Adobe Exchange Packager 1.5 Released – More flexible/file compatible

I am delighted to announce the release of Adobe Exchange Packager 1.5. This release has significant changes under the hood that allow you to add any file you like to be packaged. For example, you could add a text file (.txt) and would then just need to choose which Adobe point product, such as InDesign that Extension Manager should associate the file with and where it should be installed. You can type the path or simply choose from three cross platform locations in the pull down menu. For common native file types like .psd, .indd, .prproj, .html and more we automatically create the point product association and install location for you. So now it’s easier than ever to create your files with Packager and and distribute them privately or publicly (free or paid).

Packager is ideal for providing creative files like Photoshop files, InDesign files or a whole host of files and once submitted to Exchange users can be automatically notified of any updates to your products, for example if you change one of the files and repackage. You could sell InDesign templates or Photoshop files, or privately share them with friends and colleagues for instance. Packager is not currently suited to packaging extensions and plug-ins by developers but we are working on adding that functionality in a future release.

Packaging and Signing Toolkit

If you want to package up extensions and plug-ins for use on Adobe Exchange please use the Packaging and Signing Toolkit in the mean time: http://www.adobe.com/devnet/creativesuite/sdk/eula_cs6-signing-toolkit.html

Download Packager

Download Packager 1.5 now and let us know what you think. It’s available after signing in from the Resources section: https://www.adobeexchange.com/producer

Jonathan Ferman | Product Manager

P.S. You can also sign up for unlimited paid products via our prerelease program, it only takes a minute.

2 Responses to Adobe Exchange Packager 1.5 Released – More flexible/file compatible

  1. xp1 says:

    Does this work with PS CS5 ???.