It’s been a whirlwind year, and for our holiday post for 2012, we wanted to highlight a few cleverly designed kids games that were made using Adobe Gaming technology. These gems will definitely keep the little ones glued to their devices to give you time to shovel the driveway, catch up with in-laws, wrap presents or get the turkey ready during this busy holiday season . Enjoy and we’ll see you next year!
Spell Cubes – This is a gorgeous app created by a Dad for his two-year-old son to bring spelling to life. It is available for the iPad here and is powered by Adobe AIR, Starling and Feathers.
Magical Music Box – From the makers of “Winter On Whale Island,” the team at Pamakids just launched their new kids game, “Magical Music Box” on the iOS App Store. This beautifully designed songbook integrates fun interactions that are powered by Stage3D, Adobe Native Extensions (ANEs) and their own 2D GPU framework.
Frog Fractions – This free-to-play math game inserts some fun into math with its nostalgic 90’s look and playability. By all accounts, this game is not just for kids and will actually drop anyone into a world of weird after level 1.
We are thrilled to announce the release of our first Game Developer Tools in the Adobe Creative Cloud, giving developers and publishers access to a powerful set of resources in one central location. Adobe’s Game Developer Tools are designed to streamline the game development process from creation to deployment, and help game publishers and developers reach the broadest possible audience worldwide – over 1.3 billion connected Windows and Mac PCs and over 500 million smartphones and tablets – 20 times the reach of the bestselling Xbox 360 gaming console.
The gaming community is already buzzing about Adobe Scout, an advanced next-generation profiling tool that uncovers granular internal information in ActionScript-based mobile and browser content to unlock significant performance optimization opportunities. We’ve received rave reviews from developers who have been using pre-release versions of Scout to gain powerful insights and who are already enhancing their development processes with our Game Developer Tools.
As a special promotion, we’re including this first release of Scout in a free membership to Creative Cloud, along with the rest of our Game Developer Tools, including the Adobe Gaming SDK, Adobe Flash C++ Compiler, and trial versions of Flash Professional CS6 and Flash Builder 4.7 Premium:
- The Adobe Gaming SDK provides the essential building blocks developers need to create and monetize amazing ActionScript games across browsers and mobile devices, including open source 2D and 3D frameworks (Starling, Feathers, and Away3D), and is a simple starting point for both new and experienced game developers.
- The Adobe Flash C++ Compiler is a new tool chain that allows game developers to take native games and game engines for PCs, Xbox 360, PlayStation 3, and iOS and compile them to run directly on the web across browsers on over 1.3 billion connected PCs using Adobe Flash Player.
- Adobe Flash Professional CS6 is an authoring tool to create engaging animation and games, including support for delivering animated assets ready for use with Starling and many other popular frameworks, and Adobe Flash Builder 4.7 Premium is an advanced ActionScript development environment that can be used to develop high-performance mobile and browser-based games. Flash Builder 4.7 Premium also improves productivity and time to market with support for the new ASC 2.0 compiler and the ability to test and debug apps directly on Apple iOS devices through USB or on the iOS simulator.
Creative Cloud paid membership includes full versions of Flash Professional and Flash Builder and will also include future versions of Scout following the introductory promotion. Of course, paid members also get access to all of the Creative Suite 6 apps, including other popular tools for game design, such as Photoshop and Illustrator.
The Adobe Flash Player has been at the forefront of online gaming for years and is used to power the 10 most popular games on Facebook including SongPop, FarmVille2, and Diamond Dash. Adobe’s latest Gaming technologies are the leading choice for social game studios like Zynga, Wooga and KIXEYE and are used by AAA game developers like Ubisoft as well as indie developers like Northway and Damp Gnat to help minimize the cost of targeting multiple platforms and mobile devices – including games for iPhones and iPads. Today’s release of Game Developer Tools makes it much easier for developers to maximize productivity, game quality and reach across PCs and mobile devices.
