Flash Player hardware video acceleration for Macs is now enabled

Earlier this year, we released a public preview of Flash Player called “Gala” that included support for H.264 GPU decoding on Mac OS X. We’re happy to announce that this feature is now officially enabled in the latest Flash Player, and it can significantly improve the performance of HD video. You’ll see these additional benefits on Macs with Mac OS X 10.6.4 or later supported by the Apple Video Decode Acceleration framework, including most MacBook, MacBook Pro, iMac, and Mac mini models shipped in 2009 or later. You can read more about the technical details behind Mac hardware decoding on our earlier blog post. And go get it.

Flash Player 10.1 introduced numerous major performance and power management enhancements, and the Mac in particular benefits from improvements that include full Cocoa support, graphics hardware acceleration using Core Animation, faster code execution, significant memory optimizations, and now GPU video decoding support. We’ve also got some major enhancements in the pipe that will further enhance how content is experienced using the Flash Player – stay tuned.

Tom Nguyen
Product Manager, Flash Player

The new Flash Player update and Google Chrome

We’ve just released an update to Flash Player 10.1. Google Chrome users have Flash Player integrated into their browser, and Google has begun pushing out automatic updates to Chrome users. If you’re using Chrome, you’ll automatically get the latest Flash Player, and most users will be updated within 24 hours (the Dev channel will be updated by the end of the week).

Chrome 5.0 users who can’t wait to get the new version of Flash Player can select “About Google Chrome” under the Tools menu (indicated by the wrench icon near the Chrome address bar) to trigger the latest update.

In addition, developers can view this TechNote to learn how to download a separate version of Flash Player manually and use it with Chrome. However, we recommend that Chrome users simply wait to receive an automatic update and benefit from the seamless upgrade via their browser.

Tom Nguyen
Product Manager, Flash Player

DECE shifts to UltraViolet

Earlier this week, an industry consortium in which Adobe is a founder made some significant announcements. I wanted to help readers of this blog parse the information that was shared and also provide the Adobe/Flash/Flash Access perspective.

The group is known as DECE or Digital Entertainment Content Ecosystem, and I’ve written about it before. As of this week, we’ve announced a much more user-friendly brand, UltraViolet. From a purely personal perspective, I have to say that this brand is growing on me — the geek in me likes the implied “beyond blue” (read Blu-Ray). There’s even a website, www.uvvu.com and an associated logo.

You may be asking yourself: So… what does this really mean to me? I think the biggest winner here is the consumer. The model behind UltraViolet, and its main reason for existence, is to create a more seamless experience for purchasing/enjoying premium digital content. In the UVVU universe, a user can buy devices from different retailers and have it play on different devices.

This seems like a pretty obvious thing, but today’s electronic content distribution ecosystem based on silos where a device is “captive” to a given content service does not reflect this. Imagine if you needed a stack of different DVD/BluRay players for content from different studios that you buy from different retailers. That would be crazy, right? Well, that’s the status quo today for electronic content distribution, which UltraViolet hopes to overcome.

What’s in it for the close to 60 member companies from different industries participating in DECE/UVVU? Our shared vision is to create a much bigger pie for electronic content distribution (which today only represents a small percentage of all film/video content sold) by removing some of these artificial barriers. By creating the basic infrastructure, UltraViolet also creates opportunities for innovation in business models by everyone who wants to participate. (You don’t need to be a DECE member in order to offer UltraViolet products or services.)

Is this a done deal? My opinion is that it is still very early days for electronic content distribution in general, and UltraViolet in particular. I’m convinced that in the next several years we will see significant innovation in the content distribution space. In times of significant churn in business models, key players, technologies and consumer expectations, such as the one we live in right now, it is hard to predict what will become the new normal. I believe in the vision of UVVU, now we need to see some actual market adoption and see how well everyone executes to deliver on the vision.

From Adobe’s perspective, we see DECE/UltraViolet as highly complementary to our efforts to help drive rich user experiences around content. For instance, the Open Screen Project is an Adobe-led initiative with close to 80 members (many of them also participating in DECE) working together to help establish a consistent execution runtime across a wide range of devices.

More specifically, DECE’s adoption of Flash Access as an approved content protection solution means that UltraViolet content will be able to flow to Flash-enabled PCs and other devices. Flash Access 2.0 shipped in May of this year, and is supported in Flash Player 10.1 and Adobe AIR 2.0, which shipped in June. Conversely, the ability for people to create interactive experiences around UltraViolet content using the #1 platform for video on the Web means that DECE gets very broad reach right from the start. Everyone wins, especially consumers who will soon be able to purchase premium video without having to worry about which device it will play on. Well, mostly, as some device manufacturers may have their own reasons to not play in this ecosystem.

Florian Pestoni
Principal Product Manager
Adobe Systems

AS3-P2P-LIB and P2P Video Calls on Android

I am very happy that community is getting more and more involved in P2P. I told you, it has endless possibilities!
AS3-P2P-LIB
Pure ActionScript 3.0 Library by Dominic Graefen for Flash developers to start with P2P easily.

All Classes | Example | Project page at GitHub
P2P Video Calls on Android
My fellow evangelist Mark Doherty built […]

SQLLoader and ORA-04043

I had to import almost half of billion rows in one Oracle table and for that I wrote a small SQLLoader script (below): “load data infile * append into table “usermonth…..” And I received the following error message “SQL*Loader-941: Error during describe of table “usermonth” ORA-04043: object “usermonth” does not exist” After one hour of […]

Chris Scott of Swiz is coming to Prague

Don’t miss the next Prague Adobe User Group Meeting on Tuesday 13th July 18:00-20:00.
I really recommend this meeting as it’s a great chance to meeting an independent ActionScript expert from USA, ask advanced questions and so on.
Chris Scott is an Enterprise Software Consultant in the Philadelphia area with over ten years of Java, ColdFusion, ActionScript […]

Summer AIR Mobile Contest 2010 CZ/SK

Adobe Czech Republic in cooperation with youngsters conference JuniorInternet (by Together CZ) opens innovative contest for Czech and Slovak developers to celebrate mobile versions of Flash Player 10.1 and AIR for Android. Enter and win Google Nexus One or Creative Suite 5!

What can you win
1st Place – Google Nexus One (Froyo) + goodies
2nd Place – […]