hard to choose one because the mediums are very different (photography, installation, animation, 3D); the most important thing is that we now have a participatory art mosaic.


Social Racism, Mark Gmehling (Dortmund, Germany)

“Bullying is a variant of racism based on social status driven by group dynamics. The most uneducated are leading a mob of labile followers terrorizing persons not fitting their frame.”

What made you want to get involved with Lee Hirsch’s BULLY Project? My own experiences in school. I wasn’t punished physically but I remember the strange group dynamics that were tolerated or perceived as cool. You ask yourself if you want to confront a majority and socialize with the victims because it feels right, but you’re unconfident yourself. Simply: It’s important to talk about bullying.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? In my case it was more a general understanding of the situation that I wanted to visualize. Bullying is an awful social dynamic we all know on the big scale. The biggest problem is that the terrorized kids get tired of living,  too young to understand that their fate is caused by the missing courage and/or bad breeding of the mob.

The visual activism of designers and artists can shape culture. What’s your hope for this movement?  That the visual activists get the needed attention and recognition to keep rolling.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? It felt good being able to contribute to this important subject because I’m sure it helps and encourages people (and kids) to support each other more. Conceptually I really like the work of Amr Elshamy, that depicts the challenge of the children who have to face their fears again every single day. I want to whisper, “Stay brave, stay strong. You are not alone.” as Alberto Seveso said in his great work.


Dark & Light, Gastón Pacheco (Mendoza, Argentina)

“The main concept of my piece is Contrast; a lighter and friendly area where coexistence, empathy, harmony, and color stand over broken, fragile and crushed symbolic elements dispersed in darkness.”

What made you want to get involved with Lee Hirsch’s BULLY Project? Since the moment I was contacted to get involved with The BULLY Project, it seemed very interesting to me. I got really excited with the idea of a collective contribution to a noble cause, and of many points of view captured in a single work.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? What I expressed is not from a specific memory, although it was created with the load not only of having suffered it partially when I was in secondary school, but also of being witness to so many other people suffering it.

The visual activism of designers and artists can shape culture. What’s your hope for this movement?  I think the most important is to expand the consciousness about the influence of bullying in our lives. It shapes our lives, so it shouldn’t be ignored.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? The mosaic radiates effort, dedication, and compromise toward the subject. Even so, what I liked the most was to see the way in which many people joined The BULLY Project Mural after the mosaic was finished… contributing to the cause.  One of the works that impacted me is Mike Terpstra’s The Bus Stop and his memories of bullying someone else. It made me think a lot of how unconscious we are to the acts we carry out in different stages of our lives; we often don’t know why we do what we do. I think that the awareness needs to take into account both parts equally—the bullied and the bully—because both are part of the problem.


All Sorts, Karan Singh (New York, New York)

“My response is based on the notion of acceptance and celebrating differences. My goal was to use differing patterns and colors on confectionery, an inseparable part of childhood, as a visual metaphor.”

What made you want to get involved with Lee Hirsch’s BULLY Project? I admire that the documentary draws long overdue attention to an often underestimated and unaddressed aspect of growing up.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? Though I definitely experienced my fair share of bullying, my approach was more about embracing the positive impact of the documentary. I liked the idea of acceptance and embracing differences… and it’s what I hoped to convey in my tile.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? I’d hope that as a result there’s more of an acknowledgment and dialogue on the issue that, ideally, would result in less of a stigma in speaking up.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? I was pretty stoked and I think the idea of a mosaic aligns well with BULLY‘s message. There’s something powerful and empowering about working collaboratively to make something big.


Helping Hands, Jim Van Raemdonck, Coming Soon (Wetteren, Belgium)

“Protect something precious. Helping hands viewed almost as a statue trying to help. White is the colour of hope and symbolizes that we all have to work together to solve the problem of bullying.”

What made you want to get involved with Lee Hirsch’s BULLY Project? Adobe asked us if we would be interested in creating some artwork. Bullies don’t realise that what they do when they’re kids can influence someone for life. It’s a serious problem for the victims and this project brings it into the spotlight in a way that makes it difficult to ignore.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? We saw it more like a symbol, a sign that we all have to work together to protect those who are bullied. The hands protect something precious, something golden.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? That it’s a sign. That now is the time for things to change.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? It’s a really nice concept. It’s surprising that this piece is made by different artists all over the world who never met each other and never saw the other pieces… yet when you put it together, it tells a powerful story.


