Statement on Google Chrome Phasing Out the NPAPI Plug-In Interface

This week, the Google Chrome team announced it is phasing out the NPAPI plug-in interface, which has a direct impact on the functionality of major browsers plugins. Since it migrated from the NPAPI interface to the modern Pepper Plugin API (PPAPI), Adobe Flash Player is not affected by this change.

Video-specific functionality such as Adobe Primetime DRM (formerly Adobe Access) and Adobe Primetime Player SDKs are also not affected. There is no migration work required, as Chrome browser users have already been using the PPAPI version of Adobe Flash Player.

Chrome browser users will automatically receive new features and security updates due to the integration of Adobe Flash Player with Chrome, which permits seamless background updates.

For DRM-related questions or feedback, please visit the Adobe Primetime Community Forum.

Adobe AIR 2 SDK Now Available for Download

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Following up on our recent Adobe AIR 2 runtime availability announcement, we are pleased to also announce that the Adobe AIR 2 SDK is available for download! To help developers quickly get up to speed on the latest capabilities of this release, we are making a number of resources available including release nots, documentation, articles, videos and sample applications.

Release Notes

First, be sure to review the AIR 2 Developer Release Notes where you will find additional information about the latest features, tips and tricks and known issues. This document is an excellent resource for learning about the release. The developer release notes are also available in Japanese and Chinese as well.

Documentation

Links to the Adobe AIR 2 documentation can be found on here.

Articles

If you are looking for tips on how to get started with AIR 2, visit the Adobe AIR Developer Center. Below are several new articles and videos related to AIR 2 that will help you get started with some of the new capabilities in the runtime.

Sample Applications With Source Code

In addition to articles, our team developed a number of sample applications with source code available to help get your started on the new runtime features. Sample applications are available for Flex, Flash and HTML/JavaScript.

Several new sample applications, grouped by product area, that we are making available for AIR 2 include:

  • Native Process API
    • SearchCentral (Mac only) – SearchCentral lets you search your desktop, Google, or Wikipedia from within a single application. SearchCentral takes advantage of the new native process API to communicate with the Mac OS X Spotlight feature. It also uses the open document API to open files when double-clicked.
  • Networking
    • KeePIPE – a JavaScript-based application that lets users share files on the same network. The application demonstrates how the new networking capabilities can be used to create peer-to-peer applications. KeePIPE also demonstrates the new open document capabilities. If you use an application such as VMWare, you can use this application to transfer files between your VM and host computer.
    • HTTPeek – HTTPeek is a proxy which demonstrates the new ServerSocket APIs in AIR 2. It listens on a designated port, and proxies HTTP requests while displaying the both the request and response HTTP headers.
  • Mass Storage Device Detection
    • FileTile – FileTile demonstrates two new capabilities in AIR 2: mass storage device detection, and opening files with their default applications. When running, FileTile detects when a storage device (such as a USB drive or a Flip video camera) is connected, and displays the contents of the files on that device. Right-click on images to preview them, or double-click to open files with their default application.
  • Local Audio Recording
    • Microphone – Microphone records and plays back audio locally. It demonstrates a new feature in AIR 2 that lets you write audio locally without requiring a server. You can also speed-up or slow-down the playback speed of the recorded audio.
    • EchoExample – The EchoExample application records a sound, then plays it back simulating an echo using the new ability in AIR 2 to sample microphone data directly. It also demonstrates the use of the SoundTransform object to modify the sound dynamically before playing it back.
  • Multi-touch & Gestures
    • PhotoPhysics – PhotoPhysics is a multi-touch application that includes a built-in physics engine. Note: PhotoPhysics requires a multitouch device such as an HP TouchSmart PC or a Dell Latitude XT2 running Windows 7.
    • GeoTest – GeoTest lets you throw images around the screen using a built-in physics engine. This application demonstrates how a user with a non-multi-touch system may tests multi-touch APIs. Note: GeoTest does not require a multi-touch device.
    • SpriteFract – SpriteFract demonstrates a mouse-compatible, direct-manipulation interface. It has a built-in physics engine and leverages the new multi-touch APIs. It also uses PixelBender to asynchronously process a large amount of geometry data. Note: SprteFract does not require a multi-touch device. Optional multitouch devices include the HP TouchSmart PC or a Dell Latitude XT2 running Windows 7.
    • TouchTest – TouchTest allows you to drag, scale, and rotate images on the screen. This application demonstrates the new multi-touch capabilities in AIR 2. Note: TouchTest requires a multitouch device such as an HP TouchSmart PC or a Dell Latitude XT2 running Windows 7.
  • Print Feature Demo
    • PrintFeatureDemo – Demonstrates many of the powerful new printing capabilities of AIR 2 including printing without a dialog, querying the list of local printers, and more.

Feedback

If you have ideas on how to improve AIR, please visit our recently launched Adobe AIR Ideas website where you can submit and vote on new capabilities that you would like to see added to AIR. If you have a bug that you would like to report back to our team, please submit it back to our team by using our feedback form.

Thank you and happy developing!

Rob Christensen
Product Manager, Adobe AIR

RTMP clients – control FMS remotely

When building realtime applications, you would probably like to control Flash Media Server or LiveCycle DS remotely to push messages from 3rd party software.

The use-case is obvious, connecting two realtime/messaging services together. Imagine a pipe of messages on one side utilizing e.g. JMS (Java Message Service – http://java.sun.com/products/jms/) and on the other side FMS, […]