Adobe Delivers New Game Developer Tools in Creative Cloud

We are thrilled to announce the release of our first Game Developer Tools in the Adobe Creative Cloud, giving developers and publishers access to a powerful set of resources in one central location. Adobe’s Game Developer Tools are designed to streamline the game development process from creation to deployment, and help game publishers and developers reach the broadest possible audience worldwide – over 1.3 billion connected Windows and Mac PCs and over 500 million smartphones and tablets – 20 times the reach of the bestselling Xbox 360 gaming console.

The gaming community is already buzzing about Adobe Scout, an advanced next-generation profiling tool that uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opportunities. We’ve received rave reviews from developers who have been using pre-release versions of Scout to gain powerful insights and who are already enhancing their development processes with our Game Developer Tools.

As a special promotion, we’re including this first release of Scout in a free membership to Creative Cloud, along with the rest of our Game Developer Tools, including the Adobe Gaming SDK, Adobe Flash C++ Compiler, and trial versions of Flash Professional CS6 and Flash Builder 4.7 Premium:

–          The Adobe Gaming SDK provides the essential building blocks developers need to create and monetize amazing ActionScript games across browsers and mobile devices, including open source 2D and 3D frameworks (Starling, Feathers, and Away3D), and is a simple starting point for both new and experienced game developers.

–          The Adobe Flash C++ Compiler is a new tool chain that allows game developers to take native games and game engines for PCs, Xbox 360, PlayStation 3, and iOS and compile them to run directly on the web across browsers on over 1.3 billion connected PCs using Adobe Flash Player.

–          Adobe Flash Professional CS6 is an authoring tool to create engaging animation and games, including support for delivering animated assets ready for use with Starling and many other popular frameworks, and Adobe Flash Builder 4.7 Premium is an advanced ActionScript development environment that can be used to develop high-performance mobile and browser-based games. Flash Builder 4.7 Premium also improves productivity and time to market with support for the new ASC 2.0 compiler and the ability to test and debug apps directly on Apple iOS devices through USB or on the iOS simulator.

Creative Cloud paid membership includes full versions of Flash Professional and Flash Builder and will also include future versions of Scout following the introductory promotion. Of course, paid members also get access to all of the Creative Suite 6 apps, including other popular tools for game design, such as Photoshop and Illustrator.

The Adobe Flash Player has been at the forefront of online gaming for years and is used to power the 10 most popular games on Facebook including SongPop, FarmVille2, and Diamond Dash. Adobe’s latest Gaming technologies are the leading choice for social game studios like Zynga, Wooga and KIXEYE and are used by AAA game developers like Ubisoft as well as indie developers like Northway and Damp Gnat to help minimize the cost of targeting multiple platforms and mobile devices – including games for iPhones and iPads. Today’s release of Game Developer Tools makes it much easier for developers to maximize productivity, game quality and reach across PCs and mobile devices.

We’ll be celebrating this launch at our San Francisco office this evening with many local developers and publishers. Please feel free to stop by, or keep an eye out for a recap video in the next few days on Adobe’s Gaming YouTube channel. And, to find out more about the new Game Developer Tools and the Adobe Creative Cloud, visit gaming.adobe.com/getstarted.

Better Learning Through Game Design

Improving classroom skills for students is no longer confined to pencils, paper and flash cards. Educators today must embrace the latest technology to equip students with the skills to succeed. The World Wide Workshop’s Globaloria program is taking a proactive approach to break out of the traditional education mold and help educators and students meet challenges with an innovative curriculum. Then program helps students in grades 6 through 12 with STEM skills and computing knowledge through hands-on game design and programming.

Students learn to design and program games using Adobe Gaming technologies. Adobe Flash Professional, Adobe Creative Suite, including characters designed in Adobe Photoshop, game elements created in Adobe Illustrator, and effects created using Adobe Fireworks give students all the tools they need to be successful.

And, with so much game design background at an early age, students may be able to create award winning games like IGF Student Showcase Winner Ian Snyder, a student developer now at Kansas City Art Institute. See The Floor is Jelly trailer below and Ian’s full story here. Be sure to visit gaming.adobe.com to see what can be accomplished using Adobe Gaming technology.

