Adobe Primetime and the Single Publishing Workflow

Today there are different video formats to target various platforms, which invariably lead to increased storage and delivery costs, redundant workflows, and reduced scale due to caching inefficiencies. Complex workflows boost operating costs, which can prevent reaching all potential users.

For example, if it’s required to deploy four DRMs, three streaming protocols, three ad insertion technologies to reach all devices and users, and the video playback itself on the devices is not consistent due to fragmentation, it can become too expensive to deploy and maintain. The compromise is to settle on a subset of devices, which will limit your reach.

Adobe Primetime, now generally available, is committed to helping programmers and distributors reach, monetize and activate audiences across screens. This is due to having a single publishing, protocol, DRM, CVAA-compliant closed captioning, and ad workflow to reach all users across all major devices.

To simplify delivery workflows, we are enhancing our protocol support with Adobe Primetime: 

  • Adobe Primetime Player will support HTTP Live Streaming (HLS), in addition to the existing HTTP Dynamic Streaming (HDS) on the desktop
  • HLS will be available on all Adobe Primetime Player mobile platforms
  • Support of  MPEG-Dash in the future

All platforms and protocols support all Adobe Primetime Player features, including:

  • Seamless Ad Insertion
  • Digital rights management (DRM)
  • Communications and Video Accessibility Act (CVAA) compliant closed captioning
  • Enhanced video analytics

Desktops / Android

Desktops and Android devices will both include a full HLS (v4) video stack. It will specifically address the video playback fragmentation challenges on Android with its low-level integration, and provide high-quality video playback on all Android 2.3 and 4.x devices with the Adobe Primetime Player.

iOS

Adobe Primetime uses the native HLS video stack on iOS. Adobe Primetime DRM and Ad Insertion are fully compliant with Apple’s video guidelines.

Other

Future mobile and digital home support will offer all Adobe Primetime features, and can be targeted with a single publishing workflow.

We are very excited to help simplify the publishing workflow with Adobe Primetime, and provide the best possible reach and user experience for the next generation of online video content.

New Primetime Logo

CES: TV Everywhere Becoming a Reality in 2013

As we embark on a new year, we’re excited to see more and more “TV Everywhere” experiences coming online. With Adobe Pass, our Emmy Engineering award-winning authentication service and a key component of Adobe‘s Project Primetime, we are working closely with our partners to make it easier for millions of consumers to access their pay TV content across devices.

Adobe Pass is now supported by more than 150 pay TV operators covering nearly 98 percent of all pay TV households in the U.S. Given the current adoption rate, we anticipate all major TV shows will be available through a TV Everywhere experience in the next two years.

We’re thrilled that A+E Networks just launched its first iPad apps, powered by Adobe Pass, for three of its networks: A&E, HISTORY and Lifetime. These three networks bring to iPad users their broadcast content, including popular TV shows like Storage Wars (A&E), Pawn Stars (HISTORY) and Project Runway (Lifetime). Additionally, Comcast customers can access exclusive content across all three apps. With three new A+E apps now live, more than 55 sites and mobile apps are now powered by Adobe’s authentication service. TV programmers working with Adobe include NBC, Fox, Disney, ESPN, Cartoon Network, MTV, TNT, CNN, Scripps, Pac12, NFL Network, The Hallmark Channel, Univision, and many others.

We’re excited about the pipeline of new TV Everywhere apps coming online in 2013 – bringing consumers a digital living room experience on the go. Stay tuned for some major updates between now and The NAB Show.

Lifetime HISTORY A&E

Zynga Leverages Adobe AIR to Take Ruby Blast Multi-Platform

Rubies – now available on your mobile device! You can now play Zynga’s Ruby Blast not just on Facebook and Zynga.com but also on mobile, marking another successful game for which Adobe Gaming technologies have been used to deliver explosive graphics, action-packed sound effects and gorgeous particle effects on any device. Ruby Blast was Zynga’s first game optimized for hardware acceleration, supported by Flash Player and Adobe AIR, and successfully extended across multiple platforms while preserving the beauty and speed of the original Ruby Blast web game for a seamless experience.

