Reach the Final Frontier with Circ and Flash Builder

Circ, available for Android, BlackBerry Tablet OS and iOS, is so simple in its gameplay but challenging at the same time—players navigate their spaceships collecting stars and points, while escaping from planets and stars trying to pull the ship away from its course. It’s the kind of game that’s perfect for passing the time between train stops or even just for a quiet few minutes at home.

Similarly, the challenge for Scrape Apps, the brains behind Circ, is navigating the hurdles related to releasing the game across platforms in spite of a limited budget and limited team resources. That’s why they turned to the Adobe Flash Platform, specifically Flash Builder.

The team leveraged features in Flash Builder such as reusable coding, automatic debugging and streamlined optimization to make the game available on as many platforms as possible in the least amount of time using the least amount of resources. Now the Circ team is looking forward to building new enhancements into the game, while taking advantage of Flash Builder’s flexibility and extensibility.

To learn more about how the Circ development team worked with the Flash Platform, visit here. Also be sure to check out www.adobe.com/gaming for more about our gaming solutions.

Adobe at BlackBerry DevCon Americas 2011

Adobe’s VP and General Manager of Interactive Solutions, Danny Winokur, joined RIM’s Alec Saunders, VP of Developer Relations and Ecosystems Development, on stage at BlackBerry DevCon Americas 2011. Danny spoke about the exciting possibilities that Flash and HTML5 bring to the web and mobile app development – specifically for the BlackBerry PlayBook and BBX in the future.

Danny discussed the native implementation of Flash based apps on the PlayBook and announced that more than 4,000 apps are now live on BlackBerry App World – including Facebook and Evernote, an app which aggregates and synchronizes everything from notes to videos with your Mac or PC.  Danny demoed Flash based apps running on the PlayBook including Machinarium, which is coming soon to BlackBerry App World. Machinarium, a puzzle and adventure game app, has experienced great success on the iPad 2 (formerly the #1 iPad game in 13 countries and the iPad Game of the Week”) – and is now being ported to the PlayBook using AIR.

Danny also showed off Zombie Tycoon, a console gaming experience originally created for the Sony PlayStation Portable (PSP), using a pre-release of the mobile 3D APIs in Flash Player 11 to display eye-popping 3D effects on the PlayBook. For more info about Adobe’s gaming solutions, visit www.adobe.com/gaming. Check out Danny’s keynote appearance and demos below:

Gamegoo Improves Web Based Gaming with Adobe Flash Player 11

The Chinese based development shop Gamegoo creates online games that take players to a fantasy land with its popular online games like “Might & Hero,” “Duel on Mount Hua,” and “Qi-Xiong Hegemony.”

Using Flash Player 11 and the Adobe Flash Platform , Gamegoo has created these highly popular and profitable Web games in China, attracting more than 1 million players daily. The key feature that the company used for to develop these games was Stage 3D, which provided Gamegoo with accelerated graphics and animation development. This allowed the company to providing gamers with enhanced 3D elements and a better gaming experience.  One of Gamegoo’s games, Qi-Xiong Hegemony, was developed with Flash Player 11 and has been a huge success China. Since it was released, it has brought in more than $780,000 each day and is now one of the top seven online games in China. To learn more about how Gamegoo used Adobe technologies to enhance the Web based gaming experience, read more here.

Machiniarum Machinations with the Adobe Flash Platform

Becoming a number 1 iPad 2 game is probably as challenging as building a futuristic robot and navigating him through scrap yards. Not coincidentally, Czech game developer Amanita Design accomplished both with its critically acclaimed online adventure game, Machinarium, built with the Adobe Flash Platform.

The game tests players’ puzzle-solving skills, as they guide their robot through puzzles and obstacles to reach the city of Machinarium and save his girlfriend from the bad guys. Gamers praise the gameplay, but were particularly impressed with the game’s textured and animated graphics. Since it began in 2003, Amanita Design has used the Flash Platform to not only deliver great visuals, but also easily bring Machinarium to virtually any desktop or mobile platform.

The team leveraged Adobe Flash Builder to reuse original code from the web version of the game to bring it to other platforms like Android, with BlackBerry Tablet OS coming soon. The best part is that it only took two months! To create the game’s rich graphics, Amanita used a combination of Photoshop and Flash Professional, as well as Adobe AIR to deliver the game across mobile devices.

To learn more about how Amanita delivered this top game so quickly across different devices and platforms, visit here.

