Adobe Loves Indie

As a company, Adobe is all about changing the world through digital experiences. In gaming, we know that there’s nothing like a beautifully crafted game to create a digital experience that’s fun, immersive, and in many cases, a great shared moment.

Oftentimes, these games are the result of very individual efforts, manifestations of passionate dedication to a particular vision. Helping indie game developers realize their creative dreams is the Adobe gaming team’s mission. Indie game developers have used Flash and AIR to create gorgeous games like Machinarium, Land of Me and Winter on Whale Island, taking creativity to new heights, and changing the look and feel of casual and mobile gaming.

As we announced a few weeks back, Adobe is also helping producers James Swirsky and Lisanne Pajot, of Indie Game: The Movie, stay “Indie” by funding screenings throughout North America to bring the movie to fans without being locked into exclusive distributions agreements. The movie tour debuted to a sold out audience of about 600 people in Santa Cruz, CA on Friday and had two more amazing showings last night in San Francisco. The film follows the stories of independent video game designers as they create and release their innovative, personal works to the world. It’s a beautifully told story of individual game designers and developers, and the passion and creativity that goes into creating unique games. If you haven’t purchased tickets for a screening yet, tickets are going fast for all shows throughout North America.

In more indie developments, this past weekend several members of the Adobe gaming team attended the Indie Giving event to help independent game developers attend GDC through sponsorship. Adobe was also a premier sponsor of the Flash Gaming Summit, which saw a superstar pantheon of indie dev’s showing off their stuff in Flash and AIR.

As jam-packed as this week is, it also brings the exciting debut of a new Adobe site dedicated to game developers: http://gaming.adobe.com. The site launched yesterday and thousands of visitors have already made their way to it, with lots of great feedback and conversation about it on Twitter. Developers can get their hands on everything from code samples to tutorials, as well as see a rolling showcase of games showing off some of the best examples of what can be created with Flash technology. Check it out, and please send in your comments!

 

Tanki 2 and Stage 3D Streamroll Over the Competition

Video games provide you with the chance to be a fighter pilot, sharp shooter or warrior. With Tanki Online, the first, online multiplayer 3D action desktop game using Flash Player, you can be a pro on the battlefield and work with your team to destroy enemy tanks, help your team and build up your ammunition arsenal. More than four million people worldwide immerse themselves in this virtual battlefield.

AlternativaPlatform, a Russian based company that creates multiplayer browser games, created Tanki 2, the follow up to the popular Tanki Online,  with Flash Player 11, Adobe Creative Suite 5 Master Collection components and Adobe Flash Builder, to create the 3D geometry and animation for the game. AternativaPlatform used Stage 3D to deliver Tanki Online as a cutting edge 3D experience for gamers. Stage 3D allowed AlternativaPlatform to create accelerated graphics and animation development, and create more realistic and smooth gameplay for Tanki Online.

To learn more about how Alternativa Platform used Adobe technologies for the best multiplayer, battlefield experience, read more here.

 

PolitiFact Brings Political Truth to Mobile with the Adobe Flash Platform

There is no question that today’s political rhetoric can get heated on both side of the aisle. Whether you are a Democrat or a Republican, people want the truth from their politicians and pundits.  Since 2007, the St. Petersburg Times’ Pulitzer Prize-winning PolitiFact.com has provided insight into the American politics. It helps users find the truth in politics by examining statements by members of Congress, the president, cabinet secretaries, lobbyists, people who testify before Congress and other Washington D.C. gadflies. Then, it rates the accuracy on the Truth-O-Meter – True, Mostly True, Half True, Barely True, False and the lowest rating, Pants on Fire. 

Using multiple Adobe technologies including Adobe Flash Builder 4.5.1, Flex 4.5.1 and Adobe Illustrator, PolitiFact has gone mobile. Now, the truth can go anywhere you go with the new PolitiFact Truth-O-Meter mobile application, available for download on the Android Market, BlackBerry App World and iTunes.  Unique to the mobile application is the Truth Index that provides the ups and downs of Truth-O-Meter ratings across the entire American political scene in real-time on a daily basis.

Using Flash Builder, the PolitiFact team created the app within three weeks. Flash Builder and the Flex framework made it possible to develop in just one code base and quickly leverage content from the existing PolitiFact website. By developing the application with one code base with Adobe technologies, the development team i saved time and money by not having to build and test a separate native application for each individual device. The app has really taken off and was the number one news app in iTunes when it launched!

To learn more about how PolitiFact used Adobe technologies to bring the politics to mobile, read more here.

Client Outlook and the Adobe Flash Platform’s Picture of Health

At Toronto’s Sunnybrook Health Sciences Centre, nearly 16 to 18 million medical images are captured over the course of 300,000 exams a year. The challenge that Sunnybrook and similar other hospitals face is getting these diagnostic images to clinical staff so that they can make informed, quick decisions about patient care anytime and anywhere.