Tell, Gregory Barbot (Nantes, France)

“The word “Tell,” composed of bubbly letters stands out from the word “Hell,” composed of graffiti letters. The use of speech can break down the cycle of violence and its dramatic consequences.”

What made you want to get involved with Lee Hirsch’s BULLY Project? When Adobe asked me to create an artwork on the theme of bullying I hadn’t heard about The BULLY Project in France. But when I looked at the trailer, I found it really important to get involved because bullying is unfortunately an international issue.

Was your art based on a specific bullying memory? Or a more general understanding of the negative impact of it? Although I witnessed bullying during my childhood, my art isn’t based on a personal experience, but I’m a father now and I worry about it. As Lee Hirsch demonstrated during his Adobe MAX keynote, it’s a subject that should concern everyone.

The visual activism of designers and artists can shape culture. What’s your hope for this movement? I hope that we will help to spread the message all over the world. Solidarity and caring for each other is the basis of humanity. This problem is universal and we have to avoid tragedies among us, especially when children are involved.

How did you feel when you saw the completed mosaic? Was there another piece that really touched you? I really like the final art. It shows the depth of the subject how it affects every artist differently. Every piece is different (concept, medium, and graphic treatment); despite that, the work as a whole shows a strong unity.


Taijitu, Yovcho Gorchev (Mendoza, Argentina)

“A portrait of an innocent fictional character, captured in a dreamlike state. Her face, illuminated by the physically burned area, serves as a visual metaphor for the willpower to erase and oppose negative memories and actions; to find the strength and courage in one’s own inner self.”


Alex, Alberto Seveso (Bristol, United Kingdom)

From Lucius Annaeus Seneca’s Of a Happy Life, Book XXVII: “I offer myself to all attacks, like some lonely rock in a shallow sea, which the waves never cease to beat upon from whatever quarter they may come, but which they cannot thereby move from its place nor yet wear away, for however many years they may unceasingly dash against it. Bound upon me, rush upon me, I will overcome you by enduring your onset: whatever strikes against that which is firm and unconquerable merely injures itself by its own violence.”


Into Ashes, Flora Borsi (Budapest, Hungary)

“Inspired by my childhood, I wanted to do something dramatic… This photo-manipulation depicts the essence of the destructive nature of verbal aggression.”

9:56 AM Permalink

Creative Cloud Libraries—Seamless Access to Creative Assets

Yesterday, in Los Angeles, during the Adobe MAX 2014 launch keynote we announced the best versions yet of our Creative Cloud desktop apps and services and new mobile apps… making your creative workflow across apps and devices easier than ever.

We also introduced Creative Cloud Libraries, a design system that provides seamless access to your creative assets across Creative Cloud’s desktop tools and its companion mobile apps and services (such as Creative Cloud Market).

Creative Cloud Libraries uses your Creative Profile to connect your favorite desktop tools, mobile apps and services to each other. Unlocked by your Adobe ID, your Creative Profile is a personalized hub that connects your favorite tools and content in one fluid creative experience.


Creative ingredients


Great content that moves and inspires is built on a foundation of creative ingredients (assets like colors, text styles, logos, icons, patterns, brushes and images) that you reuse and remix. Today, these ingredients are stored all over the place: on a laptop, on a file server, in cloud storage, or scribbled on a notepad or whiteboard. Finding them when you need them is always more difficult than it should be.

There’s something we learned from a professional chef’s kitchen—where all the ingredients necessary to prepare menu items are laid out and ready to use. In a pro kitchen, chefs prepare dishes quickly and efficiently without pausing to seek out an important ingredient right in the middle of the preparation. This setup even has a fancy name, “mise en place.’

Mise en Place by Charles Haynes.

Mise en Place by Charles Haynes.

Creative Cloud Libraries is like managing your own professional kitchen, helping you organize and prepare creative ingredients (assets) so that they are where you need them when you need them—in your apps, on the desktop, on your mobile devices, and on the web.

What can you put in your library? Lots of things!

