Adobe MAX session: Flash Catalyst and Builder workflows

At Adobe MAX this week, I presented a session entitled “Working with Flash Catalyst Projects in Flash Builder 4″ – the recording for this will be available on Adobe TV in the future, in the meantime however I’ve posted the slides below.

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The presentation builds on the Exploring Flash Catalyst and Flash Builder workflows article that was published on the Adobe Developer Connection site, but also includes some example code which may help if you wish to explore the use of Flash Catalyst generated skins for custom Flex components that extend SkinnableComponent.

Flash Catalyst best practices article published

An article I wrote on Flash Catalyst best practices for the Adobe Developer Connection site went live yesterday.

Flash Catalyst and Flash BuilderOne of the things I’ve found with Flash Catalyst is that the quality and usefulness of the assets and component skins that you’ll make available for the developers you are working with can vary depending upon how you’ve organized your project, as can the amount of rework and restructuring required on their part when they receive your FXP file. By thinking about naming, structure and being organized throughout the design phase of the project, you’ll help to ensure a smooth flow of assets from design into development.

If you’re considering using Flash Catalyst for creating the user interface for a rich Internet application then I hope the hints and tips shared in the article will help you to make the most from Flash Catalyst and ensure that you’re structuring your projects with the eventual output to the developer in mind.

The article is posted here.

If you have any feedback on the article or additional hints & tips then please do share them using the comments.

New Content in the Adobe Developer Connection

As part of our weekly content launches in the Adobe Developer Connection, we’ve recently published some new articles for Flash Platform developers.

The new skinning architecture in Flex 4 beta makes it easy to completely change the look and feel of an application. Follow Ryan Frishberg to learn about the new improvements by writing a basic skin for a button and then delving into skinnable components. Building on what you’ve learned there, Evtim Georgiev addresses a number of pain points in skinning, CSS, components, states, animation, text, and graphics tags. He also shows you how to create a custom layout in his article, Spark layouts with Flex 4 beta. Meanwhile, read Tim Buntel’s article to learn how a brand new approach in Flash Builder beta can simplify the development of data-centric applications.

If you are working with web video, you’ll want to learn how to customize the ActionScript 3 FLVPlayback component, the built-in solution in Adobe Flash CS4 Professional for displaying video on the web. Also be sure to download two updated templates: spokesperson presentation with synchronized graphics and showcase website for personal video.

Flash animators: Dig into Chris Georgenes’ popular series covering the entire process of creating a digital animated character in Flash CS4 Professional. And there’s a bonus: a killer animation technique that creates convincing 3D effects while remaining in the 2D realm. Also be sure to check out Tom Green’s article on Integrating Flash CS4 with After Effects CS4.

To get e-mail updates of our new content, subscribe to our newsletters: News Flash, The Edge, and the ADC update. You can also visit the Adobe Developer Connection to check for new content.