Adobe Helps Zynga Move to a New Farm

Hey farmer, how are your crops? Since FarmVille first debuted in 2009, it has grown to one of the most popular and well known social games on Facebook reaching more than 3 million daily active users.
Thanks to the success of FarmVille and other games, Zynga has quickly become a leader in the social gaming space and a constant source for hit social games on mobile and Web including Words with Friends, CityVille, CastleVille, Ruby Blast and Zynga Poker, among others.

Today marks a new milestone with the launch of FarmVille 2. In FarmVille 2, Zynga created a next-generation social game that delivers a brand new farming experience through stunning visuals, beautiful animations and new ways to visit and interact with friends.

We’re excited that FarmVille 2 is Zynga’s first game developed for Adobe Flash Player 11 using Stage 3D technology, and is a significant example of an improved 3D game development workflow. The immersive experiences and optimized performance enabled by Stage 3D allows Zynga to extend the game to more players who are able to forge a deeper emotional connection to the farms they create, and have an even better game experience overall.

Our work with Zynga also incorporated some new technology that’s got developers buzzing. Adobe’s Project Monocle played a major role for performance optimization during the development of FarmVille 2. With Project Monocle, subtle bottlenecks in the development process were quickly identified and fixed thanks to the level of details and granularity exposed by the cutting edge tool. Soon, we’ll be making Project Monocle available to all, and we’re already hearing great reports from beta testers on the benefits of using this technology for their games.

Check out FarmVille 2 today on Facebook at http://apps.facebook.com/farmville-two/.

Happy harvesting, and for more information about games built with Adobe Gaming technologies, Stage 3D for Flash Player and Adobe AIR, visit gaming.adobe.com.

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Diana Helander

About Diana Helander

Diana Helander is currently the group product marketing manager for Gaming Solutions at Adobe, and has played a variety of games from Duke Nukem to Angry Birds to Dance Central 2. She has worked in the technology industry for more than 15 years and has held marketing positions on the Flash/AIR Runtime team, enterprise and Acrobat business groups, and represented Adobe in global standards organizations such as ISO. Diana was previously at Autodesk, is a graduate of Amherst College, and while her guitar is – admittedly – collecting dust in the closet, she still mourns the passing of Guitar Hero.

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4 thoughts on “Adobe Helps Zynga Move to a New Farm

  1. I remember when FarmVille was massive, these days hardly anyone I know plays it mostly because everyone seems to run out of time these days. It will be interesting to see if my friends pick the game up again or not.