  • Text Styles: In Photoshop and Illustrator CC collect and use all the text settings, from the basics (font size and font family) to the more advanced (OpenType discretionary ligatures). It’s a great way to use consistent text styling across applications which has, for some time, been a frequently requested feature from designers.
  • Layer Styles: In Photoshop CC, you can use layer styles to define graphic effects such as drop shadows, glows, bevels, strokes, and fills. And now they can be stored in your Creative Cloud Libraries and reused in other documents.
  • Brushes: With the new Adobe Brush CC app we make it incredibly easy to create new brushes right on your iPhone, which you can then use in Photoshop CC, Illustrator CC or on a tablet with Adobe Illustrator Draw. You can also find some beautiful brushes created by members of the Behance community. A part of your Creative Cloud membership, we’ve made a few available in Creative Cloud Market.
  • Graphics: There are all sorts of graphic elements you can store in your Creative Cloud Libraries—icons, logos, photos, textures, patterns. Some may be bitmaps, others vector-based; regardless of their original format, you can use them anywhere you can use graphics, and they will be automatically translated to the right format as needed.

Stay in sync

Creative Cloud Libraries are stored on your local device and automatically sync (the power of your Creative Profile) whenever you’re online. While you’re offline you can continue to use, add, remove or modify assets, and the next time you’re connected all of your changes will get synchronized automatically and any necessary updates merged to your local version.

Stay organized

There are many ways to use Creative Cloud Libraries, and you can create as many Creative Cloud Libraries as you’d like. Some suggestions:


  • Collect the “go to” assets that you like to reuse across projects
  • Make a separate library for each project you’re working on, and group all related assets
  • Keep all of your branded assets in one library—like having your own brand guidelines with ready-to-use assets
  • Create a “kit” of user interface elements to quickly whip out screen prototypes
  • Keep a set of ingredients in a library to use for a campaign you’re working on
  • Gather a set of inspirational assets to build a virtual “mood board” for your next project

We’re sure you’ll come up with more ways to use them. Let us know in the comments below how you plan to use Libraries.

Connected creativity

Inspiration can strike anytime, anywhere. It doesn’t wait until you are conveniently sitting at your desk. With our new mobile apps, Adobe Brush CC, Adobe Shape CC and Adobe Color CC you can grab inspiration with your mobile device no matter where you are. Using your device’s camera, turn what you see around you into color themes with Adobe Color CC, create shapes and vector objects with Adobe Shape CC, and unique brushes with Adobe Brush CC.

Once stored in one of your Creative Cloud Libraries, you can use these assets in other mobile apps—such as Adobe Illustrator Draw or Adobe Photoshop Sketch, and you can use in your desktop apps, such as Photoshop CC or Illustrator CC.

To jump start your creativity, we have curated thousands of high-quality assets in Creative Cloud Market. These were created by members of the Behance community, and include useful icons and vector shapes, beautiful patterns, brushes and more. Available from the Creative Cloud desktop app, select any asset as well as the library you want it in, and the asset will appear right where you need it, through your Creative Profile, whether on a desktop or mobile.

Now it’s easy to start a project with your iPhone, continue on your tablet and finish on the desktop. Your creation process is moving effortlessly and fluidly between applications and locations. This is truly connected creativity.

What’s next?

To get started with Creative Cloud Libraries, download our new mobile apps for iOS today from the iTunes App Store. They’re free. Use them on their own or with our completely new Photoshop CC and Illustrator CC, available today as part of your Creative Cloud membership.

And don’t forget, if you’re attending Adobe MAX join us in our session How Creative Ingredients Fuel Creativity and Productivity to learn more about Creative Cloud Libraries.

Video tutorials

11:56 AM Permalink

Creative Cloud: A New Era of Mobile Creativity

Just over three months after the major 2014 release of Creative Cloud, we’re delivering another milestone Creative Cloud release at Adobe MAX 2014. A quick run-down of the new and updated Creative Cloud apps, features and services that are available today.



Your Creative Profile connects you to your work

Think you can’t do “real” creative work on your iPhone or iPad? That’s about to change. With this release, our Creative Cloud team is setting out to transform the way you work across desktops and devices.

It all starts with a Creative Profile—your creative identity within Creative Cloud—the heart of this Creative Cloud release. Your Creative Profile connects you to your work, to the assets you create with, and to the communities you care about—wherever you are. Your files, photos, colors, brushes, shapes, fonts, text styles, graphics, and assets from Creative Cloud Market will be at your fingertips because your Creative Profile moves with you. It works across apps and across devices, giving you access to what you need, when you need it, and in the right context.

