One web. Any device. — Join us at MWC 2010

Next week Barcelona, Spain will host the 2010 Mobile World Congress.  Adobe and Open Screen Project partners will be there presenting and demonstrating the latest developments on the Flash Platform and the Open Screen Project that will help define the future of the mobile industry.

Adobe is working with more than 60 partners in the Open Screen Project to bring the full web experience to Android devices, tablets, smartbooks, and netbooks.  Millions of designers, developers, and content publishers are already using the Flash Platform to deliver interactive media, applications, and videos to the web on desktop PCs. They are starting to leverage their existing popular content and applications to deploy on a range of other devices that is growing rapidly–enabling consumers to experience the web where and how they choose.  

Join us at Mobile World Congress and experience firsthand full web browsing enabled by Flash Player 10.1 on Android and Palm WebOS devices, as well as several brand new tablets, smartbooks, and netbooks. Come see how application developers can develop and deploy native standalone applications quickly on iPhone and other mobile devices using Adobe Flash. And don’t miss the chance to get a sneak-peek at the next generation of Adobe creative tools for creating cross-device web experiences with a streamlined design and development workflow.

Drop by the Adobe booth at Stand 1D45 in Hall 1 to talk to Adobe experts and play with some of the latest technology.  And, be sure to reserve the 11 AM slot on your schedule on Tuesday, February 16th—that’s when David Wadhwani, general manager and vice president, Flash Platform Business at Adobe will be giving a keynote at RIM’s BlackBerry Developer Day in App Planet.

There will be a full slate of live theatre presentations from AOL Media, Google, Motorola, NVIDIA, Palm, RIM, La Vanguardia, STV.tv and others on how and why they are leveraging the Flash Platform to deliver compelling applications, content, and video to the widest possible audience. We will publish a full presentation schedule in the next couple of days.

In the coming year the competition in the smartphone and tablet market is going to continue to heat up. At Mobile World Congress 2010 you’ll learn more about how to make the most of it with Adobe and our Open Screen Project partners.

We look forward to seeing you in Barcelona!

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Be sure to follow Adobe at Mobile World Congress on Twitter @AdobeMWC.

Kevin Lynch (Adobe’s CTO) blogs about Flash, past and future, Apple iPad, HTML5, OSP and more.

Adobe’s CTO Kevin Lynch just published a blogpost with his thoughts on Flash, past and future, Apple iPad, HTML5, OSP and more.
The blogpost entitled “Open Access to Content and Applications” gives you a good idea on where Adobe and the Flash Platform is going and what we are doing with our Open Screen Project partners. [...]

Open letter from a Mac-head

DISCLAIMER: I work for Adobe on the platform evangelism team. I’ve been a Flash designer/developer for the last 12 years. The views expressed on this blog are my own and do not necessarily reflect those of my employer.
Dear Steve,
After working on Windows PCs for over 15 years, I switched to Mac about 6 years ago. [...]

Adobe at Mobile World Congress

Mobile World Congress in Barcelona is just around the corner and you can already feel the excitement building.
2010 is going to be an amazing year for Flash developers who want to create mobile applications. Not only did we announce the Flash CS5 iPhone compiler but we’ve already demoed Flash Player 10.1 on a variety of [...]

Flash Platform 2009: Year in Review – Part 2

The partner ecosystem of the Flash Platform has grown tremendously over the past year and led to some great advancements for Flash designers and developers. Our partners have helped us bring Flash to 98% of internet-connected desktops, netbooks, smartphones, cable boxes, game systems, TVs, and other consumer devices which has broadened the reach of the platform. One of the strengths of the Flash Platform has always been a consistent experience for both developers and end users. Without our partners it wouldn’t be possible to create that consistent experience across the various chipsets, processors, architectures, and operating systems on all of those different devices. One of the biggest of those partner initiatives is the Open Screen Project which is bringing Flash content to web browsers as well as standalone applications across all of those devices.