How fast can you name a song clip? That is the question that SongPop, a game by FreshPlanet, puts out there for music fans looking for a challenge. This wildly popular music trivia game makes the most of social gaming, offering over 5 million daily Facebook and mobile app users the chance to compete to see who can name that song faster.
SongPop delivers a unified experience across desktop browsers on Facebook and extends that experience to mobile apps for iOS and Android. In using Adobe Gaming technologies, FreshPlanet was able to leverage a single code base, instead of having to build native apps for each mobile platform, and was able to easily streamline the workflow between designers, developers and animators.
FreshPlanet CTO and VP of Products Olivier Michon noted that Adobe Gaming technologies, “enabled us to code at top speed in Adobe ActionScript [and] rapidly integrate design assets and animations,” making development so easy that it only took two developers and one designer less than three months to complete SongPop for iOS and Android, and only one more month to launch it on Facebook.
We had the chance to reconnect with young developer Jordan Casey, who recently released a new gaming app – Greenboy Touch. In our Developer Spotlight back in July, Jordan mentioned that he was going to slow down, but that obviously wasn’t the case! Read up on our latest interview with Jordan to find out more about his inspiration and the making of his latest Android and iOS game submitted to our Flash Rocks gallery.
What was your inspiration behind your new app, Greenboy Touch?
Greenboy Touch was based off a Flash game I developed about 2 years ago. I’m always trying new genres and I love different game concepts. While most of my games are just one specific style of gameplay, Greenboy Touch is made up of tons of different concepts. It is sort of a puzzle game.
We’d love to share more about the making of the app with our readers. What Creative Suite products did you use and did you have any favorite features?
I used Photoshop and Illustrator for graphics – they’re great tools! To develop the game I used Adobe AIR for iOS and for Android. I programmed in ActionScript 3.0, Flash and AIR, which are amazing. With the click of a button, I could switch a Flash game to a desktop app for Mac or PC back to an Android app to an iOS App. The program is great because it’s really visual and really powerful. ActionScript is an amazing language, and though so powerful, quite easy to pick up.
What was your experience like using Flash to create for Android and iOS? Are there any tips you would share with other developers?
The process was great. Like I said, with the click of a button I could go from iOS to Android. It’s just great. It’s the same as making a Flash game – the exact same, and with just a click, you get a native app! Just like that! It’s magic!
You’re juggling school and development. We want to know – what’s your secret? How are you doing it all?
Well, it is tough juggling between school, development, and lots of speaking events. To make up for time I missed while I’m away speaking, I take a 2-hour study course after school to catch up or study for exams. That way, I have my homework done and I can develop for about an hour or so.
A common refrain at the Adobe booth at GDC Online has been, “wait, that game is running in Flash? I didn’t know Flash could do that!” With games ranging from previews of high-end games running in the browser – like Herokon or Kings Road on Facebook – to great indie games already available in the AppStore like Wonderputt and Super Hexagon for the iPad, we had lots of amazing games to show off, and some great conversations. Developers stopped by to talk, try games out, and exclaim at the possibilities now available to them to get great 2D and 3D games to market.
While the draw was all the great games at the Adobe booth, it also gave the Adobe team a chance to show and tell developers how to deliver their C/C++ and Unity games in the Flash Player, and highlight how the soon to be released Adobe Flash Runtime C++ Compiler (flasCC) can help game developers cross compile their games to reach a global audience of over 1.3 billion desktops and over 500 million smartphones and tablets. Since the Adobe Gaming team took root last year, we’ve been talking to publishers and game developers at conferences and events throughout the country. We still have some more people to impress, but an increasing number of game developers and publishers are looking to Adobe to help with reach, game discovery, and monetization across platforms and devices, including the Apple AppStore, Google Play, and Amazon Appstore.
Adobe Gaming technology was also highlighted at the 2012 GDC Developers Choice Online Awards. Many of our partners were nominated this year, and chose to develop their award winning, cutting edge games using Flash Player and AIR because it works. We’re very proud of the nominees and winners who put their heart and soul into creating visually stunning and rich gaming experiences made possible with Adobe Game Development technology.