Working with the Adobe Flash Platform, eUnity, a medical imaging platform developed by IT health solutions provider Client Outlook, bridges the time, location and technology gap between access to medical images and clinicians and their patients. The solution mitigates two needs—eUnity interoperates among a variety of different Picture Archiving and Communications Systems (PACS) networks within multifacility medical facilities, and it’s simply easy for busy doctors to learn and use.

Key to eUnity’s success is delivering these diagnostic-quality images across devices so that doctors can diagnose at the point-of-care. Using Adobe Flash Builder’s extensive tooling features such as testing code and debugging across multiple screens, Client Outlook is able to extend eUnity to not only the desktop, but also to major device platforms like Android and iOS. Developers also found that working with eUnity is easily 30 percent faster than using other technology.

Before eUnity, Sunnybrook experienced a bottleneck of hundreds of images in the system, which impeded patient care. Now thousands of doctors and technicians from the multifacility medical enterprise are able to capture and view images such as X-rays, CT, MRI, ultrasound and angiography pictures anywhere and anytime.

In the near future, Client Outlook is planning to extend eUnity to an even more robust platform, leveraging the Adobe Digital Enterprise Platform and Flash Media Interactive Server. They anticipate incorporating new features like automated workflows and secured permissions.

Read more about Client Outlook and Sunnybrook’s story here.

The Adobe Flash Platform Helps Tell Woven Interactive’s Big Fish Story

Woven Interactive, an Atlanta-based digital marketing agency with a client roster that includes BP, Disney, Lifetime Channel, Lucent Alcatel, NASCAR.com, TNT, Turner Broadcasting and Reader’s Digest, has always been known to stay on top of new technologies and digital experiences. The company and president and co-founder, Charlie Schulze, knew that development agility, performance and the ability to deliver content across multiple devices would be vital to the success of its newest mobile and tablet game about an adventurous fish, Comb Over Charlie. The company turned to the Adobe Flash Platform to make this a reality.

Built using Adobe AIR and ActionScript with Adobe Flash Builder 4.5 and Adobe Flash Professional, Schulze was able to create a fast-paced game that could be delivered seamlessly across devices, running with native performance.  More specifically, the Flash Platform made it possible for the app to be developed once and published across multiple platforms using the same code base in minimal time, even several hours!

Woven Interactive also used Adobe Creative Suite 5.5 Web Premium to develop and promote the game, Adobe Photoshop CS5 Extended to help with the creation of characters and other elements for the app, and Adobe Dreamweaver CS5.5 to develop the promo site.

Initially created for Android, Comb Over Charlie is now available for download across more platforms, including BlackBerry Tablet OS and Apple iOS. Charlie and his team are excited about bringing this app to other websites, social media sites like Facebook and future devices using this streamlined workflow. 

Be sure to download the game for Android (free trial version), BlackBerry Tablet OS and iOS! To find out more about the integration between Adobe technologies or to download the Comb Over Charlie app for yourself go here.

 

See the Flash Platform in Action

Companies often turn to the Adobe Flash Platform to solve business problems. From data visualization to customer self service, here are some great rich Internet applications (RIAs) developed by Universal Mind that executed business ideas to make them a reality. Built with Adobe Flash Platform technologies like AIR and Flash Builder and integrating Creative Suite tools, check these RIAs from Kodak, SpatialKey and SchoolVIEW to see what’s possible and learn about the ease of cross-platform app development!

Watch how Universal Mind used Adobe Flash Platform technologies to build the Photo Book app for Kodak, helping them offer a profitable online service allowing customers to easily create their own Photo Books to share “Kodak Moments.”

 

See how SpatialKey uses Adobe Flash Platform technologies to create a flexible tool for enterprises that rely on large location-based data to better present timely information for better decision making.

 

Learn how SchoolVIEW by Universal Mind used Adobe Flash Platform technologies to enable the Colorado Department of Education to present student and school achievement data to help administrators, parents and government funders make better decisions regarding education, creating a uniform approach to student educational achievement.

Frima Studio and the Adobe Flash Platform Bring Zombies to Life

Canadian-based game development firm Frima Studio boasts a client list that includes Electronic Arts, Warner Brother and Nickelodeon and a reputation for high-quality 3D games such as Zombie Tycoon, one of the original six games available in the Sony PlayStation Portable (PSP) Mini. Looking to expand beyond the console, Frima Studio uses the Adobe Flash Platform to bring those same, engaging 3D experiences to the widest number of devices.

Zombie Tycoon is a single-player game in which zombie squads take over the world. The game is full of puzzle-filled cities, 360 degree animations, and skybox effects, which have delighted PSP Mini gamers for years. But to bring that same 3D experience to web gamers, Frima tapped Adobe Flash Player and Stage 3D APIs, a new method of 2D and 3D rendering in Flash Player.

The Frima team recognized a number of other advantages in the Flash Platform for its gamers.  Since Flash Player is everywhere—98 percent of the world’s Internet-connected computers—concerns about downloading a separate player to play these games are dispelled.