The Open Screen Project started the year with momentum at CES. We announced partnerships with Broadcom and Intel that will bring Flash to the 3rd screen, televisions. We followed that up with an announcement at Mobile World Congress that in conjunction with Nokia we would create a $10 million dollar fund to foster the creation of content for multiple screens using the Flash Platform. In 2009 we received over 700 proposals and have funded more than 50 multi-screen applications. At NAB in the spring we moved further into the living room by delivering technology to our OEM partners that extended the Flash Platform to devices in the digital home such as set-top boxes and Blu-ray players. This included optimizations for using Flash technology for HD video and rich applications on those devices. During the summer we announced that we were working with NVIDIA to optimize Flash content and applications for netbooks, smartphones, and smartbooks that make use of NVIDIA GPUs. Finally, to cap it off, at MAX Qualcomm came and showed that their Snapdragon chipset was ready to support Flash Player 10.1 on smartphone and smartbook devices from companies like Toshiba. At MAX Google and RIM also announced they would be joining the Open Screen Project.

A big part of the Open Screen Project is making more moves to open up the Flash Platform. This year we took another big step forward by publishing the RTMP specification and releasing open source media and text frameworks for the Flash Platform.

The Open Screen Project now has almost 50 industry leaders that are working together to create a consistent platform for developers and users to create and consume cutting edge applications and high quality media. The members of the Open Screen project come from a wide section of industry and include companies. Some major companies announced their support for the Open Screen Project this year including Disney Interactive Media Group, Fox Mobile Group,Google, HTC,NVIDIA, Palm, Paramount, RIM, Texas Instruments, and The New York Times. This video provides a great summary of the goals and partnerships around the Open Screen Project.

Our partners allowed us to greatly expand the reach of the Flash Platform and take it to screens big and small as well as the next generation of computing devices. But the platform itself is just one part of the equation. We’ve also been working on enhancing the tools and workflows that let designers and developers create Flash content. In Part 3 tomorrow I’ll finish the series with the tools, services, and other platform technologies that we were working on in 2009.

Why the Open Screen Project is so important

There has been a lot of talk about openness lately as well as our mobile strategy so I want to explain some things that I think are being misrepresented. As many of you know, we established the Open Screen Project as way for us to work together with the leaders in the mobile, desktop, and device industries in part, so we can deliver the highest quality Flash runtime across all these devices. As you can see by looking at the partners we are working with, they represent essentially every mobile company on the planet besides Apple.

In an earlier post I talked about Apple’s arrogance as being both a strength and a liability. This led some to cleverly quip that it was Adobe who was the real source of arrogance. But that is simply not the case if you look at the facts. It would be arrogant for us to say something like “our player is the shit so if it doesn’t run well on your device, that is your problem.” The truth is that we are doing just the opposite with the OSP. We realize that we have to work closely with companies that use our runtime so that it performs as fast as possible. We are essentially saying that we need help to make our runtime all that it can be. Hardly an arrogant attitude.

Many people bring up the fact the Flash Player runs poorly on Macs and that is why it will never be on the iPhone. While I will admit that the player is not 100% on par with Windows, it is definitely getting close. One commenter mentioned, and I am quoting here, “CPU usage goes up and over 100%, fans kick in and the whole machine still gets too hot, all for the most trivial of websites. This is why it’s not welcome on Mac, and just imagine how badly it would run on the iPhone.” This kind of misinformation is unfortunately very common. Either this person is using a very old Mac or hasn’t upgraded their Flash Player in a long time. Create a simple Flash file, update your Flash Player, and run it in Safari and you will quickly realize that this is not the case.

But let’s talk more about the Flash Player on the Mac. If it is not 100% on par with the Windows player people assume that it is all our fault. The facts show that this is simply not the case. Let’s take for example the question of hardware acceleration for H.264 video that we released with Flash Player 10.1. Here you can see some published results for how much the situation has improved on Windows. Unfortunately we could not add this acceleration to the Mac player because Apple does not provide a public API to make this happen. You can easily verify that by asking Apple. I’m happy to say that we still made some improvements for the Mac player when it comes to video playback, but we simply could not implement the hardware acceleration. This is but one example of stumbling blocks we face when it comes to Apple.