While creating Ruby Blast, Zynga developed performance optimizations that have been integrated back into the open-source Starling framework, benefitting all developers leveraging the same technologies for their own games. By using the Starling framework today, indie developers and studios benefit from the ongoing innovation brought by companies like Zynga and Adobe and the entire community which has grown up around Starling.

Visit www.itunes.com/appstore to find out more about Ruby Blast and start playing today! And check out gaming.adobe.com to learn more about Adobe Gaming technologies, and how we are helping game developers of all levels reach the widest audience on desktop and mobile.

Introducing the Primetime Media Player – A New Way to Distribute, Monetize and Analyze Online Video Content

As part of the major updates announced to Project Primetime today, we’re thrilled to introduce a beta of the Primetime Media Player. At the core of Primetime, this is the industry’s first technology enabling TV content owners and distributors to reach the broadest audience while immediately monetizing online video experiences through seamless ad insertion and analytics. We’re taking several Adobe video technologies and putting them under a single framework to provide a SDK for video content playback on Mac OS and Windows, plus native iOS and Android apps.

The Primetime Media Player allows for a richer, more robust viewing experience on desktops and mobile devices within apps. With seamless ad insertion and native support for protected playback built into the Player, consumers will enjoy faster video load times, fewer playback errors, and a less obtrusive advertising experience.  In short, it just feels like TV.  Consumers will also enjoy greater control over their content experience with support for closed captioning and multiple audio tracks (e.g. Spanish or English) when provided by the video publisher.  The end result is a positive online video playback experience where the consumer gets what they want – when and how they want it.   And, importantly, Primetime Media Player gives publishers and distributors a clear way to drive revenue from their online video experiences, without compromising user experience or audience reach.

Some benefits of the Primetime Media Player include:

  • High-quality Multiple Bit Rate (MBR) video playback support.
  • HTTP Live Streaming (HLS) support on iOS and Android.
  • HTTP Dynamic Streaming (HDS) support on desktop and Android.
  • Content monetization, including ad insertion capabilities and seamless ad insertion with native integration through Adobe MediaWeaver.
  • Better insight into your consumer viewing habits and stream quality with native integration with Adobe SiteCatalyst.
  • Content Protection and Business Policy Enforcement through Adobe Access – Full DRM and Protected Streaming with selectable output control and key rotation for linear, live and on-demand video.

The Primetime Media Player also offers fully compliant Communications and Video Accessibility Act (CVAA) features:

  • Render in-stream closed captioning with built-in support for user-based rendering overrides
  • Native support for multiple audio tracks

We’ve designed the Primetime Media Player with ease-of-deployment in mind. Consumers can take advantage of the Player now with very little effort. The only requirement for desktop experiences is installing Adobe Flash Player (version 11.1 or higher). With iOS and Android, it’s already bundled within native apps so no additional plug-ins or downloads are required.  Content formatting and encryption for desktops, iOS and Android is made easy via Adobe StreamKit, which can be integrated into a third party encoder or run as a separate tool. We will continue to announce support for more web-connected platforms in the future, such as game consoles, Over-the-Top (OTT) devices, and connected TVs. We’re excited to see the Primetime Media Player deliver an improved broadcast TV experience online while consumers reap the benefits.

Check out the video overview of Project Primetime below and our other blogs posts around other Primetime updates: Adobe MediaWeaver, our new ad insertion service, and full integration with Adobe advertising and data solutions. Stay tuned for more updates around Project Primetime coming soon!

