As you guys may know, Adobe Max is coming up on October (October 1-5, 2011). Like last year this will happen in Los Angeles (L.A. Convention Center & Nokia Theatre). As usual, you will be able to attend a lot of cool sessions and I was tasked like last year to come up with some sessions for Flash Player and ActionScript 3.
Here is the list of sessions we have this year, I hope you will like them!
- BYOD : Mobile Apps from 0 to 90: Powered by ColdFusion by Matt Gifford – Tuesday , Oct 04, 8:00 AM 403A
- BYOD : Flash Professional CS5.5 for Mobile (Android and iOS) by Antonio Holguin – Wednesday, Oct 05, 11:00 AM 403A
- BYOD : Multi-Device Best Practices Using Flex 4.5 and Adobe AIR for mobile by Andrew Trice – Monday , Oct 03, 5:00 PM 403A
- Lab : Getting Started with the Robotlegs Framework by Joel Hooks – Wednesday, Oct 05, 8:30 AM 409B
- Lab : Getting Started with ActionScript 3.0 by Lou Barber – (To be announced)
- The Incubator: Test the Bleeding-Edge Capabilities of the Flash Platform by Tinic Uro – Monday , Oct 03, 3:30 PM 513
- Developing 2D Games on Top of Stage 3D (Molehill) in Flash Player by Thibault Imbert – Tuesday , Oct 04, 2:30 PM 511B
- Deep dive into Stage3D (aka Molehill) by Sebastian Marketsmueller (aka da mole) and Grayson Lang – Monday , Oct 03, 5:00 PM 512
- Flash Player 11 and Adobe AIR 3: Changing the Game by Tom Nguyen and Thibault Imbert – Tuesday , Oct 04, 8:30 AM 512
- Pushing Pixels: Blitting for Flash Gaming on Web, Desktop and Mobile by Jesse Freeman – Wednesday, Oct 05, 8:00 AM 512
- Push it to the limit – Developing Next-gen Flash Games with Molehill by Luc Beaulieu – Wednesday, Oct 05, 8:00 AM 512
- Deep dive into Flash Player rendering by Lee Thomason – Tuesday , Oct 04, 2:30 PM 512
- Deliver best performance video experiences with Flash (Stage Video) by R-Blank– Wednesday, Oct 05, 11:00 AM 512
- Advanced GPU programming in Flash with Stage3D (aka Molehill) by Jean-Philippe Doiron – Wednesday, Oct 05, 9:30 AM 411
Like every year we should also have the traditional “Ask the team session”, and it will also be a good opportunity to meet you guys and discuss some cool stuff around a few drinks. Looking forward to see you there!
Earlier today, I did a press briefing that included a parade of demos of Flex apps running on all of my devices. I thought it looked pretty cool so here’s a pic:
The app in the picture is Christophe’s Mobile Trader (video demo here). This is one of four demos that I’ve been showing recently. I have to admit – this is fun stuff and the reaction has been simply fantastic! More soon!
Today we released an update to Flash Builder 4.5 that brings with it improved support for AIR mobile development. It now allows you to create Android, iOS, and Blackberry Playbook applications without resorting to command-line hi-jinx. Launch Flash Builder 4.5 and choose Check for Flash Builder updates from the Help menu. There are actually two updates you will need that I have highlighted in the screenshot below.
So it is slightly confusing at first when it comes to the improved iOS support. The Flex 4.5.1 SDK that ships with this update includes the AIR 2.6 SDK. That means you can only use the API’s from 2.6 when creating your applications. But when you compile your iOS applications it is using the updated version of the packager so you will get the same performance as in AIR 2.7. So get this update, compile your iOS applications, and you will get all of the performance improvements we have talking so much about.
For more information check out the official blog post from the Flex team. Sorry for the confusion folks.
The Flex SDK and Flash Builder teams are extremely excited to advise that the previously-announced June updates are now available for download – that means you can now build and package Flex mobile applications for Google Android, Apple iOS and BlackBerry Tablet OS devices!
Flash Builder 4.5.1 includes Flex 4.5.1 SDK, AIR 2.6 SDK and the updated iOS Packager that provides for great performance of Flex and ActionScript applications on iPad, iPhone and iPod Touch devices.
Flash Builder 4.5.1 also includes RIM’s plug-in for packaging applications for the BlackBerry PlayBook (requires BlackBerry Tablet OS SDK). Note that an over-the-air update to PlayBook devices is required before Flex 4.5.1 applications will run on the device.
If you already have Flash Builder 4.5 installed then an updater is available from Adobe.com or through Adobe Application Manager (AAM). New trial downloads of Flash Builder are version 4.5.1, so don’t need to be updated after installation.