Let me also reiterate that Adobe is a company of Mac users. You are hard-pressed to find someone at Adobe who doesn’t use a Mac or that is without an iPhone. We love Apple products so obviously we want our player to be top notch on that platform. But anyone will freely admit that openness is something that Apple just isn’t known for. Sure Adobe makes plenty of closed-source products, including the Flash Player. The key difference is that we are willing to be open and transparent with industry partners through initiatives like the OSP. Even Microsoft, who actually has a competing runtime, realizes that it is in their best interest to help us get the Flash Player running as fast as possible on their operating system and devices. So to sum up my point, it is easy to point the finger at Adobe when it comes to performance on the Mac, but there is only so much we can do if we don’t get the help we need.

I also wanted to mention something else about the iPhone. If we simply slapped Flash Player 10.1 into the iPhone browser today it might not perform very well. That is why the Open Screen Project is so important. Take Palm for example. We now have the Flash Player running very well on the Palm Pre because, as part of the OSP, they worked with us closely to make sure that it did. The same will be true for Android, Symbian, Windows Mobile, Blackberry and every other partner that is willing to work with us. I fail to see the arrogance in this open approach.

Lee

Under the Hood with Adobe: Instance Management in Flash Player 10.1

If you want to learn more about some of the most exciting new features in Flash Player 10.1, check out the series of “Under the Hood with Adobe” videos on Adobe TV featuring the Flash Player engineering team. In this episode, Jim Corbett discusses Flash Player 10.1 optimizations in SWF loading and playback to address mobile CPU and memory limitations on smartphones.

Here is a video that demonstrates this instance management feature in action on a Palm Pre:

RIM and Adobe to Simplify Delivery of Rich Content and Applications for BlackBerry Smartphones

Thumbnail image for Thumbnail image for rim_logo_blue.jpgToday, at RIM’s annual Blackberry Developer Conference in San Francisco, Adobe’s CEO Shantanu Narayen were there to jointly announce the upcoming support in Creative Suite 5 for the BlackBerry platform.  As part of the announcement, Adobe and RIM will also be working together to optimize Adobe AIR for the BlackBerry platform, making RIM the first OEM to announce support for Adobe AIR. This alliance between two companies builds on the momentum we started in early October when RIM joined the Open Screen Project and committed to bringing Flash Player to BlackBerry.

You can read more about the tools support for the Blackberry platform on Ryan Stewart’s blog and see a preview of the tools’ workflows in action on Adobe Developer Center. In addition, Adobe platform evangelist, Mark Doherty posted some great insights to the latest stats on the BlackBerry market and what it means to Adobe designers and developers who are interested in taking advantage of this new opportunity. 

10 leading CEOs discuss the Open Screen Project and Flash

CEOs from ARM, Broadcom, DoCoMo, Google, HTC, Motorola, NVIDIA, Palm, QUALCOMM, and RIM talk about how they’re bringing Flash Platform technologies to their devices and platforms as part of the Open Screen Project and why they think it’s important to have Flash on their devices and platforms.

RIM joins the Open Screen Project

At Adobe MAX 2009 RIM has become the 19th of the top 20 OEMs to begin work on integrating the Flash Player on their mobile platform.  This is a landmark collaboration announcement in our drive to bring the full Internet to mobile phones and devices.

Over the past few years we have seen RIM devices expand out of the business user category to become a consumer platform.  Many of my friends now use the Curve for Facebook, messaging and surfing the web and they really love their phones.

That’s my guage on success:

  1. Do my friends own them?
  2. Does my mum know what a Blackberry is?

For developers the Blackberry platform currently provides a Java API and framework for easy application development.  There’s no arguing that the Java runtime has enabled some great applications, and as the App World expands we’ve seen some nice content start to come in.

Our OEM engagements seem much more rounded with RIM joining, a more complete story if you will.