Meet the mobile app families

In June we brought the power of Adobe Photoshop CC and Illustrator CC to devices with a complementary set of imaging and illustration mobile apps. Not only do these apps break down the silos between desktop and mobile, but they’re fun and easy to use, and provide countless new ways to express your creativity. Today we’re proudly debuting more new apps, as well as updates to all of the apps we introduced in June:

The Illustrator family of apps extends the power of Illustrator CC to mobile devices:

MAX_1_DrawAdobe Illustrator Draw—An all-new app that reinvents the best of Adobe Ideas, letting you work with familiar tools and features in a modern, streamlined interface. Better syncing makes it easier to send drawings to Illustrator CC for refinement.

MAX_2_LineAdobe Illustrator Line—A major update to the app we first shipped in June; Line sketches can now be sent to Illustrator CC, enabling you to edit original vector paths, and more.


The Photoshop family of apps brings the power of Adobe digital imaging to mobile devices with the full compatibility of Photoshop and Lightroom:

MAX_3_MixAdobe Photoshop Mix—Now available for both iPhone and iPad, it includes amazing new technology with a cut-out option that automatically creates a selection for the primary element in an image.


MAX_4_SketchAdobe Photoshop Sketch—Draw with new expressive brushes as well as custom brushes, and send sketch artwork to Photoshop as a PSD file, opening the door to deeper integration between Sketch and Photoshop CC.

MAX_5_LRLightroom mobile—Builds on the amazing image management and editing capabilities… view comments and favorites in Lightroom mobile that clients, friends, or family leave on the photos you’ve shared online in Lightroom on the web.


The Premiere family now has a mobile app for video editing on the go:

MAX_6_ClipAdobe Premiere Clip—Our first video-editing app brings the power of Adobe Premiere Pro CC to mobile. It works on iPhone and iPad and integrates with Premiere Pro CC on the desktop for professional editing and finishing.


We’re also really excited about a new family of mobile apps for capturing inspiration on the go and dropping them directly into your creative workflow:

MAX_7_ColorAdobe Color CC (formerly Adobe Kuler)—Create color themes on your iPhone from the photos that inspired them.


MAX_8_BrushAdobe Brush CC—Transform images on your iPhone and iPad into unique brushes for Photoshop CC, Illustrator CC or Photoshop Sketch.


MAX_9_ShapeAdobe Shape CC—Turn shapes and objects from high-contrast photos on your iPhone into editable vectors for use in Illustrator CC and Illustrator Draw.


Updated desktop apps & services make it all easier

MAX_10_PhotoshopPhotoshop CCNew 3D printing features, enhanced Mercury Graphics Engine performance, and improved support for Touch on Windows 8


MAX_11_IllustratorIllustrator CC—A new Curvature tool, and new Touch support for Windows 8 devices like Microsoft Surface Pro


MAX_12_InDesignInDesign CC—Interactive EPUB support and a new Color Theme tool


MAX_13_MuseAdobe Muse CC—SVG support and Synchronized Text


MAX_14_PremierePremiere Pro CC—Search Bins and GPU-optimized playback


MAX_15_AfterEffectsAfter Effects CC—An enhanced 3D pipeline and HiDPI support


MAX_16_DreamweaverDreamweaver CC—Expanded Live View and Creative Cloud Extract (read on for details)


MAX_17_FlashFlash Pro CC—Improved WebGL support and custom brushes


  • Creative Cloud Market—A collection of high-quality, curated content that’s free to Creative Cloud members. Access thousands of patterns, icons, brushes and vector shapes to add to your own projects.*
  • Creative Cloud Libraries—A powerful asset management service, connected to your Creative Profile, that facilitates a seamless workflow between our desktop and mobile apps. Save favorite colors, brushes, text styles, graphics, vector images, and content from Creative Cloud Market into one of your Libraries, and those creative assets will be available to you as you work across Photoshop CC, Illustrator CC, and our mobile apps.
  • Creative Cloud Extract—Simplifies the comp-to-code workflow by making it a snap to extract design information (like CSS, colors, gradients, measurements, and fonts) from a PSD file. Extract works right inside of Photoshop CC and Dreamweaver CC, or can be accessed in Creative Cloud Assets where your files are stored.