If you haven’t yet seen how Flash Builder 4.5 enables you to build mobile applications then check out Serge Jesper’s video on Adobe TV. Also, check out the Adobe Developer Center for articles, sample applications and more…
We look forward to seeing your apps in the Android Market, Apple App Store and BlackBerry App World!
When we launched Flash Builder and Flex 4.5 in May we said that we will have an update a month later that brings Flex mobile development to all three platforms: Android, iOS, and PlayBook (BlackBerry Tablet OS). And this is the update we were talking about.
So starting today, you can build all sorts of amazing mobile apps that run across these different devices.
If you want to find more about this, make sure you register for Adobe Developer Week. This is a series of webinars that will start today.
In the meantime you can check Serge‘s videos.
You already know that you can use Flex 4.5 and Flash Builder 4.5 to build applications for Android and BlackBerry Tablet OS devices. Today we’re releasing an update to Flash Builder that will enable the exact same workflow to build iOS apps. You’ve probably see us demo this a million times already but today it’s here for you to start building your applications!
In this video I’m showing you have easy it is to do this and where to get all the developer and device certificates from.
The coolest thing is that you can now use the exact same code to build apps for Android, BlackBerry Tablet OS and iOS devices in one go! When you’re app is ready you only need to press the release build button to package your application for all these platforms.
“But my application won’t look native, Serge“. Well… I kinda like that. Flex gives you the freedom to make your application look however you want. But if you really need that native iOS feel then check out this Flex theme.
Want to find out more about Flash Builder 4.5? Then don’t forget to sign up for our Developer Week. It starts today and tomorrow I’ll be talking about mobile application development using Flex and Flash Builder 4.5.1.
If you already have Flash Builder 4.5 then go to the HELP menu and select SEARCH FOR FLASH BUILDER UPDATES to download the 4.5.1 update. If you haven’t upgraded to Flash Builder 4.5 yet then try it for 60 days. I guarantee you’ll love it. Oh… And yes… The iOS workflow also works on Windows!
I just wanted to share with you a few videos of great applications that have been developed recently through Adobe AIR on iOS.
Guys, you are doing fantastic stuff with Flash, we will keep pushing, can’t wait to see what you guys will do with what’s next.
We’ve talked about Flex apps for Android, iOS and PlayBook for over a year… and you’re sick of hearing about it, right? Well, now we’re going to shut up and let the actual shipping product do the talking. Today, we released Flash Builder 4.5.1, the promised update to 4.5 that adds iOS and BlackBerry PlayBook to the recently released Android support.
The dialog box to the right is now something you can see yourself minutes after downloading Flash Builder 4.5.1.
Are you skeptical? Many developers are. But, over the past few weeks, we’ve been showing off apps built with 4.5.1 and watched developer after developer say “wow” when they see the performance of the resulting applications (see my previous blog post for more details on how developers responded and the questions they asked).
- To see how great the performance is, check out Christophe Coenraets’ Adobe TV video – Christophe demonstrates the same app running on an iPad, iPod touch and various Android devices. The apps even show off video collaboration over 3G across devices and across OSes!
- I recently interviewed Shashwati Keith, one of the Flex SDK QE engineers about an app that she wrote called Muni Tracker that is already available in the Apple app store and Android Market (and soon the BlackBerry PlayBook app store!). See the Adobe TV video.
- What about games? Here’s an Adobe TV video where I demonstrate some games built by HD Interactive. The games are Pyramix and Mr. Mixit, both of which are available for iOS and Android now (be sure to check out the reviews!). Pyramix was even recently on the “New and Noteworthy” list of word games in the Apple app store (more details here)! I recently interviewed the Sean Carey and Todd Williams of HD Interactive about how these apps were developed and how they addressed the challenges of building apps for multiple device types. We also discuss the economics of being able to build apps for multiple OSes, marketplaces, etc. See the video here.
- Serge Jespers recently did an Adobe TV video demonstrating how apps can be built for all three mobile OSes using Flash Builder 4.5.1.
- Serge also did an Adobe TV video specific to building apps on iOS (certs, provisioning, etc.)
So yes, it’s real, it’s here, it’s available for download and many developers already have solid apps in the various app stores today.
If you’ve stumbled onto this article and are asking “What the heck is Flex?”, I suggest you start here. To sum it up, it’s OO, event driven, component-based and something you will acclimate to quickly if you are familiar with Java and similar languages. The IDE is eclipse-based so you already know how to use it. You can even do on-device debugging and app deployment FROM Eclipse.
Are you wondering how we get apps to work on iOS? I recently interviewed Scott Petersen, one of the geniuses behind the magic, and posted the interview here.