It’s been a great GDC Online, and a fantastic opportunity for the Adobe Gaming team to meet some new game developers as well as greet old friends. If you’re looking to build your own titles for Flash Player and AIR, check out our Adobe Gaming site at gaming.adobe.com to find out more, and see what your fellow game developers have already done with Adobe Game Dev technologies!
With the leaves changing color and cooler temperatures on the horizon, I always feel like fall is a great time to reflect on the accomplishments of the past year and take stock. Looking back at GDC Online 2011, I am incredibly excited about how Adobe Gaming has progressed over the past year!
At this year’s GDC Online, the Adobe Gaming team is thrilled to show off some of the amazing accomplishments from game developers using Adobe technology, including runaway indie game successes like Song Pop, Wonderputt, and Botanicula, along with Stage 3D hardware accelerated browser and social games from bigger studios like Square Enix’s Legend World, SilverStyle Studio’s Herokon, Zynga’s FarmVille 2 and Ruby Blast. Even if you’re not able to join us at the show, check out the new Adobe Gaming channel on YouTube – it’s jam-packed with demos, how-tos, and product previews that help you get started with 2D and 3D game development.
But that’s not all we’re showing off at GDC Online 2012, far from it! We’ll be previewing software codenamed Project Monocle, and demonstrating how this advanced profiling tool for Adobe Flash Player and Adobe AIR can help developers gain much more insight into their code and increase their productivity. Believe me, you’ll never go back once you’ve seen Monocle .
Two of our Adobe game superstars – Thibault Imbert and Renaun Erickson – will be demonstrating not only how developers can target the reach of the Flash Player, which is on 1.3 billion connected desktops, but also how super-charged 3D games like Madfinger’s Shadowgun and Nickelodeon’s Teenage Mutant Ninja Turtles have begun to take advantage of that huge reach even though their games were developed using Unity. More details on their sessions on, “Adobe Gaming at GDC Online 2012.”
And if you’re inspired to develop your own game, don’t forget that you could win cash thanks to the Epic Flash Games contest happening now.
There’s a lot to show in Austin, and we’ll be posting some of the highlights later this week. In the meantime, check out the Adobe Gaming showcase, and tell us if you’ve got a great game you’ve developed using Adobe Game technologies!
One of the latest trends at weddings and birthdays are photo booths where party goers pile together, make wacky faces, and take home a strip of images to savor the sometimes-embarrassing moments forever. Sure, if you were planning a party you could find a pricey booth somewhere on the web, or – if you’re a clever AIR developer like Jon Wu – you could take 3 days and create Spark Booth, an application built using the Adobe Flash Platform. Jon uses Melrose (now in private beta), the newest addition to the Adobe Flash Platform Services, to distribute and monetize the app — Adobe manages all the back-end server transactions and reporting.
Spark Booth began as a small project for the developer’s wedding and is now downloaded thousands of times a day so even you can have a photo booth at your next karaoke anniversary party – no major investments needed; just a computer, a webcam, and the AIR app.
I got a question via Twitter about how to get access to old copies of Adobe AIR. I tried Googling around but couldn’t find anything that looked official so I asked around inside of Adobe and was pointed to this link – Archived Adobe AIR Runtime and SDK Versions. So if you need older versions of AIR for any reason, there they are.
Every day I see new applications that take advantage of all of the cool features that AIR provides such as SQLite database, encrypted DB, idle detection, network detection, local file support, socket support, native integration, etc. It is no surprise that AIR is starting to be a logical choice for many enterprise applications, especially [...]
Yesterday I saw a Tweet from Ralph Hauwert who was wondering if Apple’s Magic Trackpad would work with AIR 2.0. You probably already know that AIR 2.0 supports multitouch and gestures. The trackpad on a recent MacBook Pro supports gestures and these work nicely in AIR 2.0. So… My hunch was that the “Magic” Trackpad… [...]