Flash Platform 2009 – Year in Review – Part 3

In part 1 of the year in review I talked about some of the great applications and content that have been created on top of the Flash Platform. In part 2 I talked about the partnerships and what that has enabled this year. Now I’m going to turn to the tools and technologies from Adobe. When I look back at my own personal history with Flex and the Flash Platform, coming with Flex 1.5 and Flash Player 7, it’s amazing to see the progress we made this year.

The biggest news came at MAX. We provided beta versions of Flash Builder 4, Flash Catalyst, and ColdFusion Builder. Three tools that cover a broad spectrum of RIA development. Flash Builder 4 built on top of our momentum with Flex Builder and introduced a new data-centric development methodology as well as some long-asked for productivity enhancements. Flash Catalyst is a completely new tool that lets designers bring in designs from Photoshop and Illustrator and turn them into working, interactive Flash content without writing any code. And of course ColdFusion Builder provided ColdFusion developers an Eclipse-baesd tool from Adobe that works seamlessly with Flash Builder and lets ColdFusion developers quickly work on ColdFusion and HTML projects. The three tools work together to let designers and developers collaborate around all parts of an RIA project. And the next generation of Flash Professional also got a sneak peak at MAX with the announcement that Flash CS5 will support creation of native iPhone applications.

We also started to lay out our vision for services at Adobe in 2009. Before and during MAX we provided betas and some new information about the Adobe Flash Platform Services. This includes things like LiveCycle Collaboration Services which lets you easily add real-time collaboration components to your Flex and Flash applications. We debuted a Distribution service that lets you track and distribute Flash content across a number of popular properties. There was also the Try/Buy service codenamed “Shibuya” which will help Flash developers directly make money from what they build on the Flash Platform.

Both of our runtimes, AIR and Flash Player, saw beta versions of the next generation. We provided beta access to Adobe AIR 2 which provides developers a lot more access to native functionality as well as adding next-generation HTML support and performance optimizations. Developers had access to a beta of Flash Player 10.1 later in the year which is the first version of Flash Player that is intended for smart phones. Developers got to see how this version of the player would run on the desktop with new memory optimization and support for multi-touch gestures. Flash Player 10.1 will be released for Mac, Windows, Linux, and smart phones like the Palm Pre and Google Android later this year.

Adobe was also busy in the server space. ColdFusion 9 was released this year and it included much deeper support for Flex and AIR applications as well as the ability to tightly integrate with Microsoft Office documents (including SharePoint) and some nice code enhancement for long-time ColdFusion developers.

And finally, this was a big year in openness for the Flash Platform. We’ve worked hard to keep the Flash Platform as open as possible by doing things like open sourcing the Tamarin virtual machine and providing the SWF and AMF specifications in addition to contributing to existing open source projects like the Eclipse foundation. This year we open sourced two new projects, the Open Source Media Framework and the Text Layout Framework. The Open Source Media Framework (OSMF) provided a standard way to create and extend the way video content plays on the Flash Platform. The Text Layout Framework (TLF) brought world-class text capability to the Flash Platform. It included support for right-to-left languages like Hebrew and Arabic and gave developers very detailed control over exactly how text was rendered by the Flash Player. Both technologies are available with all of Adobe’s open source initiatives on http://opensource.adobe.com.

Between the tools, new services, the runtimes, the servers, and our open source efforts, it’s been a big 2009 and we’ve set the stage for a bigger 2010. We can’t wait to see what our community does with these technologies. You are the ones that keep the Flash Platform moving and keep us cutting edge. Thanks for a great year!

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5 thoughts on “Flash Platform 2009 – Year in Review – Part 3

  1. Hi,

    I have gone through the Flash CS 5 features which is releasing this month. I have a query releated to Flash CS 5 and Flash Builder 4 Integration. My query is can I use the classes and components of flex 4 in to my flash professional project or not as it is sharing the same IDE for Development.

    Thanks,

  2. I agree with you so much. Flash has definitely come a long way since a few years ago. Flash had definitely made the cell phone better. We need to push this technology more. hcg diet

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