The power of community

The Behance community has grown by leaps and bounds since joining the Adobe family, and now has over 4 million members with more than 20,000 new portfolio projects and “works in progress” published every day. The new Creative Talent Search from Behance connects creatives across the globe with job opportunities from top companies and major brands. Just one more great reason to join Behance if you haven’t yet.

A big investment in training

The pace of innovation in Creative Cloud tools and services is growing fast. So the Creative Cloud Learn team has stepped up its game to keep you on top of your game. Hone your skills with hundreds of tutorials that cater to every experience level. The how-tos are viewable in your browser, on your iPad, and some are available inside your Creative Cloud desktop apps.


There are some amazing new things in this release. And you can see it all, just as it unfolded, from center stage in the Adobe MAX 2014 Day 1 launch keynote, now available on demand. Watch the new mobile apps in action and see how they connect with the desktop apps and services through your Creative Profile—your creative identity within Creative Cloud.

Get your hands on the newest Creative Cloud apps, features and services available today. If you’re already a member, it’s time to update Photoshop and your other apps. And if you’re not a member yet, join us for the journey.

*You must be a paid member to access Creative Cloud Market assets; Creative Cloud Assets are not included with Creative Cloud photography plans.

9:49 AM Permalink

Gone Girl Marks Yet Another Milestone for Adobe Premiere Pro CC

David Fincher crafts a thriller with a talented team of artists and Adobe Premiere Pro CC.


If the first film review in Variety is any indication, Director David Fincher’s film adaptation of Gillian Flynn’s bestselling novel Gone Girl will be well worth the price of admission. Many filmgoers will see the movie because they like the actors, the genre, or because they’ve read the book. Many others will go because they love Fincher’s vigorous storytelling, his impeccable pacing, and his striking visual style.

Whether the audience is conscious of it or not, it is Fincher’s careful structuring of narrative and imagery that makes his films so powerful. Gone Girl is the first Hollywood feature-length film cut entirely in Adobe Premiere Pro CC.

Fincher is a director known for pushing technology to the edge. To help realize his ambitious vision for Gone Girl, he shot the film with a RED Dragon camera in 6K and assembled a top-notch post-production team. Two-time Academy Award winner Kirk Baxter, ACE, edited the film with help from an editorial department that included Tyler Nelson, his long-time assistant editor. Peter Mavromates worked as post-production supervisor, while Jeff Brue of Open Drives was the post-production engineer. Fincher had worked with the group before, but the decision to use an integrated Adobe workflow with Adobe Premiere Pro CC at the hub, was a first for the tech-savvy director.


After successfully cutting a Calvin Klein commercial with Premiere Pro CC, the team set out to determine what it would take to support the demands of a two-and-a-half hour feature film using the same Adobe workflow. Brue was tasked with designing the storage system that would enable Premiere Pro  to work smoothly within a demanding 6K production pipeline.

“Our goal was to get as many iterations as possible of the opticals and visual effects in a given period of time to make the story as strong as we could,” explains Brue. “The ask was for nothing less than perfection, which pushed us to do better. When it came down to it, Adobe Premiere Pro CC was faster than anything else in the market. That speed meant more iterations, more time to work on a shot, and more time to perfect an edit.”


Having worked on previous Fincher projects, Mavromates comfortably assumed the role of managing the pipeline, helping determine the post-production goals, and guiding the visual effects work. With a plan in place, Baxter got started on the edit, working closely with Fincher and relying on Nelson and others on the editorial team to navigate the technicalities of working on such a cutting-edge pipeline.

“Working with the Adobe engineers was probably the best development experience I’ve ever had,” says Nelson. “Everybody was in tune with what was going on and we always had this amazingly collaborative environment. It wasn’t just about making our movie the best movie it could be, we wanted to make every movie cut on Premiere Pro in the future the best movie it could be.”

Fincher shot in 6K with multiple takes, giving the team plenty of material to work with. With a gift for bringing out the best in everyone on a project, it would be easy to assume that the film is comprised of only “perfect takes.” In fact, 80% of the shots were enhanced in some way, from reframing and stabilization to split-screening to remove an extra breath.


