MWC 2011 and Flash Platform: Good Progress and Good Performance

With Mobile World Congress coming to a close in Barcelona, we are seeing tremendous momentum for the Flash Platform runtimes on mobile devices. It’s incredibly exciting to see, touch and play with all the latest devices that our ecosystem partners are announcing and launching this year, including tablets like the Motorola XOOM, RIM Blackberry PlayBook and Samsung Galaxy Tab 10.1 and smartphones like the Samsung Galaxy S II, Sony Ericsson Xperia pro and neo and the five new Android smartphones from HTC. With beautiful web content for Flash Player and rich apps built with AIR, these devices highlight the wide adoption of both the Flash Player and AIR, especially since the former has only been available for about 6 months and AIR has only been available for a little more than 3 months!

While the momentum has been astonishing, there are still some questions on how Flash Player is performing on mobile devices. Tim Siglin, an editor at Streaming Media and co-founder of Transitions, Inc., wanted to find out for himself and published his findings in his whitepaper Performance or Penalty – Assessing Flash Player 10.1 Impact on Android Handsets. It is an in-depth look at the performance of Flash Player on a number of mobile devices, and the results may surprise you. Key highlights from the whitepaper include:

  • For the vast majority of video content delivered for Flash Player on mobile devices, performance is equivalent to the full frame rate experience on desktop. This is a huge improvement vs. video played back on previous devices.
  • The most significant factors impacting mobile battery life for video playback, for both Flash Player and the native device player, is appropriate video encoding and optimization.
  • There is minimal, if any, impact on mobile device battery life with Flash Player, even with multiple apps running.
  • All web content, running in Flash Player or not, consume battery power at consistent rates over WiFi in the native browser.
  • GPS, 3G and other resources on a phone consume more power than Flash Player, including when highly interactive content is viewed.
  • Flash Player 10.1 performance was 350% better than equivalent content in HTML, running an average of 24 frames per second for Flash Player 10.1 and 7 fps for HTML.

These initial findings support the positive feedback we have seen from users on Android Market where there have been over 6M downloads, 150K ratings resulting in a 4.5 out of 5.0 stars for Flash Player. Here are a few additional new devices that were announced yesterday at Mobile World Congress that are supporting the Flash Platform runtimes:

The "Device Bar" at Adobe MAX 2010

Lots of smartphones and tablets are now supporting Adobe Flash Player 10.1 and Adobe AIR. Diana Helander, group marketing manager for Flash Platform, demos games and other apps on devices such as Samsung’s Galaxy tablet and Galaxy S (phone), as well as the ipod Touch, HTC EVO and Incredible, and Droid X. Check it out:

Flash Player 10.1 for Mobile Available

Flash Player 10.1 for Mobile is here! Fully redesigned with new performance and mobile-specific functionality, mobile users will now be able to experience the full web — games, animations, RIAs, data visualizations, music, video, audio and more.

Flash Player 10.1 beta is already one of the top free apps on Android Market today and will be available as a final production release for smartphones and tablets once users are able to upgrade to Android 2.2 “Froyo.” Supported devices are expected to include the Dell Streak, Google Nexus One, HTC Evo, HTC Desire, HTC Incredible, DROID by Motorola, Motorola Milestone, Samsung Galaxy S and others.

Flash Player 10.1 was also released to our mobile platform partners to be supported on devices based on Android, BlackBerry, webOS, future versions of Windows® Phone, LiMo, MeeGo and Symbian OS. We expect FP 10.1 will be an over-the-air download and even pre-installed on some smartphones, tablets and other devices in the coming months. Stay tuned to news from your device manufacturer.

There are loads of partners speaking in support of this news – many part of the Open Screen Project. Click the link to read quotes and musings from some of them, including ARM, Dell, Google, HTC, Microsoft, Motorola, Qualcomm, RIM, Samsung and others. Additionally, Intel, NVIDIA, and Texas Instruments posted to their blogs, and Brightcove issued a press release in support of the news.

What’s new in Flash Player 10.1? You can get all the details from the Flash Player team’s rundown of the work that went into the new runtime. And here are some of the top things to know:

  • It’s been completely redesigned and optimized for mobile, including new interaction methods that support mobile-specific input models, and support for accelerometer.
  • With Smart Zooming, users can scale content to full screen mode. Performance optimization work with virtually all major mobile silicon and platform vendors makes efficient use of CPU and battery performance.
  • New Smart Rendering ensures that Flash content is running only when it becomes visible on the screen further reducing CPU and battery consumption.
  • Sleep Mode makes Flash Player automatically slow down when the device transitions into screen saver mode.
  • Advanced Out-of-Memory Management allows the player to effectively handle non-optimized content that consumes excessive resources.
  • Automatic memory reduction decreases content usage of RAM by up to 50 percent.
  • Flash Player pauses automatically when events occur such as incoming phone calls or switching from the browser to other functions. Once users switch back to the browser, Flash Player resumes where it paused.

If you haven’t seen demos of Flash Player 10.1 on Android yet, check these out. You can also visit our demos page for more.

Google Nexus One

NVIDIA – Hardware accelerated HD video on netbook

Dell Mini 5 Tablet

NVIDIA TEGRA Tablet

Palm Pre

Be sure to check out the new Flash Player 10.1 product pages and ADC content to learn more. We can’t wait to see what you develop!

10 leading CEOs discuss the Open Screen Project and Flash

CEOs from ARM, Broadcom, DoCoMo, Google, HTC, Motorola, NVIDIA, Palm, QUALCOMM, and RIM talk about how they’re bringing Flash Platform technologies to their devices and platforms as part of the Open Screen Project and why they think it’s important to have Flash on their devices and platforms.

Google joins the Open Screen Project

Recently you probably noticed that I’ve been working on Android a little, and for good reason of course.  Though it would be easy to focus this post on Android, let’s just look at some of the places where Google use Flash today.

  • Youtube
  • Google Maps
  • Site Search
  • Web Search
  • Chrome / OS

So you see Flash is everywhere at Google and we’ve been working together for years to build upon this relationship.  Google joining the Open Screen Project may seem like a matter of course given our demo’s last year and given their investments in the Flash Platform.

In the past few months we’ve seen stellar device launches from HTC and Motorola using Android.  Those of you with beady eyes will also have spotted others from Sony Ericsson and “others” coming down the pipe soon.

I want ALL of them, but might stick to the Hero for now.

Oh, in case they’re watching.  Dear HTC, please fix the SSL certificates for Exchange email eh?

Google Team, welcome to the Open Screen Project

HTC Hero: The first Android device with Flash

Adrian Ludwig from Adobe shared some very exciting news when he recently demoed Flash Player running inside of the new HTC Hero web browser. This makes the HTC Hero the first Android smartphone with Flash. There is a press release that provides some additional information on the announcement. You may be thinking — will Adobe AIR run on Android in the future? We are not making any announcements, but if this is something you would like to see, please drop us a comment below or through our feedback form.