New Flash Player with H.264 GPU Decoding for Mac

Thibault Imbert just blogged about the release of Flash Player 10.1.82.76 which includes support for H.264 GPU Decoding on the Mac.

You should notice now a nice difference when playing H.264 content on your Mac in terms of CPU usage. We rarely enable new features in security releases but we really wanted to enable such a cool feature. For more details about it, Tinic already posted about this.

Some of you may remember talk of a Flash Player “Gala” that was put out as a beta right before Flash Player 10.1 was released. The GPU decoding didn’t make it into the 10.1 release so we had to wait for a security release to add it. That security release is here and it should make quite a bit of difference for Mac users who are playing H.264 video through the Flash Player.

Debating HTML 5 and Flash? Get educated first!

You’ve probably heard a lot of noise in the press, blogs, twitter, etc. about HTML 5.  You’ve probably also heard how this new video and animation capabilities combined with other cool HTML 5 features is going to be the death of Flash, right?  As a technical evangelist for Adobe, I obviously know a lot about […]

Watching the World Cup with ESPN3 and Flash

If you’re a citizen of the Internet, you probably know that the World Cup kicked off today. If you follow me on Twitter you know I’m not a huge soccer fan, but I am a fan of global events like this so I’ll definitely be keeping it on in the background. I may even be hitting one of the local bars at some point to drink way too early and watch. But mostly I’ll be watching it online and ESPN3 has all of the world cup action streaming along with stats, info, and anything else you could ask for. And it’s all powered by Flash.

My colleague, Jens Loeffler has a great writeup on the app and the experience. It’s all powered by the Flash Platform and Flash Media Server. You get multiple audio channels (so you can listen in Spanish, which I think is the best way to listen to goals being scored) as well as picture-in-picture and real time highlights that appear along the timeline so you can go back and see the cool moments. It’s a really great showcase of Flash and how the whole platform comes together to provide an excellent viewing experience.

Flash on soccer fans!

Video: Brightcove about Flash Player 10.1 on mobile devices

At Mobile World Congress in Barcelona, I bumped in to Cameron Church from Brightcove. We talked about the Brightcove Mobile Experience and Cameron explains how Flash Player 10.1 expands Brightcove’s reach to smart phone users.

For more info about Brightcove, check out brightcove.com.

Videos will be leading the "mobile first" revolution

Kevin_beettv.pngIn a recent interview with Beet.tv, Adobe CTO Kevin Lynch talked about trends in the design and creation of content. As smartphone sales outpace PC sales, he expects more and more consumer entertainment content and applications to be created for mobile devices first, in a reversal of today’s PC-first approach. Kevin points out that given the explosive growth of video content available on the Web and that a growing number of smartphone users are expecting to access more video content over the Web, videos will be soon produced and optimized for small screen devices before the traditional personal computers. You can watch the entire video interview with Kevin on Beet.tv.

To read more on creating a new breed of rich Internet applications optimized across devices visit Adobe Developer Center, where you can download whitepapers and learn about best practices for designing contextual applications. Let us know if you notice this trend as well, and share your thoughts and experiences in creating content and applications across different devices.

HD video (720p) on a netbook? With NVIDIA & Flash Player you can!

If you’ve toyed around with netbooks, you know that they are not the fastest machines you can get these days. Playing HD video is out of the question… or… WAS out of the question. Today German site Notebook Journal posted a video showing a demo of a netbook running a new NVIDIA (partner in the […]

Two New Open Source Projects at Adobe

Today we’re announcing two more projects going up on opensource.adobe.com and becoming part of the open source family at Adobe. The first is the Text Layout Framework, which comes from some of the advancements we made in Flash Player 10 to improve text support in Flash Player. The other is the Open Source Media Framework, which was known by the codename “Strobe” and provides a robust framework for media playback of any kind (video, audio, dynamic SWFs).

The Text Layout Framework (TLF) is something that’s going to be a huge boon to developers. If you’ve been working with text in the new Flex 4 components then you’ve been working with the Text Layout Framework. If you haven’t seen the demo you can check it out over on Labs. It was created by a group that is just a few blocks north of me and does a great job of showing off the features of the new TLF. Now that the Text Layout Framework is open source you can push, pull, and extend it to your heart’s content. A great example of this in action is the New York Times Reader and the Boston Globe Reader – both of which wouldn’t have been possible without the Text Layout Framework.

The other project we’re releasing is the Open Source Media Framework (OSMF). I’ve been digging into the documentation a bit and I’m excited about what this means for rich media and the Flash Platform. The OSMF includes hooks for any kind of media type the Flash Player supports including images, audio, SWF content, and of course video. Using the framework you can create your own media players and the OSMF provides a set of powerful baseline functionality. It has hooks for creating your own plug-ins for metrics, advertising, and other functions. It has support for both progressive download and streaming built in as well as all of the video controls and functionality. And there isn’t any UI associated with the OSMF so you can integrate it into your application however you want.

I encourage you to download the source code and check out the samples. There are some good examples that show how to go about building plugins, how to use the composite media features (so you can support a number of different media types in one player), and how to build UI components on top of the framework.