 

 

Flash Games Showcased at Adobe MAX- Rovio’s Angry Birds & Epic Games

Angry Birds at Adobe MAX: Preview of New Flash-Based Version of Popular Game

Casual gamers and game aficionados alike have come to love playing Angry Birds by Rovio on their mobile devices. Coming off yesterday’s highly anticipated launch of Flash Player 11 and AIR 3, we’re excited to take gaming to a whole new level with its hardware accelerated 2D and 3D graphics rendering. Today at Adobe MAX, I was joined onstage by Rovio’s general manager of North America, Andrew Stalbow, who previewed a new version of Angry Birds preparing to take flight – built on Flash Player 11 using the Starling framework, an ActionScript 3 2D framework developed on top of GPU hardware accelerated 2D/3D APIs. While Rovio has worked with several technologies from native development on mobile devices to HTML, this new Flash Player version of Angry Birds will further broaden the game’s reach and help Rovio gain a wider audience for its content.

Like Adobe, Rovio is committed to providing an immersive and innovative user experience. During the keynote, Andrew said, “We loved developing with Flash and Adobe because of the consistent and rich user experience it provides. […] We have an amazing brand in Angry Birds and we want to deliver an incredible experience to our fans. With Flash Player 11, we are able to deliver new and unique experiences that consumers haven’t seen before.”

Andrew provided a sneak peek of this new Flash-based version of Angry Birds and we’re thrilled to be helping Rovio usher in a new era for its blockbuster game on the web. Check out the image below for a taste of what’s to come. Andrew commented that Rovio plans to bring the full Angry Birds game experience to the Flash Platform in the next few months. Check out the Angry Birds demo below.

Epic Games Takes the Stage at MAX with Unreal Engine 3 (UE3)

And the gaming momentum didn’t stop with Angry Birds! We also provided a glimpse into what the new Stage 3D API in Flash Player and AIR will bring to the web and what the future of 3D on the web will look like. I was also joined onstage by Epic Games CEO, Founder and Technical Director Tim Sweeney – who unveiled the company’s award-winning Unreal Engine 3 (UE3) technology running fully inside a Flash-based environment. Epic has always been known for raising the bar in the gaming industry, and now we’re working together to raise the bar on the web through Flash.

“Flash Player upgrades the web to a AAA game engine,” Tim commented during the keynote. The live technical demonstration of “Unreal Tournament 3,” Epic’s blockbuster first-person shooter for Xbox 360, PlayStation 3 and PCs, was visually enhanced for an unprecedented real-time experience inside Flash Player 11. “With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base,” Tim said in their press release. “This totally changes the playing field for game developers who want to widely deploy and monetize their games.” Watch Tim’s Flash-based 3D game demo:

Adobe continues pushing the boundaries of technology and digital experiences – and we can’t wait to see how our community will continue to change the face of the web!

[UPDATED: 10/5/11 at 7:30 p.m.]

News from Adobe MAX

- Flash Player 11 and AIR 3 available later today

- Flash-based apps live on Samsung SmartTVs; LG and TiVo latest partners to support AIR on TVs, digital home devices

- Adobe enters into an agreement to acquire Nitobi, creator of PhoneGap

Adobe MAX is in full swing in LA and CTO Kevin Lynch kicked off today’s opening keynote. You can tune into the keynotes on both days live and on-demand through MAX Online. Here’s a rundown of the Flash, AIR, and HTML5 news:

Flash Player 11 and AIR 3 will be available for download tonight at 9:00 p.m. PT for desktops and supported mobile platforms, including Android and the Amazon Marketplace. A production release with support for 3D for mobile platforms is expected to ship in an upcoming release. As we recently announced, dozens of new features allow developers to deliver a new class of gaming and premium video experiences, as well as sophisticated, data-driven apps with back-end systems integration across devices and platforms including Android, Apple iOS (via AIR), BlackBerry Tablet OS, Mac OS, Windows and connected TVs and others. For more specifics on new features like 3D support visit the AIR and Flash Player Team Blog. For more details about amazing 3D apps already available today, visit Adobe’s Gaming Solutions site or check out our demo video (link below)

Demo video of Flash-based apps with 3D graphics and others running on a Samsung Smart TV and other devices:

We are also thrilled to announce that Flash-based entertainment apps are available on Samsung Smart TVs today and that LG and TiVo have become the latest partners to bring Flash based apps to connected TVs and digital home devices. With more than 100 unique digital home devices already certified to support Flash and AIR, we expect rapid growth for Flash based apps across connected TVs. New gaming apps like Frima Studio’s Zombie Tycoon, VH1’s ‘I Love the 80’s’ Trivia or Raider from PlayJam, as well as premium video experiences from SnagFilms, Flingo, EPIX and others are just a few of the apps powered by AIR. Also, check out what some of our partners have announced around Flash Player 11 and AIR 3 including a demo of new 3D apps shown at MAX:

Watch this video to see some examples of how Flash is driving 3D experiences on the web:

We’d also like to congratulate the winners of the “Adobe Flash/AIR” competition in the fourth annual BlackBerry Partners Fund Developer Challenge. Apps were judged based on quality and use of development best practices, level of visual appeal, user experience, and creativity and innovation. Read the announcement and check out these winning apps on the BlackBerry PlayBook from BlackBerry App World.