Introducing Adobe MediaWeaver – Innovation for Video Ad Insertion Across Devices

Programmers and operators struggle to effectively insert video ads into professional content across devices. Adobe MediaWeaver addresses this challenge as a core component of the latest version of Project Primetime, announced today. To simplify the process of monetizing video content and create the optimal viewing experience for consumers, MediaWeaver merges three different workflows into one:

  • Seamless ad insertion into linear, live, and VoD video content using a proprietary form of “ad stitching.” This allows for dynamic ad execution into any content type, on any IP-connected desktop or device, creating an engaging, buffer-free ad and content experience for consumers.
  • Complete management of business rules and contractual obligations tied to inventory splits and syndication rights. This helps media companies control which partners can sell advertising against their audience and programs, creating as much value as possible from every viewer interaction.
  • Ad management (ADM), directing ad calls based on pre-defined rules and obligations to any ad server. This reduces friction throughout the broadcast-to-IP video and advertising workflow, and replicates the TV national and local ad inventory split for any video delivered to a desktop or device.

Adobe customers who use MediaWeaver can take advantage of off-the-shelf integration with Adobe Auditude, Adobe’s video ad server, or pass ad calls seamlessly to linear/VOD or IP-based third-party ad servers. MediaWeaver allows Adobe customers to adopt Project Primetime and its components in modular fashion, without disrupting existing workflows, implementations or contractual arrangements.

With MediaWeaver, broadcasters can replace or dynamically insert ads into adaptive video streams on any desktop and a broad range of IP-connected devices — without content prep or workflow changes.

MediaWeaver delivers smooth, immediate transitions into and out of ad breaks. This process mimics the ease and simplicity of TV broadcasting to set-top boxes, and handles national and local inventory splits effortlessly – without sacrificing the addressability of a digital environment.

Check out the video overview below along with blog posts on our other latest Project Primetime updates: Primetime Media Player and full integration across Adobe advertising and data solutions.

 

Monsters Battle in GREE’s First Mobile Social AIR App

Want to engage in epic battles on a planet riddled with monsters? We thought so!

GREE launched its first mobile social game using Flash technology for the iPhone today. MONPLA SMASH is the company’s free-to-play RPG action battle game that delivers stunning graphics through an Adobe AIR app and we are excited to have worked with them to bring this game to market.

As one of the leading gaming companies, we are thrilled to see GREE take advantage of the cross-platform delivery options provided by Adobe to release this innovative mobile social game worldwide, as a native iOS app, using its existing workflow. MONPLA SMASH is a great example of how AIR addresses the growing demand for high-impact social games with amazing graphics across leading mobile devices.

To check out more examples of mobile games using Flash and AIR, visit the Adobe Gaming showcase.

Adobe Access – A Single DRM Workflow

We recently announced the upcoming availability of Adobe Access (formerly Flash Access) DRM protection for native iOS applications. So what does this mean for your workflow?

You can now finally reach a broad range of destination devices with a single, simple workflow, including Windows, OSX, iPad, iPhones, iPods, hundreds of Android smartphones and tablets (Android 2.2+), and televisions, including Samsung Smart TVs, TIVO and LG devices, and soon many more as part of project Primetime.

It not only saves you costs, but also provides a simple, robust DRM workflow, with a single content protection scheme.

Not convinced how this will work? Here are the steps.

1)   Real-Time packaging and protection of H.264 source files with Adobe Media Server

2)   HTTP delivery to target platforms (HLS to iOS, HDS to other devices)

3)   License acquisition from a single Adobe Access server, no matter what the playback platform is

As part of Project Primetime, Adobe is focused on solving the fragmentation challenges video distributors are confronted with in 2012. This is the first step to provide a secure end-to-end video delivery workflow

Winning Tablet Apps for Adobe AIR App Challenge, Sponsored by Sony, Announced

Today, Adobe and Sony are excited to announce the winners of the ‘Adobe® AIR® App Challenge, Sponsored by Sony’. The contest launched in July to drive the creation of breakthrough Flash based apps powered by Adobe AIR for the Android-based Sony Tablet™ S and Sony Tablet™ P. The winners will receive a cash prize plus premium promotion* of their app for Sony Tablet S and Sony Tablet P via Sony’s Select App, the website with a shortcut icon on the tablets’ home-screen to highlight Sony-recommended Android™ apps.