The result, after a lot of meticulous detail work, is a film where every shot seems flawless. As the Variety review says, “…editor Kirk Baxter cuts the picture to within an inch of its life while still allowing individual scenes and the overall structure to breathe…”

“On every film we face the challenge of reducing the screen time without losing content,” says Baxter. “If we don’t have to cut out lines, but instead remove time from a scene by making invisible edits, that’s a win. The way David overshoots the frame in his films allows me to edit within the shot, then I throw it to the guys to sew together in After Effects, make it spotless, and stabilize the shot. That way David can judge the shots by the performance and delivery, rather than making comments on the technical aspects.”

Much of the visual effects work was done in-house, which allowed the team to work iteratively, in parallel with the editing. For example, Baxter could edit in Premiere Pro while others worked on shots in After Effects. The saved compositions would automatically update in Baxter’s timeline thanks to Adobe Dynamic Link. This integrated and interactive workflow kept shots looking cleaner and eliminated distracting back-and-forth discussions so the entire team could focus on the story as it took shape in the edit bay. This streamlined workflow was one of the main advantages for “Team Fincher.”


“On Gone Girl we managed to do a huge number of effects shots, probably more than 200, in house thanks to the tight integration between Premiere Pro and After Effects,” says Mavromates. “I don’t think the average viewer will think of Gone Girl as a visual effects movie. However, when you look closely at David’s movies he is playing little visual tricks and we are doing brass polishing on a significant number of shots.”

This talented group of self-described perfectionists, supported by a gifted and driven post-production team, put the Adobe video workflow through its most rigorous use case to date with great success. Now, with the hard work behind them, they can sit back and watch their months of work unfold for theater audiences around the world.

Check the Adobe Premiere Pro blog next week for in-depth interviews with Kirk Baxter, Tyler Nelson, Peter Mavromates, and Jeff Brue about their work on Gone Girl.

Learn more about Adobe Creative Cloud.

11:09 AM Permalink

Surface Design: The Art of Jenean Morrison


When we asked painter/illustrator/textile designer Jenean Morrison to join us at Adobe MAX this year as a MAX Insider, we knew that she’d been using our mobile drawing apps to supplement her drawing/doodling/sketching habit. We had no idea, however, how often she used them nor how prolific she is.

It’s a love affair that began this year, in late spring, when Jenean, a long-time Adobe Illustrator CC user, picked up an iPad Air, a stylus, and started using Adobe Ideas to sketch wherever and whenever the mood struck. She was hooked. The artist, as she’s mentioned on her blog, likes to start her mornings making art: “If I’m in the middle of a painting, I like to jump right into it first thing with a cup or two of coffee. If I’m not working on a painting, then I usually sketch or make some patterns—or both.”

From Ideas to Illustrator CC:




By July, Jenean was “head over heels” about her newly adopted creative process and had added Adobe Line and Adobe Ink & Slide to her creative toolkit. She began experimenting more and more with the potential of the apps and has become particularly fond of Line. Although designed for precise drawing and drafting, Jenean appreciates “the organic results from loosely playing with shapes and color.”

Sketching on her iPad has become a daily occurrence that she attributes to being enamored with her new drawing tools. In a July 24 blog post she wrote, “It’s so interesting how sometimes new tools—be they apps, devices, or something as simple as a new paintbrush or pen—can inspire you to do new things with your art.”

Using Adobe Line along with Ink & Slide:




Jenean continues to use Line’s in-app tools to experiment with drawing techniques—erasing work she’s already done or putting a lighter color on top of a darker one—that she “could never do on paper.”

And, appreciating the freedom that comes with designing on a mobile device, she’s begun creating versions of images that before now she’d created using Illustrator CC. Experimenting with various combinations of freehand drawing, Ink & Slide, and the drafting templates in Line, she gets a pleasant mix of freeform lines and digital details.

Jenean’s new way of working gives her patterns, designs, and geometric prints new dimension and a new look:




Jenean wasn’t an early adopter of drawing digital on mobile; now it sounds as if she wishes she hadn’t waited so long… “I resisted buying an iPad for the longest time. I just didn’t see the need for it in my life. When I finally got one several months ago, I realized I’d been missing out on a whole new wonderful way of creating art! I had no idea how much I would enjoy this.”