HTML5

We are also excited to announce an agreement to acquire privately held Nitobi Software, the creator of PhoneGap and PhoneGap Build. PhoneGap is a popular open source platform for easily building fast, cross-platform mobile applications with HTML5 and JavaScript. With PhoneGap, Adobe will offer developers the choice of two powerful solutions for cross-platform development of native mobile apps, using HTML5 and JavaScript with PhoneGap or using Flash with AIR. The acquisition is subject to certain closing conditions and is expected to close by the end of October 2011.

Adobe also released a third public preview of Adobe Edge, the new HTML5 web motion and interaction design tool that is bringing beautiful animation to websites and mobile apps using HTML, JavaScript and CSS capabilities. The new release contains innovative interactivity features and other additions based on feedback from the development community, and helps content creators easily deliver a new level of visual richness to HTML5-only websites and mobile apps.

Follow MAX from Wherever You Are

This is only part of the day one news at Adobe MAX, but things are off to an exciting start! For all the news, visit the Adobe Conversations Blog. You can follow MAX online through the keynote video streams, Facebook, Twitter (#AdobeMAX) and YouTube. There’s even a live radio and podcast stream from the show floor, courtesy of Nerd Radio and CodeBass Radio so tune in. We’ll have more news from MAX this week so check back to the Flash Platform Blog for updates!

[UPDATED: 10/5/11 at 7:15 p.m. PT]

MAX Showcase App Winners for the Adobe AIR App Challenge, Sponsored by Sony, Revealed

We’re very excited to announce the Adobe MAX Showcase App winners, part of the Adobe AIR App Challenge, Sponsored by Sony! These ten individuals submitted working versions of their AIR apps earlier this month, and a number of them have already been submitted via Android Market to run on the new Sony Tablets S (available now) and Sony Tablet P (coming soon). They have also won a full conference pass and paid travel to MAX and qualify for the MAX Public Favorite vote prize of $10,000 plus additional prizes.

Here’s the prologue to a five-episode story called “Two Will,” featuring the new Sony Tablets:

If you happen to be at MAX, be sure to check out their apps at the Adobe AIR App Challenge, Sponsored by Sony booth in the MAX Community Pavilion. The winners themselves will be presenting and demoing their apps in the booth on Mon Oct 3 6:00-8:00pm PST and Tues Oct 4, 12:30-2:00pm PST. And don’t forget to vote for your favorite app to win the MAX Public Favorite prize of $10,000. Cast your vote by 6:00pm PST on October 4 here! And here are your MAX Showcase Apps and developers:

Age of Defender, CUKETA: A multiplayer tower defense game, where you can protect your base and conquer your opponents.

Cassandra Stand – News & Clock, Small Screen Design: An elegant, cross-platform mobile app transforming your tablet into a useful and visually appealing stand with Date & Clock, Weather Forecast and Top Stories from more than 50 countries.

Conqu, AsFusion: An easy-to-use yet powerful task management app that will help you conquer your inbox with style.  

Conveyor, drMikeyStudios: An addictive word game, where you race against the clock to score the most points!

On AIR powered by Last.fm, Patrick Heinzelmann: Browse the latest information about artists, tracks, album or events while listening to your favorite music.

QueueManager, UnitedMindset: Connect, browse, search, manage and watch your Netflix Queue on the go.

SnackJack, Masque Publishing: Take your pigs to county fairs, fatten them up and retire your champion swine in style!

Studiopass, VIEWPARTNERS LIMITED: Real-time, user-friendly cloud based content sharing & collaboration for the visual media professional.

SylvestersBand, Uncle Handsalt (MortenSandholt on Android Market): An interactive book for children ages 2-7, with 35+ pages and English voiceover.  

TweetHunt, RED Interactive Agency: A classic shooting gallery game powered by Twitter.

Don’t worry—it’s not too late to submit for the Adobe AIR App Challenge and win up to $200,000 in total cash prizes plus featured app promotion on the Sony Tablets! To be selected as a finalist, be sure to submit your app or app project by Oct 10. For more information, visit http://www.airappchallenge.com/. Good luck!