Hundreds of entries were received from developers in eligible countries, including Germany, Italy, Japan, Spain, UK and USA. The winning apps in five categories (excluding ‘MAX Public Favorite’) were selected by a panel of Adobe and Sony judges and industry experts. Submitted apps were judged based on quality and performance on Sony Tablet S and Sony Tablet P, innovation and creativity, and overall user experience. All apps are now live and available for download from Android Market™ – visit the links below. Congrats to the winners and thanks to everyone who submitted an app!

List of Winning Applications by Category

  • Grand Prize ($100,000 US): Tweet Huntby RED Interactive Agency
    • Tweet Hunt is a classic shooting gallery game powered by Twitter.

  • Best Game ($20,000 US): Conveyor, by drMikeyStudios
    • Conveyor is an addictive word game – race the clock to score the most points!

  • Best Entertainment App ($20,000 US): Kidoodle: Pirate Scribblebeard, by Kidoodle Apps
    • Join Oscar, Josephine and Pirate Scribblebeard in this groundbreaking new type of interactive, animated, drawing app for kids.

  • Best Business & Productivity App ($20,000 US): Conqu, by AsFusion
    • Conqu is an easy-to-use yet powerful task management application that will help you conquer your inbox with style.

  • Best Lifestyle & Community App ($20,000 US): Sylvester’s Band, by Uncle Handsalt
    • Sylvester’s Band is Sylvester’s Band an interactive book for children ages 2-7, with 35+ pages and English voiceover.

  • Most Innovative App ($10,000 US): LEVEL, by drMikeyStudios
    • LEVEL is a puzzle-platformer with a twist. Designed specifically for the Sony Tablet P, LEVEL takes specific advantage of the two screen layout.

  • MAX Public Favorite ($10,000 US): Cassandra Stand – News & Clock, by Small Screen Design
    • Transform your tablet into a useful stand with date & clock, weather forecast and top stories from more than 50 countries. (Announced last month at MAX 2011, Adobe’s annual developer and designer conference, based on a public vote from the ten applications selected for the Adobe MAX Showcase prizes).

The Android-powered Sony Tablet S and Sony Tablet P devices combine all of Sony’s innovations rolled into one including unique hardware, content and network services with seamless usability to create a world of engaging networked entertainment experiences.

Sony Tablet devices are distinguished by four key features that set them apart from any other tablets on the market. These include: optimally designed hardware and software, a “swift and smooth” performance, cross-device connectivity and network entertainment services including Video Unlimited and Music Unlimited, PlayStation® Store and Reader™ Store.

Sony Tablet S is optimized for rich media entertainment on its 9.4-inch touchscreen display and its unique asymmetric design allows for hours of comfortable use. With a powerful NVIDIA® Tegra™ 2 mobile processor, the Sony Tablet S lets you enjoy the web as well as your favorite content and applications on its large, high-resolution screen and built-in Wi-Fi® compatibility means Internet connectivity virtually anywhere there’s a hotspot.

Available in 2012 exclusively on AT&T’s mobile broadband network, Sony Tablet P is ideal for mobile communication and entertainment. With its revolutionary folding design and two 5.5-inch displays, it can easily fit into a pocket, purse or backpack. Sony Tablet P is both Wi-Fi and 3G/4G capable allowing users access to digital content including videos, games, and e-mail, while on the go, nearly anytime. Taking advantage of its unprecedented design, Sony Tablet P allows for dual screen functionality  within specific applications, , such as playing games on one screen while using the other as a controller or reading e-mail on one screen while using the other as a software keyboard.

For additional contest details, please visit the ‘Adobe AIR App Challenge, Sponsored by Sony’ website at http://airappchallenge.com. For more information on Adobe AIR, go to www.adobe.com/products/air.html.