A version of this post was also posted on the Adobe Education blog here

Adobe Gaming Spotlight: Smart Aliens

Looking for a fun new take on an old classic, maybe with a dash of outer space? You’re in luck! The team at Etamin Studio has created the playful and terrific looking Hangman game, Smart Aliens. This free iOS app comes complete with smooth game play, hilarious animations, and new twists on the Hangman you remember. Challenge your friends, and get in the game.

The Etamin team developed this experience using Adobe Gaming technologies and the Starling framework. They chose the technology not just because of its cross-platform capabilities or high performance level, but also because of the great community supporting it. A social game like Smart Aliens deserves a social audience. You can learn more about the extensions and details that went into the game’s creation here. If there’s demand for it, an Android and Facebook version will be on the way too.  For now, you can download it on iTunes.

Take a closer look at the game’s wordplay fun in the video below and visit gaming.adobe.com for more stunning examples of games powered by Adobe:

Developer Spotlight: Made in Me

When James Huggins and Mike Outlaw struggled to find high quality content to play with for their young children, they started a new multimedia publishing company, Made in Me. First up in their offerings, The Land of Me – an interactive learning adventure for PCs, Macs and iPads. Focused on being a media-rich digital learning experience, Land of Me retains the old school elegance of children’s books while also offering engaging storytelling.

The creative founders – in collaboration with a childhood development team and digital creative agency, Less Rain – leveraged Adobe Gaming Technologies and Creative Suite applications, such as Photoshop and After Effects, in the making of their app. To date, the Made in Me has been able to achieve strong sales that have doubled month to month and is able to track 10% conversion of trials to sales – and the team isn’t stopping there! Get a deeper read into the making of Land of Me, their successes and next steps in our Adobe Gaming Success Story, Made in Me: Enchanting Worlds.

For a first-hand look at the interactive learning adventure itself, check out the trailer below.

Zynga Leverages Adobe AIR to Take Ruby Blast Multi-Platform

Rubies – now available on your mobile device! You can now play Zynga’s Ruby Blast not just on Facebook and Zynga.com but also on mobile, marking another successful game for which Adobe Gaming technologies have been used to deliver explosive graphics, action-packed sound effects and gorgeous particle effects on any device. Ruby Blast was Zynga’s first game optimized for hardware acceleration, supported by Flash Player and Adobe AIR, and successfully extended across multiple platforms while preserving the beauty and speed of the original Ruby Blast web game for a seamless experience.

While creating Ruby Blast, Zynga developed performance optimizations that have been integrated back into the open-source Starling framework, benefitting all developers leveraging the same technologies for their own games. By using the Starling framework today, indie developers and studios benefit from the ongoing innovation brought by companies like Zynga and Adobe and the entire community which has grown up around Starling.

Visit www.itunes.com/appstore to find out more about Ruby Blast and start playing today! And check out gaming.adobe.com to learn more about Adobe Gaming technologies, and how we are helping game developers of all levels reach the widest audience on desktop and mobile.

Gaming Spotlight: FreshPlanet’s SongPop

How fast can you name a song clip? That is the question that SongPop, a game by FreshPlanet, puts out there for music fans looking for a challenge. This wildly popular music trivia game makes the most of social gaming, offering over 5 million daily Facebook and mobile app users the chance to compete to see who can name that song faster.

SongPop delivers a unified experience across desktop browsers on Facebook and extends that experience to mobile apps for iOS and Android. In using Adobe Gaming technologies, FreshPlanet was able to leverage a single code base, instead of having to build native apps for each mobile platform, and was able to easily streamline the workflow between designers, developers and animators.

FreshPlanet CTO and VP of Products Olivier Michon noted that Adobe Gaming technologies, “enabled us to code at top speed in Adobe ActionScript [and] rapidly integrate design assets and animations,” making development so easy that it only took two developers and one designer less than three months to complete SongPop for iOS and Android, and only one more month to launch it on Facebook.

For more on FreshPlanet and SongPop, check out their full story in, “Adobe Gaming & Fresh Planet: SongPop.” You can also get your hands on open sourced Native AIR extensions from FreshPlanet on their GitHub profile: https://github.com/freshplanet.

Developer Spotlight: A Follow Up with Jordan Casey of Casey Games

We had the chance to reconnect with young developer Jordan Casey, who recently released a new gaming app – Greenboy Touch. In our Developer Spotlight back in July, Jordan mentioned that he was going to slow down, but that obviously wasn’t the case! Read up on our latest interview with Jordan to find out more about his inspiration and the making of his latest Android and iOS game submitted to our Flash Rocks gallery.

