Many devices now come with Accelerometer, in fact back in late 2007 it was “discovered” that the Nokia N95 had one that wasn’t exposed through an API. Nokia were in fact using the chip to create better images from the camera by removing the dreaded shakes, and even today it’s one of the best devices for taking pictures and video.
Lately we’ve seen these chips used to rotate the UI or to provide interesting models for user interaction through gestures like shaking. So we thought it timely to introduce the flash.sensors.Accelerometer API into Flash Player 10.1 and AIR. With the new API you can create games and applications that make use of the API consistently across device platforms.
In Device Central CS5 we have also added a new feature to help with the testing of applications and content using this API. The team tell me that this new feature is actually using Flash Player embedded in the panel!
The video below covers this new feature, including the APIs, testing and deployment with Device Central, as well as a demo on the Google Nexus One.
Of course one of the most long standing and important pieces of integration for Mobile and Devices has been with Flash Professional CS5. The new version of Flash Professional is what I would call “back on track” after a major gutting, while still adding new features to support mobile and devices.
One of the nicest new additions is the code snippets panel to help you transition from Actionscript 2, as well as a new FLA format based on XML that will help with source control. Changing the file format is never taken lightly, but I’ve received so much great feedback already for this feature.
In the following video I’m going to walk through the new Multitouch APIs briefly and look at debugging applications between Device Central and Flash Professional. For some of you that don’t know, with Flash Lite we’ve been without debugger support for five years. This is like a miracle!
With AIR on Android available later in the year it’s a perfect time to prototype some AIR applications. You might also begin testing your Flash Player 10.1 content for different browsers using the various instrumentation tools provided; some of which I’ll cover in the next videos.
As with all mobile development it’s much more exciting once you get started!
Thanks to Maso Lin for getting involved in the Pre-release and providing such a nice looking demo.
“Any Device” , that’s our tag line for this years Mobile World Congress in Barcelona. Given the huge investments with our Open Screen Project partners in 2009/2010, you can imagine that this will be our most important event in the mobile calendar.
The Mobile World Congress is a chance for OEMs, Chipset Vendors, Carriers, Content Providers and Developers to meet up and decide the future of our ecosystem. For the past two years that I’ve attended we have gone from 400million devices with Flash, to over 1.2Billion and this year will see a massive step change in our strategy with the launch of Flash Player 10.1.
Adobe CEO Shantanu Narayan will be onsite to talk with our partners, and to discuss key challenges in the mobile and devices ecosystem and how we’re working to solve these issues with our Open Screen Project partnerships.
We’ll be showing Flash Player 10.1 experiences optimized for various devices platforms like Android, Palm and Windows Mobile. Our booth will be packed with demos of multi-screen contextual experiences, games running across platforms and we’ll be showing off Device Central CS5 too.
With this being such a big event for us, we thought it would be nice for Flash developers to share this event with us. So if you want to come along on us, and see the whole event for free then send us an email
For more information and updates then check out our micro-site for the event.