Using the Flex framework to build the tools to create the 3D apps, Adobe Flash Professional and Adobe Flash Builder to build the game UI menus and Adobe Photoshop CS5 to texturize images, developers reap the rewards too. Flash Player’s reach across screens worldwide offers developers greater monetization opportunities, particularly for Facebook games and free-to-play games. The new set of Stage 3D APIs, allows Frima developers, most of whom are ActionScript developers more versed in 2D game building, to easily create rich effects, texture and atmosphere in its games without sacrificing performance.

Frima is also very excited about its future 3D games for multiple device platforms using the Flash Platform. Learn more about how they engage a new gaming audience with immersive 3D experiences enabled by the Flash Platform here.

Introducing the Expanded Adobe & Mobile Showcase

If you’re looking for examples of full web browsing with Adobe Flash Player on your mobile device, chances are you’ve visited m.flash.com. Since launching a year ago, this site has been a great resource for leading device manufacturers like Motorola and RIM to promote some of the best rich content created with Adobe Flash technology for their customers to enjoy anywhere, demonstrating the benefits of Flash Player. Today, we’re excited to expand the breadth of expressive apps and web browsing created with Adobe tools for Android, BlackBerry Tablet OS and Apple iOS platforms with the Adobe & Mobile Showcase.

Built with Adobe Creative Suite 5.5 products like Dreamweaver CS5.5 using HTML5, visitors to the Adobe & Mobile Showcase can view content available for their mobile platform, with a consistent Adobe-branded experience throughout. Android and BlackBerry PlayBook users will notice a revamped showcase design. And now, Apple iOS device users can view some of the selected AIR apps from FX Networks and USA Network built with Creative Suite 5.5, also available on the iTunes App Store.

More mobile-optimized content will be regularly updated, so be sure to bookmark the site on your smartphone or tablet. Android and BlackBerry PlayBook users will continue to see more great examples of expressive apps and rich web content on their devices, powered by the Adobe Flash Platform. Check out the new Adobe & Mobile Showcase today at m.adobeshowcase.com and let us know what you think!

Shantanu Joins RIM CEO Mike Lazaridis on Stage at BlackBerry World

During RIM’s BlackBerry World developer conference, Adobe CEO Shantanu Narayen and Danny Winokur, Adobe’s VP of Flash Runtimes, discussed how our developer community has embraced the opportunity to create innovative apps for the PlayBook. Shantanu announced that a large majority of the 3,000 apps in App World today are AIR apps, including the new Facebook app, which was built using Creative Suite tools like Flash Builder.

Check out the presentation and the demos of Flash Player as well as the Adobe Reader and Reader’s Digest apps below.

Now Available—One Mobile Development Platform with Flash Builder 4.5 and Flex 4.5

It’s here—Adobe Flash Builder 4.5 and Flex 4.5, along with Adobe Creative Suite 5.5, are shipping and ready for you to create expressive applications across leading device platforms!

We’ve really focused on mobile development for this release, offering developers one tool, one development framework and one codebase to build mobile applications on Android, BlackBerry Tablet OS and iOS. Flash Builder 4.5 also helps developers make these applications ready to deploy for an app store/market. You can immediately develop applications for Android, and support for BlackBerry Tablet OS and iOS will be available through free Flex and Flash Builder updates in June.

For you PHP developers out there creating RIAs across mobile, web and the desktop, Flash Builder 4.5 for PHP software is also now available from Adobe and Zend Technologies. The software features an integrated development environment (IDE) to create Flex and PHP applications, where developers can deliver Android, BlackBerry Tablet OS and iOS applications while sharing code from web apps. This helps reduce time and cost for development and maintenance.

But “seeing is believing!” If you happen to be at BlackBerry World this week, be sure to stop by Adobe’s booth to see some cool demos for Flash Builder 4.5-created applications. To get a sense of what you can do with Flash Builder 4.5 and Flex 4.5, check out what one of our evangelists, Greg Wilson, put together to track locations and arrival time predictions for San Francisco’s MUNI transit system.

We’re pretty excited about the response from developers so far. Here’s what a few of them had to say about these new releases:

Adobe vice president of developer tooling Ed Rowe also has a great example of how to build an online shopping cart, showing us how Flex 4.5 and Flash Builder 4.5 help developers use the same codebase across Android, BlackBerry Tablet OS and iOS devices:

Flash Builder 4.5 and Flex 4.5 stand out as one of the great, new capabilities and features in Adobe Creative Suite 5.5 Web Premium and Adobe Creative Suite 5.5 Master Collection—also available today. Adobe Creative Suite 5.5 offers one suite for building expressive applications for mobile, web and the desktop.

Want more? Here are a few resources to get you going:

Build your First Mobile Application in Flash Builder 4.5

Build your First Flex 4.5 Application

Flex Developer Center

Mobile development using Adobe Flex 4.5 SDK and Flash Builder 4.5

As you get started with CS5.5, Flex Builder 4.5 and Flex 4.5, be sure to keep us posted about some of the cool projects you’re working on to create great digital experiences across major smartphones and tablets!