Flash Player 10.1 and AIR 2 released

Aaah… This is a great day! The Flash Player and AIR teams have been working on this for months and we’ve also been talking about it for quite a while. Today we’re upgrading the web with a ton of new features in Flash Player 10.1 and enable developers to build engaging cross-platform desktop applications.
Flash Player [...]

5 Flash applications that will blow your mind

Yell.com Maps
“A 3D map? We’ve seen that before!” Trust me… This is 3D mapping like you’ve never seen before! It’s hard to explain when you look at this static image so just check it out yourself! Hat tip to Jerome who posted this in a comment on my blog.

UJam
I already blogged about UJam earlier but they’ve [...]

Fun with AIR on Android – Geolocation

There are a lot of things that make building apps for mobile devices extremely fun and addictive.  I’ve especially had fun with the onboard GPS in my Google Nexus One using ActionScript (flash.sensors.Geolocation class).  It’s actually very simple.  Here’s a trivial example: if(Geolocation.isSupported) { geo = new Geolocation(); geo.addEventListener(GeolocationEvent.UPDATE,geoUpdate); geo.setRequestedUpdateInterval(10000); // update my location every [...]

Get started with AIR on Android before you get an Android device!

Recently, Adobe announced the public beta of AIR on Android.  This excitement combined with all of the energy from the recent Google IO conference has a lot of developers wanting to dig right in!  If you don’t have access to an Android device today, don’t let that stop you from having some fun.  The Android [...]

Android week: On switching to Android

When I first saw the iPhone I immediately fell in love with it. After walking around with an iPod, a PDA and a mobile phone I could finally have all of these things in one device. I was worried that when I switched to Android I would need to go back to using 2 devices [...]

Package Assistant Pro

A few months ago I released an early version of my Package Assistant application. The application made it easier to compile native installers for AIR 2. While it was a lot easier to use compared to using the command line the application wasn’t very user friendly. A few weeks ago I started working on a [...]

AIR2.0 RC available on Labs

The Adobe AIR 2 Release Candidate (RC) build is now available on Adobe Labs. Please be sure to download the latest AIR runtime and, if you are an application developer, SDK. If you run into any issues, please let us know by using our feedback form to send us a bug. Please be sure to include all relevant [...]

Scaling an Adobe AIR application to fit multiple resolutions and Netbooks

A few months ago, I blogged about a little side project I’m involved in called ChessJam, an online live chess application built with Flex that runs as a desktop application on Adobe AIR.  A few weeks ago, we had some users complain that ChessJam was basically unusable on Netbooks.  Further investigation confirmed that we had [...]

Hands-On Review of Android Multi-touch Tablet

At Web 2.0 Expo this year in the Adobe booth we’re showing off some devices and tablets running Android with full Flash Player and AIR on them.

It runs Adobe’s Flash and Air apps flawlessly. That was the first time I saw Adobe’s Air apps running on a tablet and totally impressed by how it ran. And now I can understand why Apple wants to ban Flash and other Adobe products completely from their iPhones and iPads, because it’s rather incredible technology.

It’s been a bit of a long haul, but we’re really close to putting the runtimes in you guys’ hands so you can see it for yourself.