See so much more of Jenean’s work on her Instagram along with occasional insights into her inspiration and her process:

"Watching The Great Gatsby—what a gorgeous movie! Here's a pattern I'm working on inspired by Daisy's scarf. #ipadsketch #adobeline #surfacedesign"

“Watching The Great Gatsby—what a gorgeous movie! Here’s a pattern I’m working on inspired by Daisy’s scarf. #ipadsketch #adobeline #surfacedesign”

"Creating a palette for my next #ipadsketch. This is how I start most of my sketches. Once I get the colors just right I erase the scribbles and start the design! #adobeline #surfacedesign"

“Creating a palette for my next #ipadsketch. This is how I start most of my sketches. Once I get the colors just right I erase the scribbles and start the design! #adobeline #surfacedesign”

This article was compiled from a series of posts on Jenean Morrison’s website and Instagram.

12:54 PM Permalink

Adobe Theatre: Our Outstanding Lineup at IBC

Presentations by an impressive group of Adobe pro video users signal a promising event.


This Friday, IBC 2014 will kick off in Amsterdam and Adobe will be there previewing the updates coming soon to Creative Cloud’s pro video tools. In addition to Adobe presentations on our video and audio applications, we’ll also have a five-day lineup of our top customers sharing their workflows, tips and tricks.

Pulling off the broadcast of the largest sports event on earth, The World Cup, is no small task. HBS will feature its workflow, its use of Creative Cloud, and the well-integrated partners used, like EVS, to produce this amazing event.

Swiss Radio and Television (SRF) gave us the chance to witness magic moments of incredible artistry and athleticism performed by the athletes competing at the Sochi Games. For video content, like their stunning Sochi opener, SRF used Adobe SpeedGrade CC to give content from different sources a uniform look, and switched to Adobe Premiere Pro CC as their main editing tool, which replaced Final Cut Pro. Simone Nucci and Simon Renfer share their incredible work starting the Sunday of IBC.

Red Bull is not just a brand that sells energy drinks—it is also a multi-platform media company that produces premium sports, culture, and lifestyle content with help from Creative Cloud and Premiere Pro CC. The well-known international brand has expanded into streaming video through Red Bull TV, an independent music label, and sponsored dozens of athletes, teams, and events. Red Bull Media House’s Andreas Gall, will share how the team users Creative Cloud to give the company the wings to connect people with the international Red Bull brand.

Veteran filmmaker Philip Bloom will share his unique approach to documentary filmmaking using Creative Cloud with Premiere Pro CC at the hub. His outspoken approach to low-budget video creation and whole-hearted embrace of social media has helped hobbyists as well as experienced professionals shoot better video.

The United Kingdom’s Karrot Animation has become a recognized industry leader, producing 2D-animated shows including the international hit Sarah & Duck. Karrot co-founder Jamie Badminton will be presenting the studio’s use of Creative Cloud in the making of the series.

Bryn Balcombe, technology director for London Live, will share how the new UK station’s broadcast and production infrastructure’s use of Creative Cloud supports the fast-paced production and distribution of standard-definition television over the air and high-definition television on any device.

ITV Studios shares how it has modernized its approach to broadcast productions and highlights its use of Adobe Story CC Plus and Premiere Pro CC through Creative Cloud to produce the UK’s well-known serial dramas, Coronation Street and Emmerdale.

With blockbuster films such as Godzilla, the Harry Potter franchise, and Life of Pi, and advertising campaigns for global brands including Samsung, Ikea, and Visa, you can see why MPC is one of the world’s leading visual effects and motion graphics studios. William MacNeil will feature the studio’s stunning work and explain how Creative Cloud is used to craft their most compelling visual experiences.

Ending the line up is one of our favorite game-developers and games, Angry Birds. Rovio animation director Jussi-Petteri Kemppainen and pipeline and tools developer Pauli Suuraho will share how they created the first season of Angry Birds Toons, which can be viewed on the company’s multiplatform video channel, ToonsTV. You’ll also see how they used Adobe After Effects CC and Photoshop CC to do 3D-like rigging to build one of the world’s must popular games.

If you’ll be attending IBC, check our Booth Schedule to see the presentations live, and stay tuned to the Pro Video playlist on the Adobe Creative Cloud YouTube channel (we’ll share the recorded video presentations in an upcoming blog post after the show ends).

Read more about the top new features and enhancements being revealed at IBC, and for more in-depth information, visit the product blogs for Premiere Pro CCAfter Effects CC, SpeedGrade CCPrelude CCMedia Encoder CCAudition CC, and Adobe Story.

11:28 AM Permalink