Machiniarum Machinations with the Adobe Flash Platform

Becoming a number 1 iPad 2 game is probably as challenging as building a futuristic robot and navigating him through scrap yards. Not coincidentally, Czech game developer Amanita Design accomplished both with its critically acclaimed online adventure game, Machinarium, built with the Adobe Flash Platform.

The game tests players’ puzzle-solving skills, as they guide their robot through puzzles and obstacles to reach the city of Machinarium and save his girlfriend from the bad guys. Gamers praise the gameplay, but were particularly impressed with the game’s textured and animated graphics. Since it began in 2003, Amanita Design has used the Flash Platform to not only deliver great visuals, but also easily bring Machinarium to virtually any desktop or mobile platform.

The team leveraged Adobe Flash Builder to reuse original code from the web version of the game to bring it to other platforms like Android, with BlackBerry Tablet OS coming soon. The best part is that it only took two months! To create the game’s rich graphics, Amanita used a combination of Photoshop and Flash Professional, as well as Adobe AIR to deliver the game across mobile devices.

To learn more about how Amanita delivered this top game so quickly across different devices and platforms, visit here.

 

 

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