What was your inspiration behind your new app, Greenboy Touch?

Greenboy Touch was based off a Flash game I developed about 2 years ago. I’m always trying new genres and I love different game concepts. While most of my games are just one specific style of gameplay, Greenboy Touch is made up of tons of different concepts. It is sort of a puzzle game.

We’d love to share more about the making of the app with our readers. What Creative Suite products did you use and did you have any favorite features?

I used Photoshop and Illustrator for graphics – they’re great tools! To develop the game I used Adobe AIR for iOS and for Android. I programmed in ActionScript 3.0, Flash and AIR, which are amazing. With the click of a button, I could switch a Flash game to a desktop app for Mac or PC back to an Android app to an iOS App. The program is great because it’s really visual and really powerful. ActionScript is an amazing language, and though so powerful, quite easy to pick up.

What was your experience like using Flash to create for Android and iOS? Are there any tips you would share with other developers?

The process was great. Like I said, with the click of a button I could go from iOS to Android. It’s just great. It’s the same as making a Flash game – the exact same, and with just a click, you get a native app! Just like that! It’s magic!

You’re juggling school and development. We want to know – what’s your secret? How are you doing it all?

Well, it is tough juggling between school, development, and lots of speaking events. To make up for time I missed while I’m away speaking, I take a 2-hour study course after school to catch up or study for exams. That way, I have my homework done and I can develop for about an hour or so.

Check out Greenboy Touch in action below.

Adobe Powers CityVille 2 with Flash, Flare3D and Hardware Acceleration

Zynga launched its third game using Flash Player 11 with Stage 3D hardware acceleration for enhanced graphics and gameplay. CityVille 2 allows players to toggle between different camera views, rotate buildings and see their city in ways they never imagined. Players can also flip a switch to make it nighttime, or daytime – a first for the company – giving players a whole new way to view everything from gyms to restaurants. The enhanced graphics put players in the driver’s seat for realistic and unexpected events that happen in any real city. Customizable districts and a new cast of characters add to the overall enhancements of the game.

CityVille 2 was built using the Flare3D engine optimized for Stage 3D, and is available today on Facebook. We’ve highlighted a ton of other exciting games powered by Adobe Gaming technologies in our showcase at gaming.adobe.com.

First Ever Official Adobe Game Jam

We recently held our first-ever, official Adobe Game Jam at the San Francisco office – and had quite the turn out with more than 40 attendees, including Zynga, Idle Games, Kabam and Buffalo Studios. The event far exceeded our expectations in every way and we kicked things off Friday night with a short demo session to level the knowledge playing field and allowed attendees – ranging from developers, designers and musicians – to select their teams. By Saturday, game development was well underway, and up for grabs were one-year Creative Cloud memberships.

To foster creativity, there were only two rules to follow: 1) ensure the game executed our theme, San Francisco, and 2) build the game using Stage 3D. The theme alone offered participants many visual landmarks and local cultural details to incorporate into their games (e.g., one of the winning games was based on a gay, roller skating Sean Connery escaping from Alcatraz).

The crowd judged the games in three categories – Best Art, Best Tech and Best Game. The winners of each category were:

Given the success – and fun of our first Adobe Game Jam – we’re looking forward more events, including the next one in Chicago on November 30. Stay tuned to our Adobe Game Jams events page for the latest updates: http://gaming.adobe.com/events/gamejams. Check out the recap video below:

From Rock the Vote to Smash Vote!

With the U.S. elections in high gear, it’s time to channel your pre-election day passion and energy into Smash Vote, a new game from Mighty Bits built with Adobe Gaming technology. Mighty Bits is a mobile development shop in Las Vegas that focuses on mobile games, utilities and entertainment apps for iOS and Android. In their latest creation, you can choose your representative and get ready for some arcade style fighting action in this mobile app.

Built using Flare 3D and AIR 3.4, Mighty Bits’ tongue-in-cheek take on politics gives players a chance to debate the old fashioned way – a bi-partisan chance to learn who can really rumble – much like last night’s debate. Featuring crisp graphics, six playable politicos straight from Washington D.C., and a global ‘exit poll’ tracking system to compare against other players, there’s lots of fun to be had. To find out more about games with Adobe Gaming technology visit gaming.adobe.com.