We expect Windows desktop to be extremely popular for years to come (including Windows 8 desktop) and that it will support Flash just fine, including rich web based games and premium videos that require Flash. In addition, we expect Flash based apps will come to Metro via Adobe AIR, much the way they are on Android, iOS and BlackBerry Tablet OS today, including the recent number one paid app for the iPad on the Apple App Store, Machinarium, which is built using Flash tools and deployed on the Web using Flash Player and through app stores as a standalone app.
Adobe is about enabling content publishers and developers to deliver the richest experiences for their users, independent of technology, including HTML5 and Flash. We are working closely with Microsoft, Google, Apple and others in the HTML community to drive innovation in HTML5, to make it as rich as possible for delivering world-class content on the open Web and through App Stores.
We are excited about the innovation and opportunities that are available to our customers and Adobe as the web and platforms evolve across devices, including Windows 8 and Metro.
In the video below, Christian Cantrell shows off a single Flash application running on 5 different screens – two mobile platforms (Motorola Droid based on Android and iPhone OS), a browser, 3 desktops (Windows, Mac and Linux), and the iPad. This 5 minute clip shows the value of the Flash Platform – build your application once, and then have it run across various platforms. Flash Player 10.1 brings this vision to life in the browser on mobile devices, and Flash Professional CS 5 allows you to compile these AIR applications for other platforms that don’t support Flash Player natively, like the iPod, iPhone and iPad.
Christian plans on releasing the code for the game in the next couple of weeks. Keep an eye on his blog for the code.
With the official release of Microsoft Windows 7 today, we are pleased to report that the current release of Flash Player 10 (10.0.32) already supports the new operating system. See the Flash Player system requirements for further information.