* Requires signing a premium promotional agreement with Sony

Flash to Focus on PC Browsing and Mobile Apps; Adobe to More Aggressively Contribute to HTML5

[Also posted on Adobe's Conversations Blog]

Adobe is all about enabling designers and developers to create the most expressive content possible, regardless of platform or technology. For more than a decade, Flash has enabled the richest content to be created and deployed on the web by reaching beyond what browsers could do. It has repeatedly served as a blueprint for standardizing new technologies in HTML.  Over the past two years, we’ve delivered Flash Player for mobile browsers and brought the full expressiveness of the web to many mobile devices.

However, HTML5 is now universally supported on major mobile devices, in some cases exclusively.  This makes HTML5 the best solution for creating and deploying content in the browser across mobile platforms. We are excited about this, and will continue our work with key players in the HTML community, including Google, Apple, Microsoft and RIM, to drive HTML5 innovation they can use to advance their mobile browsers.

Our future work with Flash on mobile devices will be focused on enabling Flash developers to package native apps with Adobe AIR for all the major app stores.  We will no longer continue to develop Flash Player in the browser to work with new mobile device configurations (chipset, browser, OS version, etc.) following the upcoming release of Flash Player 11.1 for Android and BlackBerry PlayBook.  We will of course continue to provide critical bug fixes and security updates for existing device configurations.  We will also allow our source code licensees to continue working on and release their own implementations.

These changes will allow us to increase investment in HTML5 and innovate with Flash where it can have most impact for the industry, including advanced gaming and premium video.  Flash Player 11 for PC browsers just introduced dozens of new features, including hardware accelerated 3D graphics for console-quality gaming and premium HD video with content protection.  Flash developers can take advantage of these features, and all that our Flash tooling has to offer, to reach more than a billion PCs through their browsers and to package native apps with AIR that run on hundreds of millions of mobile devices through all the popular app stores, including the iTunes App Store, Android Market, Amazon Appstore for Android and BlackBerry App World.

We are already working on Flash Player 12 and a new round of exciting features which we expect to again advance what is possible for delivering high definition entertainment experiences.  We will continue to leverage our experience with Flash to accelerate our work with the W3C and WebKit to bring similar capabilities to HTML5 as quickly as possible, just as we have done with CSS Shaders.  And, we will design new features in Flash for a smooth transition to HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.

We are super excited about the next generations of HTML5 and Flash.  Together they offer developers and content publishers great options for delivering compelling web and application experiences across PCs and devices.  There is already amazing work being done that is pushing the newest boundaries, and we can’t wait to see what is still yet to come!

Danny Winokur is the Vice President and General Manager of Interactive Development at Adobe

 

[UPDATED: 11/15/11 at 6:40 p.m. PT]

Read these related posts from Adobe’s Ben Forta, Thibault Imbert, Lee Brimelow, Pritham Shetty, Mike Chambers, Andrew Shorten and Deepa Subramaniam:

Some Thoughts on Flash and Devices
By Ben Forta
http://forta.com/blog/index.cfm/2011/11/9/Some-Thoughts-On-Flash-And-Devices

Adobe AIR and Flash Player Team Blog- Focusing
By Thibault Imbert
https://blogs.adobe.com/flashplayer/2011/11/focusing.html

Flash to Focus on Apps for Mobile
By Lee Brimelow
http://www.leebrimelow.com/?p=3151

Adobe Flash for Premium Video
By Pritham Shetty
http://blogs.adobe.com/ktowes/2011/11/adobe-flash-for-premium-video.html

Flash Professional and the Future
By Mike Chambers
http://www.mikechambers.com/blog/2011/11/10/flash-professional-and-the-future

Clarifications on Flash Player for Mobile Browsers, the Flash Platform, and the Future of Flash
By Mike Chambers
http://www.mikechambers.com/blog/2011/11/11/clarifications-on-flash-player-for-mobile-browsers-the-flash-platform-and-the-future-of-flash/

Your Questions about Flex (UPDATED: 11/15/11)
By Andrew Shorten & Deepa Subramaniam
http://blogs.adobe.com/flex/2011/11/your-questions-about-flex.html