Check out the video below where Neil Trevett from NVIDIA discusses GPU acceleration in Flash Player 10.1. He shows how by offloading the work from the CPU to the GPU (NVIDIA’s ION chip), Flash Player now provides HD video on a range of devices — even the smaller netbooks.
Through before/after demos on a netbook running Flash Player 10, first, and then Flash Player 10.1 after, you can see the performance improvements yourself. As Neil says, “Flash Player 10.1 is a real advance for Flash Player, actually much more than the ‘dot one’ would indicate.”
While I was at the Mobile World Congress earlier this year I recorded a quick video of sample tablet hardware running a beta version of Flash Player 10.1. It has taken a “little” while to arrive on Adobe TV, but in the video I’ll show some popular websites covering video and gaming.
The hardware is a development board sporting the ARM based NVIDIA Tegra Next Generation chipset, which is a dual-core ARM-Cortex A9 device. Although I didn’t show it here, at the conference we were also running AIR applications beautifully on the hardware.
Our Open Screen Project partners NVIDIA announced that some 30+ tablet computers are expected to ship in 2010 with this chipset. One of the advantages of having NVIDIA and ARM as Open Screen Project partners is that we can all contribute collectively to Flash Player acceleration for these devices. So as OEM begin to adopt TEGRA they can rest assured that the Flash engineering is already taken care of.
My favourite so far would have to be the NotionInk Adam, which is an Android based tablet created in India. The screen apparently has transmissive, transflective, and reflective display modes that will serve the device well in different lighting conditions.
At Mobile World Congress, Adobe’s Julie Campagna caught up with Neil Trevett, vice president of mobile content at NVIDIA. In this video on Adobe TV, she asks him about Flash Player 10.1, AIR, and the new tablet devices that are powered by NVIDIA’s Tegra family of mobile processors. Trevett had some good things to say about the Flash Platform, “Flash Player 10.1 is awesome—it’s enabling technology.” And what about AIR on devices? “It’s the most exciting thing at MWC,” he added.
The video includes demonstrations of HD video (hardware acceleration enables up to 1080p resolution) on tablet devices running Android as well as a very slick new interactive magazine experience based on WIRED magazine and powered by AIR 2.0. Watch the whole video below.
CEOs from ARM, Broadcom, DoCoMo, Google, HTC, Motorola, NVIDIA, Palm, QUALCOMM, and RIM talk about how they’re bringing Flash Platform technologies to their devices and platforms as part of the Open Screen Project and why they think it’s important to have Flash on their devices and platforms.
Some key announcements around our work with Qualcomm and NVIDIA with Flash Player 10.1, the version number for our new desktop and mobile runtime. Some would argue (and I’m sure some did) that if .1 means only incremental changes then we should have called it Flash 11! The work that has gone into this runtime, we have doubled the number of supported platforms including Symbian, Android, Palm, Windows Mobile, Linux, Windows and Mac OS.
It’s a huge investment made possible by the incredible talent that is Adobe’s Flash Engineering team. Let’s see the Silverlight team rock something like that out!
One of the biggest challenges has been performance for constrained devices. GPU acceleration and optimizations by ARM, Intel and our OEM partners have enabled us to create a better player, one that uses less RAM, less battery and renders faster on constrained devices.
If you’ve toyed around with netbooks, you know that they are not the fastest machines you can get these days. Playing HD video is out of the question… or… WAS out of the question. Today German site Notebook Journal posted a video showing a demo of a netbook running a new NVIDIA (partner in the […]